<?xml version="1.0"?>
<rss version="2.0"><channel><title>Rebellion Editing Latest Topics</title><link>https://swrebellion.net/forum/5-rebellion-editing/</link><description>Rebellion Editing Latest Topics</description><language>en</language><item><title><![CDATA[Lore & Legends: Dynamic Rebalance Mod]]></title><link>https://swrebellion.net/topic/9630-lore-legends-dynamic-rebalance-mod/</link><description><![CDATA[<p>
	A mod that I've attempted work on multiple times since learning about RebEd was to re-stat the various ships and fighters. The idea being to bring these closer to their depiction in the movies and Expanded Universe/Legends. I've also looked for stats in the x-wing games and RPG's to help fill in any missing knowledge.  Star Wars Rebellion was obviously created with the intention of providing a more balance game experience. As a result ships do not always match up with expectations for them. The best examples of this in my opinion are Imperial Star Destroyers being somewhat under powered, while the Corellian Corvettes and Gunships weapons all count as anti-starfighter laser cannons.
</p>

<p>
	The purpose of this thread is to help document attempts to reconcile these various stats into a mod that maintains some elements of both lore and balance. This has not been easy so far. Some ships are agonizingly close to their basic stats from the West End Games RPG. Others are hopelessly disjointed to help balance the game. (I'm looking at you Assault Frigate and Strike Cruiser.)
</p>

<p>
	The Lore &amp; Legends Mod stats will be adjusted over time.
</p>

<p>
	 
</p>

<p>
	LLDynamicRBMob v2c
</p>

<p>
	<strong>Resource Maintenance Cost</strong><br />
	Maintenance costs have been rounded downwards and some construction costs tweaked to bring them more in line with the category of vessel they belong to. Mines and refineries take a long time to build relative to most other structures. To ensure both sides can field larger fleets most maintenance costs have been reduced.<br />
	Supercap    [Maint: 170]<br />
	Battle Carrier [Maint: 32]<br />
	Battlecruiser    [Maint: 24]<br />
	Carrier        [Maint: 12]   <br />
	Heavy Cruiser    [Maint: 16]<br />
	Light Cruiser [Maint: 12]<br />
	Frigate        [Maint: 8]   <br />
	Corvette    [Maint: 4]<br /><br />
	T1 Starfighter [Maint: 1]<br />
	T2 Starfighter [Maint: 2]<br />
	T3 Starfighter [Maint: 3]<br /><br />
	T1 Troop Regiment [Maint: 1]<br />
	T2 Troop Regiment [Maint: 2]<br />
	T3 Troop Regiment [Maint: 3]<br />
	Ships, troops and fighters deemed to have *High Maintenance* will have their numbers increased by up to 50%.<br /><br /><strong>Map</strong><br />
	It is my intention to use a modified version of the map with system and sector placement closer to canon. For testing purposes I've been using a tweaked version of DarthTex's galaxy map image, though lacking many of the other changes in that mod.
</p>

<p>
	<strong>Dynamic Starfighters</strong><br />
	One of the larger changes. Firepower on most starfighters has been reduced downward to canon stats, in return their agility and sublight speed have been increased. Some shields have been boosted as well, especially on less mobile craft like the Y-wing.
</p>

<p>
	Y-Wing Agility(old):4 <br />
	Y-Wing Agility(new):7
</p>

<p>
	X-Wing Agility(old):5<br />
	X-Wing Agility(new):10
</p>

<p>
	A-Wing Agility(old):8<br />
	A-Wing Agility(new):16
</p>

<p>
	B-Wing Agility(old):5<br />
	B-Wing Agility(new):8<br /><br />
	TIE Agility(old):5<br />
	TIE Agility(new):12
</p>

<p>
	TIE Bomber Agility(old):4<br />
	TIE Bomber Agility(new):9
</p>

<p>
	TIE Interceptor Agility(old):8<br />
	TIE Interceptor Agility(new):15
</p>

<p>
	TIE Defender Agility(old):8<br />
	TIE Defender Agility(new):22
</p>

<p>
	Xg-1 Gunboat Agility(old):5<br />
	Xg-1 Gunboat Agility(old):11<br /><br />
	Cygnus Spaceworks Alpha-class Xg-1 Star Wing Assault Gunboat being considered as a more economical replacement for TIE Defender. Testing required.<br /><br /><u>Testing results <strong>v2a</strong>:</u> Mostly positive. Tie Fighters are still shredded in larger engagements but much less so compared to v1 attempts.<br /><u>Testing results <strong>v2b</strong></u>: Starfighters remain a threat but a greatly reduced one as long as shields remain up.<br /><u>Testing results <strong>v2c</strong></u>: Testing required.<br /><br /><strong>Game Start</strong><br />
	Buffed Empire and Rebel starting structures and troops. Both capitals start with 2 Construction yards and a troop training facility. All starting locations given additional army units. Coruscant given 15 TIE squadrons.<br /><br /><strong>Capital Ship Rebalance</strong><br />
	Previous attempts to give capital ships in Rebellion their RPG stats have been less than satisfactory. Giving Bulk Cruisers lasers cannon instead of Turbo Lasers and the reverse for Corellian corvettes was nothing short of a disaster. Weapon stats in v2b are (for the moment) seeing minimal changes. With the dynamic starfighter changes it may be necessary to reduce the number of laser cannons on ships. Testing required.<br />
	Rather than dramatically skewing shield stats with figures the games could not handle I have gone for a middle ground, boosting shields on all ships, but not to nearly the same extent.<br /><br />
	Ship: <span style="color:#cc0000;">Rebellion original stats</span>[<span style="color:#66ffff;">Lore stats in SBD</span>] = Rebalance stats &lt;changed hull stats??&gt;
</p>

<p>
	<strong>Supercap </strong>    <br />
	SSD         +<span style="color:#cc0000;">1200</span>[<span style="color:#66ffff;">96,000</span>] =12000 &lt;&gt;<br />
	Bulwark   +1100[5,884] =4600 &lt;&gt;
</p>

<p>
	<strong>Battle Carrier</strong><br />
	ISDII        800[5760]     =<s>3680</s> =2100&lt;&gt;<br />
	Dauntless    800[5200]    =<s>3000</s> =1900&lt;&gt;<br />
	ISD            300[4800]    =<s>2550</s> =1800&lt;&gt;<br />
	Lib            600[2880]    =<s>1740</s> =1100&lt;&gt;
</p>

<p>
	<strong>Battlecruiser</strong><br />
	VSD            200[3200]    =<s>1700</s> =1200&lt;&gt;<br />
	VSDII        800[2880]    =<s>1840</s> =1100&lt;&gt;<br />
	MC80        300[3840]    =<s>2070</s> =1400&lt;&gt;<br />
	CC9600     600[1,500]   =<s>1050</s> =900&lt;&gt;
</p>

<p>
	<strong>Carrier </strong><br />
	ESC,         200[1600-2880]=<s>900</s> =660&lt;&gt;<br />
	A/ESC        200[620]    =<s>410</s>  =330&lt;&gt;<br />
	            <br /><strong>Heavy Cruiser  </strong><br />
	DREAD         200[1920-2560]=<s>1200</s> =850<br />
	A/FRG*         600[2240]        =<s>1420</s> =950<br />
	INT*         600[2880]          =<s>1740</s> =1000<br />
	Vind        600[2880]        =<s>1740</s> =1000
</p>

<p>
	<strong>Light Cruiser</strong><br />
	B/CRS        200[1760]         =<s>980</s> =700<br />
	STRK        600[1600-2560]     =<s>1100</s> =850<br />
	CC7700*        300[600]         =<s>450</s> =400
</p>

<p>
	<strong>Frigate  </strong><br />
	NebB,         300[960-2560]     =<s>630</s> =450<br />
	Carrack        200[880]         =<s>540</s> =400
</p>

<p>
	<strong>Corvette  </strong><br />
	CRV,         200[400]         =<s>300</s> =200<br />
	L/FRG*         300[576]    =<s>438</s> =325<br />
	GUN,         200[416]         =308<br />
	STARG,         200[320]         =260<br />
	A/TRN*        300[Maint:12]    =300<br /><br /><strong>Individual ships changes</strong><br />
	Dreadnought: Alliance Dreadnought now available to both sides. Alliance icon removed.<br />
	Vindicator: Replaces Imperial Dreadnought<br />
	Alliance Escort Carrier: Cost reduced. Starfighters reduced to 4 Sq.<br />
	Nebulon B: Now available to both sides. Starfighters reduced to 1 Sq.<br />
	Assault Frigate: Cost and stats reduced.<br />
	CC-9600: Firepower tweaked downward. Hull increased. Cost may need to be reduced.<br />
	Bulwark: Troop capacity increased.<br />
	Imperial Escort Carrier: Cost increased to balance stronger shields.<br />
	ISD: Shields increased. Slight firepower rebalance.<br />
	Strike Cruiser: Firepower reduced. Cost reduced. Starfighters increased to 3 Sq.<br /><br />
	Misc change log:<br />
	Golan platform test article: removed in v2b<br /><br /><u><strong>Proposed changes</strong></u>:<br />
	-Remove/replace Galleon<br />
	-Remove/replace CC-7700<br />
	-Balance SSD and Bulwark (testing required)
</p>
]]></description><guid isPermaLink="false">9630</guid><pubDate>Mon, 05 Dec 2022 18:00:15 +0000</pubDate></item><item><title>25th Anniversary Mod for Star Wars Rebellion!</title><link>https://swrebellion.net/topic/9702-25th-anniversary-mod-for-star-wars-rebellion/</link><description><![CDATA[<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	This year has been busy for a small team in our community. To celebrate the game's 25th anniversary, a few of us decided to update the game a bit. A huge amount of work went into it, but now it's ready. We present you the 25th Anniversary patch!
</p>

<p>
	<strong>Star Wars Rebellion 25th Anniversary Patch Features:</strong>
</p>

<ul>
	<li>
		New Galaxy map using <strong>top 200 star wars planets </strong>(called systems in game) from 2023 canon mostly positioned as accurately as possible within game engine limits!
	</li>
	<li>
		200 unique system images for in-game and encyclopedia (instead of 26 original sprites)
	</li>
	<li>
		200 new systems encyclopedia entries
	</li>
	<li>
		61 new character sprites (from <a href="https://swrebellion.net/files/file/278-star-wars-rebellion-remastered/" rel="">Rebellion Remastered</a>)
	</li>
	<li>
		Option to view skills and abilities of each character on their sprites in-game (see screenshots below)
	</li>
	<li>
		high definition 3d models for capital ships (updates are still coming)
	</li>
	<li>
		80 high definition sprites for starfighters
	</li>
	<li>
		Game's 1.02 community update
	</li>
	<li>
		Dgvoodoo 2.81.1 (2023-07-24) directx libraries
	</li>
</ul>

<p>
	The patch will receive updates in the near future with new stuff coming. Make sure you redownload the editor every now and then.
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	 
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<strong>HOW TO INSTALL</strong>
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<strong>You can get this mod with MetaSharp's StarWarsRebellionEditor</strong>. <a href="https://github.com/MetasharpNet/StarWarsRebellionEditor.NET" rel="external nofollow">Download the editor here</a>, install, define where your game is installed, then click the Death Star icon (last icon) in the editor to patch your game (see screenshots).
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	 
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<strong>The team</strong>
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	Metasharp - The new editor, reverse engineering and exe patching, the new galaxy model, ship models, planet sprites and encyclopedia entries, fighter sprites<br>
	Lord La forge - character sprites, planet sprites<br>
	Hexdragon - reverse engineering and exe patching<br>
	Mercure_cobra - ship models<br>
	geir389 - encyclopedia entries
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<strong>Let our team know how you liked the patch!</strong>
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	Also please consider joining our Discord channel "Star Wars Rebellion". You can reach out to us there.
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Capture.JPG" class="ipsImage ipsImage_thumbnailed" data-fileid="114" data-unique="8nji7e321" style="height: auto;" width="787" src="https://swrebellion.net/uploads/monthly_2023_09/Capture.JPG.515387f567f0a08dce738a9fb9587e2a.JPG" loading="lazy" height="464.33">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (76).png" class="ipsImage ipsImage_thumbnailed" data-fileid="117" data-unique="ijwg5m72w" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/643853828_Screenshot(76).png.6e87d2acdf1c7680bf268cb4d4c5516c.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (85).png" class="ipsImage ipsImage_thumbnailed" data-fileid="118" data-unique="y7dweukvq" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/1584279276_Screenshot(85).png.be5387ec9579bcc6b8faf11c0306e044.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (87).png" class="ipsImage ipsImage_thumbnailed" data-fileid="119" data-unique="v8z2z83e7" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/580844506_Screenshot(87).png.219b98957304b3c3f5ea0cc91fb4ae8d.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (89).png" class="ipsImage ipsImage_thumbnailed" data-fileid="120" data-unique="wt859bp39" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/536917175_Screenshot(89).png.dd1ebf9523d1c501017d922fefdbb293.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (90).png" class="ipsImage ipsImage_thumbnailed" data-fileid="121" data-unique="qopj09wh4" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/1565241860_Screenshot(90).png.a7a7dfda38148bbbea4b3ffcf9d40844.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<img alt="Screenshot (91).png" class="ipsImage ipsImage_thumbnailed" data-fileid="122" data-unique="wd4nu3xz6" style="height: auto;" width="640" src="https://swrebellion.net/uploads/monthly_2023_09/355044668_Screenshot(91).png.bab09f24fd1ed2fd0d471541ed12c693.png" loading="lazy" height="480">
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	 
</p>

<p style="background-color:#121212; color:#bfbfbf; font-size:14px; text-align:start">
	<strong>Fast game start</strong>:<br>
	- rename ALBRIEF.DLL to ALBRIEF.DLL.OLD<br>
	- rename EMBRIEF.DLL to EMBRIEF.DLL.OLD<br>
	- This will skip new game's 5 minute briefings.
</p>
]]></description><guid isPermaLink="false">9702</guid><pubDate>Sat, 16 Sep 2023 09:26:54 +0000</pubDate></item><item><title>Rebellion Refurbished + Reloaded</title><link>https://swrebellion.net/topic/3864-rebellion-refurbished-reloaded/</link><description><![CDATA[<p><img alt=":arrow:" src="https://swrebellion.net/uploads/emoticons/icon_arrow.gif.0f7dc2a3a3dd30039efaa790a19862da.gif" loading="lazy"> As most of my task is finished in RR, I'm thinking about doing an upgrade mod for classic Rebellion. This would correct some mistakes found in it, and update lots of graphics (also picked from RR artwork) sounds and music. Updating the models is also a must. This would be a lightweight mod of some sort. Why? I like tho have Vader in Rebellion. That's the main motivation <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p>Because of the AI, there should be 2 versions of the mod for each side, to make it harder with stat changes.</p><p>Before I start anything like this (only at the end of the year), I want to know what you people still playing Rebellion think of it, and what do you want to see changed.</p><p>I'm not playing Rebellion anymore (for the last 2 years) so I need some fresh thoughts.</p><p>-------------------</p><p> </p><p><img alt=":arrow:" src="https://swrebellion.net/uploads/emoticons/icon_arrow.gif.0f7dc2a3a3dd30039efaa790a19862da.gif" loading="lazy"> Reloaded is still in beta status, we need droid animations, voices and movies to work on, but I think nobody is willing to take on these anymore, as these are pretty time consuming. I hope one day it will be finished aswell. (still recruiting fresh blood!!!)</p><p>If any staff members read this, I think we should only replace the imperial advisor, and leave r2 and the other droid in it.</p><p>The stats are up to our testers who played it, we need to organize the results, and update the cards to make it playable. I hope to get Budious's help with this.</p><p> </p><p>More on Reloaded BETA: <a href="http://www.swrebellion.com/forums/postt3905.html" rel="external nofollow">http://www.swrebellion.com/forums/postt3905.html</a></p><p> </p><p>Both RR could be finished for the anniversary (you know we have it next year!)</p><p> </p><p>Comment or die <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">3864</guid><pubDate>Sun, 07 Oct 2007 07:46:04 +0000</pubDate></item><item><title>Mechanics - Inside Rebellion - Part II</title><link>https://swrebellion.net/topic/9639-mechanics-inside-rebellion-part-ii/</link><description><![CDATA[<p>
	This is a follow up for that old but worthy thread <span>:</span>
</p>
<iframe allowfullscreen="" data-embedauthorid="1440" data-embedcontent="" data-embedid="embed3629208185" style="height:213px;max-width:502px;" src="https://swrebellion.net/forums/topic/282-mechanics-inside-rebellion/?do=embed" loading="lazy"></iframe>

<p>
	<br>
	Posting info on GNPRTB.DAT and SDPRTB.DAT<br><br>
	 
</p>

<p>
	============<br>
	GNPRTB.DAT<br>
	============
</p>

<p>
	GNPRTB Header:<br>
	------------------------<br>
	DWword_H01    Unknown_H01    ( 0x01 )<br>
	DWword_H02    Entry Count       ( 0xD5 ) <br>
	DWword_H03    FileDescription Len     ( 0x16 )<br>
	Bytes 12 to 33      FileDescription Text
</p>

<p>
	Entry data starts at position 34 / 0x22<br>
	Entry Size: 44 bytes (11 DWords )
</p>

<p>
	GNPRTB Entry:<br>
	--------------------<br>
	DWord_01     Primary Entry ID<br>
	DWord_02    Unknown Always 0x01<br>
	DWord_03    Secondary Entry ID (???)  /  Second Byte sets Entry Group (???)<br>
	DWord_04    Parameter:  Alliance Multi player (???)<br>
	DWord_05    Parameter:  Alliance Single Player on Easy<br>
	DWord_06    Parameter:  Alliance Single Player on Medium<br>
	DWord_07    Parameter:  Alliance Single Player on Hard<br>
	DWord_08    Parameter:  Empire Single Player on Easy<br>
	DWord_09    Parameter:  Empire Single Player on Medium<br>
	DWord_10    Parameter:  Empire Single Player on Hard<br>
	DWord_11    Parameter:  Empire Multi player (???)
</p>

<p>
	<br><br>
	===================<br>
	Known GNPRTB Entries<br>
	===================
</p>

<p>
	Entry           Description                Default Value<br>
	--------        ----------------                --------------------
</p>

<p>
	----<br>
	001st 0x01    Standard Space Travel Speed            0x6400<br>
	----<br>
	053rd 0x35    Seat of Power - Leadership bonus %        0x3200<br>
	----<br>
	060th 0x3C    Han Solo Space Travel Speed            0x3200<br>
	----<br>
	083rd 0x53    Fleet 1 Placement Probability % (Yavin vs HQ)    0x3200<br>
	084th 0x54     CMUNYVTB.DAT - First parent item         0x0100<br>
	085th 0x55     CMUNYVTB.DAT - Max parent items        0x0100<br>
	086th 0x56     CMUNHQTB.DAT - First parent item         0x0100<br>
	087th 0x57     CMUNHQTB.DAT - Max parent items        0x0100<br>
	088th 0x58     CMUNCRTB.DAT - First parent item         0x0100<br>
	089th 0x59     CMUNCRTB.DAT - Max parent items        0x0100<br>
	090th 0x5A     CMUNAFTB.DAT - First parent item         0x0100<br>
	091st 0x5B     CMUNAFTB.DAT - Max parent items        0x0200<br>
	092nd 0x5C     CMUNEFTB.DAT - First parent item         0x0100<br>
	093rd 0x5D     CMUNEFTB.DAT - Max parent items        0x0100<br>
	094th 0x5E     FACLHQTB.DAT - First parent item         0x0100<br>
	095th 0x5F     FACLHQTB.DAT - Max parent items        0x0200<br>
	096th 0x60     FACLCRTB.DAT - First parent item         0x0100<br>
	097th 0x61     FACLCRTB.DAT - Max parent items        0x0100<br>
	----<br>
	101st 0x65    Luke Goes to Dagobah - Base            0x2C01<br>
	102nd 0x66    Luke Goes to Dagobah - Var            0x6400<br>
	103th 0x67    Bounty Hunter Frequency - Base        0x2C01<br>
	104th 0x68    Bounty Hunter Frequency - Var            0x2C01<br>
	----<br>
	151th 0x97          Required Shield Generators - Prevent Assault     0x0200<br>
	----<br>
	180th 0xB4          Raw Materials - Hard Limit             0x0F00<br>
	182nd 0xB6          System Energy - Hard Limit            0x0F00<br>
	----<br>
	185th 0xB9    Natural Disaster - Frequency - Base        0x0100<br>
	186th 0xBA    Natural Disaster - Frequency - Var        0x8F01<br>
	187th 0xBB          Resource Event - Frequency - Base        0x0100<br>
	188th 0xBC          Resource Event - Frequency - Var        0xF301<br>
	189th 0xBD          System Energy Base - Core sytems        0x0A00<br>
	190th 0xBE          System Energy Var  - Core sytems        0x0400<br>
	191st 0xBF          Raw Materials Base - Core sytems        0x0500<br>
	192nd 0xC0          Raw Materials Var  - Core sytems        0x0900<br>
	193rd 0xC1          System Energy Base - Rim sytems         0x0100<br>
	194th 0xC2          System Energy Var1 - Rim sytems           0x0400<br>
	195th 0xC3          System Energy Var2 - Rim sytems        0x0900<br>
	196th 0xC4          Raw Materials Base - Rim sytems        0x0100<br>
	197th 0xC5          Raw Materials Var  - Rim sytems        0x0E00<br>
	198th 0xC6    % Populated systems - Core sytems        0x6400 <br>
	199th 0xC7    % Populated systems - Rim sytems        0x1F00<br>
	----<br>
	207th 0xCF           Garrison Requirement / Uprising - Threshold    0x3C00<br>
	----
</p>

<p>
	<br><br>
	========<br>
	Notes:<br>
	========
</p>

<p>
	-Entries 84th to 97th enable the possibility to change the parent entry count in CMUNXYTB.DAT files  and FACLXYTB.DAT files that otherwise<br>
	only allow edits inside the default parent entries.
</p>

<p>
	-Entries 84th to 97th also enable the possibility to decide which parent entry may be ignored on specific side+difficulty level setups
</p>

<p>
	<br><br>
	========<br>
	Summary:<br>
	========
</p>

<p>
	Entry Id Range             Entry Group                        Decoded<br>
	---------------------          ----------------                       ----------------<br>
	0x01 - 0x01                    0x00    Space Travel          01  of  01<br>
	0x02 - 0x07                    0x02                                   00  of  06<br>
	0x08 - 0x0E                    0x06                                   00  of  07<br>
	0x0F - 0x14                    0x08                                    00  of  06<br>
	0x15 - 0x30                    0x0A                                   00  of  28<br>
	0x31 - 0x40                    0x0C   Char Specials (??)    02  of  16<br>
	0x41 - 0x46                    0x0E                                    00  of  06<br>
	0x47 - 0x47                    0x10                                    00  of  01<br>
	0x48 - 0x49                    0x12                                    00  of  02<br>
	0x4A - 0x62                   0x14    Assets                      15  of  25<br>
	0x63 - 0x90                   0x18    Events (??)                04  of  46<br>
	0x91 - 0x93                   0x1C                                     00  of  03<br>
	0x94 - 0xD5                   0x1E    Systems                   19  of  66<br>
	                                                                               ----------------<br>
	                                                                                41  of  213
</p>

<p>
	--------
</p>
]]></description><guid isPermaLink="false">9639</guid><pubDate>Mon, 06 Feb 2023 23:22:59 +0000</pubDate></item><item><title>Spec forces editing</title><link>https://swrebellion.net/topic/9640-spec-forces-editing/</link><description><![CDATA[<p>
	Good morning SWRE community. I am wandering if it is possible to modify the type of mission that the "Spec units" like the Imperial commando is able to do.  I want them to be able to do assassination mission. I want to create a new type of unit too. Something like an engineer or a scientist. I may be wrong but i think these edits are doable via a "hex editor". Is there someone who ever tried to do something similar?<br /><br />
	I know that this may not make sense but i'm working on a larger mod and those changes are part of this.
</p>

<p>
	Thank you for your help.
</p>
]]></description><guid isPermaLink="false">9640</guid><pubDate>Wed, 08 Feb 2023 15:35:13 +0000</pubDate></item><item><title>Rebellion 1.5 mod</title><link>https://swrebellion.net/topic/9168-rebellion-15-mod/</link><description><![CDATA[<p>Well, I was spamming Darth Tex's thread and thought my project deserved a thread of its own. So here it is. I love rebellion. Think it is one of the greatest game I've ever played, whatever my friends may say about-it. I liked the Reloaded TC, and the fact I did not need to use a CD anymore. However, there are a lot of things I did not like from-it as well. Some of the characters did not ring any bell to me and I wanted to replace them with others. I can't claim the work of just about everything in my total conversion project. I owe-it all to the rebellion community and more in general to the SW community. </p><p> </p><p>(So here's what I have been working with:</p><p> </p><p>-Rebellion 1.00</p><p>-Reloaded TC</p><p>-Changed loads of characters to some that are more significant to me. (95% done, as I am satisfied but may change something here and there)</p><p>-Adjusted their stats to get something still playable. (99%)</p><p>-Changed tons of ships (models and cards), replaced and adjusted their stats A LOT to get a good balance between the ships. (95% again)</p><p>-Changed troops (made AT-AT card myself) (95%)</p><p>-Changed special characters (80%)</p><p> </p><p>And the biggest project is still a WIP: galaxy overhaul. Darth Tex made his own, but we all have different opinions on how the galaxy should look like. My vision differs from his. I wanted a galaxy that is more attuned to the actual groups of planets and with a chart of planets a little bit more official and up to date. Right now, I have this done:</p><p>-Corporate sector (100%)</p><p>-Mon Calamari/Centrality sector (100%)</p><p>-Yavin Sector (100%)</p><p>-Hutt Space (100%)</p><p>-Deep Core (100%)</p><p>-Modell Subsector (80%, positions are not accurate yet)</p><p>-Kashyyyk Space (35%, planets are chosen, descriptions are being redacted, positioning and planet pics to do)</p><p>-Spice Triangle (100%)</p><p> </p><p>So 6 sector done out of 20, 2 close to completion. Projected sectors are:</p><p>-Hapes contorsium</p><p>-Unknown Region/Chiss Assendancy</p><p>-Corellian to be reworked</p><p>-Hoth and greater Javin/Anoat?</p><p>-2 for Pentastar alignment</p><p>-1 for Coruscant and surroundings</p><p> </p><p>For now, that's what I've got. I use some of Slocket's planets to replace some of Rebellion's ugliest pics... but plan on scanning some off my Essential Atlas sometimes and see if I can get them into the rebellion color pallet without killing the effects. </p><p> </p><p>If anyone want some screenshots of anything specific, as for-it and I shall deliver. I'll post a few screenies of sectors soon. perhaps encyclopedia entries too, as every planet is going to get a new description (except maybe a few that were already in rebellion, which may still get an addendum.)</p><p> </p><p>If anyone see their work and want to get into the final Credit list (if there's one, because as I said, there are only a few thing I can claim to have really done all by myself). </p><p> </p><p>My english is not perfect, so if you see errors, reporting them to me may help in correcting them. Then again, this suppose that there is interest for my work...</p><p> </p><p>Still, be assured that I'll post the final version here. And just to be on the safe side, you may ask for me to send textstra.dll and encytext.dll (at least, I think that's their name...))</p><p> </p><p>Edit</p><p>Mod IS OVER. I wont be working upon-it for some time, but I think this version has pretty much everything you may want from my mod, till I work on-it some more.</p><p> </p><p>Rebellion 1.5 beta v2:</p><p><a href="https://www.4shared.com/archive/PDxTFDOvca/_Rebellion15_Mod_Betav2.html" rel="external nofollow">https://www.4shared.com/archive/PDxTFDOvca/_Rebellion15_Mod_Betav2.html</a></p><p>*Need to subscribe (free) to be able to download, it seems.</p><p> </p><p>Eye candy (might be old versus beta v2...):</p><p>
</p><div class="ipsEmbeddedVideo"><div><iframe width="200" height="150" frameborder="0" allowfullscreen="" src="https://www.youtube.com/embed/6rCJLfd10jg?feature=oembed" loading="lazy"></iframe></div></div><p>
</p><div class="ipsEmbeddedVideo"><div><iframe width="200" height="150" frameborder="0" allowfullscreen="" src="https://www.youtube.com/embed/QOpRzHN7Hzo?feature=oembed" loading="lazy"></iframe></div></div><p> </p><p> </p><p>Here's the read-me, by the way:</p><p><a href="http://forums.swrebellion.com/viewtopic.php?p=547267#p547267" rel="external nofollow">viewtopic.php?p=547267#p547267</a></p>]]></description><guid isPermaLink="false">9168</guid><pubDate>Thu, 21 Jul 2011 05:45:53 +0000</pubDate></item><item><title>RebEd Installation Procedures</title><link>https://swrebellion.net/topic/9611-rebed-installation-procedures/</link><description><![CDATA[<p>
	After installing RebEd.... What folder do I place it in?   Do I place it in the Rebellion Installation Folder?
</p>

<p>
	 
</p>

<p>
	I tried that and after making changes in RebEd  I dont see those changes occurring in my Rebellion Game?
</p>

<p>
	 
</p>

<p>
	Help!!!!  Please Help!!!!! 
</p>
]]></description><guid isPermaLink="false">9611</guid><pubDate>Sat, 26 Mar 2022 16:10:01 +0000</pubDate></item><item><title>Galaxy Map improvement - Planets data/pictures</title><link>https://swrebellion.net/topic/9606-galaxy-map-improvement-planets-datapictures/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I know some works were already done, but I'm working on giving Star Wars Rebellion a fine treatment by making sure, we base our improvement on factual data about Star Wars Universe.
</p>

<p>
	Given all that, I prepared some data to work with <span>:<br />
	- </span>Star Wars The Esssential Atlas planet pictures in PNG HD with transparent background<br />
	- Star Wars The Esssential Atlas planet pictures in 37x37 BMP sprites<br />
	- Excel file listing <span>:<br />
	    - </span>Star Wars Rebellion planets<br />
	    - Star Wars The Esssential Atlas planets (76 iconic planets)<br />
	    - All Canon and Legend planets + Region/Sector/System/Coordinates<br />
	    - Auto Generated map for SWR planets to see how they spread on the Galactic Map<br />
	    - Auto Generated map for Legends planets to see how they spread on the Galactic Map
</p>

<p>
	With this I think we can discuss which 20 sectors to have and which planets to select to build the most accurate/iconic top 200 planets galaxy map for the game.
</p>

<p>
	Any help is welcome.<br /><br />
	The game has 26 built in planet sprites (1 is reserved for destroyed one).<br />
	I'm trying to have 201 different sprites (and later to update the encyclopedia as well).<br /><br />
	I'm wondering if hyperspace travel times are auto computed based on X/Y positionning of sectors/planets.<br /><br /><a href="https://www.mediafire.com/file/j9vmdqahvrlbch0/planets.zip/file" rel="external nofollow">https://www.mediafire.com/file/j9vmdqahvrlbch0/planets.zip/file</a>
</p>
]]></description><guid isPermaLink="false">9606</guid><pubDate>Sun, 13 Feb 2022 22:43:20 +0000</pubDate></item><item><title>RebEd Not transferring changes to my Rebellion Program</title><link>https://swrebellion.net/topic/9612-rebed-not-transferring-changes-to-my-rebellion-program/</link><description><![CDATA[<p>
	Any help here would be definitely appreciated.
</p>

<p>
	 
</p>

<p>
	I am not sure where to place the RebEd Installation so I placed the REBED folder in the main SW Rebellion Program Folder.   
</p>

<p>
	 
</p>

<p>
	That being said, whatever changes I make in RebEd do NOT show up in my Rebellion Game.  
</p>

<p>
	 
</p>

<p>
	Can someone tell me what I am doing wrong please?
</p>

<p>
	 
</p>

<p>
	Also you can email me at nal2us2@yahoo.com
</p>

<p>
	 
</p>

<p>
	Thank you sooooo very much!!!!!!!!!!!!!
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">9612</guid><pubDate>Tue, 29 Mar 2022 14:46:45 +0000</pubDate></item><item><title>Ad mod proposal</title><link>https://swrebellion.net/topic/9603-ad-mod-proposal/</link><description><![CDATA[<p>
	Post was supposedly be an (poor) alternative for (not working nowadays) Rebellion editing Wiki <a href="http://www.swrebellion.com/rebedwiki/." rel="external nofollow">http://www.swrebellion.com/rebedwiki/.</a><br>
	I strongly recomend making a backup text file of that so you wont fake bump post views unnessesarily.
</p>

<p>
	I'll try to post threads and links that are relevant (imo) to a problems ive mentioned in my 1st Mod proposal post.
</p>

<p>
	<br>
	I strongly advise new modders to start from reading whole <a href="https://swrebellion.net/forums/topic/282-mechanics-inside-rebellion/" rel="">https://swrebellion.net/forums/topic/282-mechanics-inside-rebellion/</a> thread.<br>
	It should give you a basic understanding of what we all are up against.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/3169-rebellions-language/" rel="">https://swrebellion.net/forums/topic/3169-rebellions-language/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2943-help-me/" rel="">https://swrebellion.net/forums/topic/2943-help-me/</a>
</p>

<p>
	Also check the download section {as a nessecity}.
</p>

<p>
	FEW TIPS FOR TOTAL NEW PLAYERS/ MODDERS:
</p>

<p>
	1) Easiest way to start your practise is from blocking both A L BRIEF &amp; E M BRIEF files in your main game folder - just to skip 'your advisors' intoduction.<br>
	It may save you a lifetime.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/2716-another-error-please-help-asap/" rel="">https://swrebellion.net/forums/topic/2716-another-error-please-help-asap/</a> - about editing it<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2738-replacing-briefing-question/" rel="">https://swrebellion.net/forums/topic/2738-replacing-briefing-question/</a> - about editing it
</p>

<p>
	2) I think all who dare to still love this game started from editing save game files just to "check" differences of your fleet composition. <img alt=":P" data-emoticon="" height="17" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" title=":P" width="15" loading="lazy"><br>
	   It basicaly allows you to quick change things you want to check without need to play full-lenght scenario.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/2775-traitor-program/" rel="">https://swrebellion.net/forums/topic/2775-traitor-program/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3044-possible-to-edit-savegames/" rel="">https://swrebellion.net/forums/topic/3044-possible-to-edit-savegames/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3567-2-questions-edit-savegames-and-how-to-see-the-ai-is-doing/" rel="">https://swrebellion.net/forums/topic/3567-2-questions-edit-savegames-and-how-to-see-the-ai-is-doing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3947-need-help-with-save-game-files/" rel="">https://swrebellion.net/forums/topic/3947-need-help-with-save-game-files/</a>
</p>

<p>
	3) Feel free to get your RebEd figured out - just to get little more familiar with a code and some of line structures.
</p>

<p>
	4) At this point you are more or less on the level when you can do some of Personal Changing or maybe even Total Conversion.<br>
	Just be prepare for a long lasting process to do so. I recommend strarting from posts of the original page then following the forums.<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2227-uge-10/" rel="">https://swrebellion.net/forums/topic/2227-uge-10/</a> - oldest 'game helper program' possible - dont think its anywhere active -try other old games communities -some things can be done with that much esier<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1805-yet-another-edit-app/" rel="">https://swrebellion.net/forums/topic/1805-yet-another-edit-app/</a> - if you dig it out<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1297-remember-me/" rel="">https://swrebellion.net/forums/topic/1297-remember-me/</a> - basic programs needed<br>
	&amp; <a href="https://swrebellion.net/forums/topic/493-importance-of-a-sector-in-rebed/" rel="">https://swrebellion.net/forums/topic/493-importance-of-a-sector-in-rebed/</a> - basics of ReBed<br>
	&amp; <a href="https://swrebellion.net/forums/topic/42-hex-locations-anyone/" rel="">https://swrebellion.net/forums/topic/42-hex-locations-anyone/</a> - pretty good idea of what RebEd is supposed to be doing<br>
	&amp; <a href="https://swrebellion.net/forums/topic/96-question/" rel="">https://swrebellion.net/forums/topic/96-question/</a> - gives you idea that even RebEd (*upgrades) can mess your game<br>
	&amp; <a href="https://swrebellion.net/forums/topic/394-reading-the-dat-files/" rel="">https://swrebellion.net/forums/topic/394-reading-the-dat-files/</a> - advanced decoding<br>
	&amp; <a href="https://swrebellion.net/forums/topic/80-name-length-patch-plan-b/" rel="">https://swrebellion.net/forums/topic/80-name-length-patch-plan-b/</a> - advanced name coding- just less in merit facts<br>
	&amp; <a href="https://swrebellion.net/forums/topic/34-name-lengths-and-the-han-solo-flag/" rel="">https://swrebellion.net/forums/topic/34-name-lengths-and-the-han-solo-flag/</a> - advanced name coding
</p>

<p>
	 
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/380-empty-wav-files/" rel="">https://swrebellion.net/forums/topic/380-empty-wav-files/</a> - interesting ..!<br>
	&amp; <a href="https://swrebellion.net/forums/topic/456-changing-music-files/" rel="">https://swrebellion.net/forums/topic/456-changing-music-files/</a> - about music with details<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1064-new-here-and-a-in-game-music-question/" rel="">https://swrebellion.net/forums/topic/1064-new-here-and-a-in-game-music-question/</a> - about music<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1985-wavs/" rel="">https://swrebellion.net/forums/topic/1985-wavs/</a> - about card editing<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2175-add-music/" rel="">https://swrebellion.net/forums/topic/2175-add-music/</a> - about music<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2291-music-data-problems/" rel="">https://swrebellion.net/forums/topic/2291-music-data-problems/</a> - about music<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2531-music-help/" rel="">https://swrebellion.net/forums/topic/2531-music-help/</a> - about music<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2869-editing-questions/" rel="">https://swrebellion.net/forums/topic/2869-editing-questions/</a> - about music<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2877-ok-so-ive-been-doing-some-editing/" rel="">https://swrebellion.net/forums/topic/2877-ok-so-ive-been-doing-some-editing/</a>
</p>

<p>
	<br>
	OK back to proper crossing:
</p>

<p>
	START WITH THIS TO GET MORE OR LESS IDEA WHATS POSSIBLE FROM BELOW:<br><a href="https://swrebellion.net/forums/topic/863-edata-folder-contains-bitmaps/" rel="">https://swrebellion.net/forums/topic/863-edata-folder-contains-bitmaps/</a> - you can get my description to fasten up processing from my previous post<br><a href="https://swrebellion.net/forums/topic/1106-some-n00b-questions/" rel="">https://swrebellion.net/forums/topic/1106-some-n00b-questions/</a><br><a href="https://swrebellion.net/forums/topic/940-making-single-player-a-challenge/" rel="">https://swrebellion.net/forums/topic/940-making-single-player-a-challenge/</a> - overal grief for what havent been done and should be a priority
</p>

<p>
	"Main issues to the gameplay i have:
</p>

<p>
	- MISSING THE OPTION TO MAKE YOUR OWN KEY BINDINGS AND MACROS!
</p>

<p>
	&amp;https://swrebellion.net/forums/topic/3261-many-have-tried-few-have-suceeded/
</p>

<p>
	&amp; No threads/ topics found - the basic controls rediscovered by Praetor Pyro were added to the archive i've uploaded.
</p>

<p>
	- Possibility of editing galaxy map/ planets (both their minatures and decriptions) for all those in love with legend/ expanded universe/ cannon like view of it.<br>
	  I like the new view from Probotectionklaus' mod but it messes up whole miniatures/pictures.  
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/325-planets/" rel="">https://swrebellion.net/forums/topic/325-planets/</a> - fine header<br>
	&amp; <a href="https://swrebellion.net/forums/topic/455-some-advanced-editing-questions/" rel="">https://swrebellion.net/forums/topic/455-some-advanced-editing-questions/</a> - never underestimate The power of old<br>
	&amp; <a href="https://swrebellion.net/forums/topic/835-rebed-galaxy-mapper-question/" rel="">https://swrebellion.net/forums/topic/835-rebed-galaxy-mapper-question/</a> - as below<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1048-finding-alliance-hq/" rel="">https://swrebellion.net/forums/topic/1048-finding-alliance-hq/</a> - this can help setting new TC base of rules<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1344-galaxy-size/" rel="">https://swrebellion.net/forums/topic/1344-galaxy-size/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1814-galaxy-mapper-question-active/" rel="">https://swrebellion.net/forums/topic/1814-galaxy-mapper-question-active/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2825-starting-planets/" rel="">https://swrebellion.net/forums/topic/2825-starting-planets/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3651-galaxy-configuration/" rel="">https://swrebellion.net/forums/topic/3651-galaxy-configuration/</a><br>
	 
</p>

<p>
	- There are few units/ ships/ characters which could be added - not replace existing ones
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/188-my-rebellion-editting-questions/page/2/" rel="">https://swrebellion.net/forums/topic/188-my-rebellion-editting-questions/page/2/</a> - if you interested in a ship design/replacements<br>
	&amp; <a href="https://swrebellion.net/forums/topic/357-how-do-i-put-them-in/" rel="">https://swrebellion.net/forums/topic/357-how-do-i-put-them-in/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/103-special-forcestroop-overviews/" rel="">https://swrebellion.net/forums/topic/103-special-forcestroop-overviews/</a> - as below<br>
	&amp; <a href="https://swrebellion.net/forums/topic/458-adding-units-instead-of-replacing-existing/" rel="">https://swrebellion.net/forums/topic/458-adding-units-instead-of-replacing-existing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/495-how-do-i-mess-with-bitmaps-and-name-lengths/" rel="">https://swrebellion.net/forums/topic/495-how-do-i-mess-with-bitmaps-and-name-lengths/</a> - as below<br>
	&amp; <a href="https://swrebellion.net/forums/topic/523-is-there-a-way-to-change-the-names-of-existing-ships/" rel="">https://swrebellion.net/forums/topic/523-is-there-a-way-to-change-the-names-of-existing-ships/</a> - unit type naming tweaking<br>
	&amp; <a href="https://swrebellion.net/forums/topic/555-free-movement-of-personnel-on-enemy-systems/" rel="">https://swrebellion.net/forums/topic/555-free-movement-of-personnel-on-enemy-systems/</a> - pointless mechanics imo - thats 1 less <img alt=":D" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" title=":D" width="15" loading="lazy"><br>
	&amp; <a href="https://swrebellion.net/forums/topic/510-starting-characters/" rel="">https://swrebellion.net/forums/topic/510-starting-characters/</a> - fine tweaking thread starter<br>
	&amp; <a href="https://swrebellion.net/forums/topic/638-charecter-names-appear-as-default-in-game/" rel="">https://swrebellion.net/forums/topic/638-charecter-names-appear-as-default-in-game/</a> - changing names for heroes replacements<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1307-fishface-taking-requests-from-the-audience/" rel="">https://swrebellion.net/forums/topic/1307-fishface-taking-requests-from-the-audience/</a> - rare idea for some pilot characters<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1711-ship-cards-vs-tactical-models/" rel="">https://swrebellion.net/forums/topic/1711-ship-cards-vs-tactical-models/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1732-doubt/" rel="">https://swrebellion.net/forums/topic/1732-doubt/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2532-how-do-i-add-a-new-character/" rel="">https://swrebellion.net/forums/topic/2532-how-do-i-add-a-new-character/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3232-a-chance-to-crack-the-limitation-of-card-and-units/" rel="">https://swrebellion.net/forums/topic/3232-a-chance-to-crack-the-limitation-of-card-and-units/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3386-is-it-possible-to-mod-dll-hardcodingeg-character-bonuses/" rel="">https://swrebellion.net/forums/topic/3386-is-it-possible-to-mod-dll-hardcodingeg-character-bonuses/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3904-adding-units-and-the-gui/" rel="">https://swrebellion.net/forums/topic/3904-adding-units-and-the-gui/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3900-32-character-units/" rel="">https://swrebellion.net/forums/topic/3900-32-character-units/</a>
</p>

<p>
	- Gameplay tempo starts to feel up from the winning side perspective. - no clue how to fix that yet (i used to simply play on HQ victory conditions)
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/210-question-about-buildings/" rel="">https://swrebellion.net/forums/topic/210-question-about-buildings/</a> - about balancing resources (wish)<br>
	&amp; <a href="https://swrebellion.net/forums/topic/459-maintenance-point-question/" rel="">https://swrebellion.net/forums/topic/459-maintenance-point-question/</a> - pretty self explanatory<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1308-bunch-o-questions/" rel="">https://swrebellion.net/forums/topic/1308-bunch-o-questions/</a> - lots of balance ideas<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1953-ship-stats-what-they-mean/" rel="">https://swrebellion.net/forums/topic/1953-ship-stats-what-they-mean/</a> - lots of balance ideas<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2039-any1-have-a-good-idea/" rel="">https://swrebellion.net/forums/topic/2039-any1-have-a-good-idea/</a> - about balance - just check TC's<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2573-build-time/" rel="">https://swrebellion.net/forums/topic/2573-build-time/</a> - suggestion for alternative balance<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2774-system-energy-editing/" rel="">https://swrebellion.net/forums/topic/2774-system-energy-editing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2904-this-is-not-working/" rel="">https://swrebellion.net/forums/topic/2904-this-is-not-working/</a> - that includes overal balancing restrictions<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2891-gdata/" rel="">https://swrebellion.net/forums/topic/2891-gdata/</a> - that includes overal balancing
</p>

<p>
	- Going rebels is always pretty much the same strategy - repetitions can be boring after some time - so i'd suggest adding at least mechanic<br>
	  to the imperial ocupation that negates at least partialy smuggling benefits for rebels - fe. hunters guild improving slowly allignment of planet<br>
	  to the imperial side without additional diplomats - slowest rate possible
</p>

<p>
	- Speciality missions like Abduction/Assasination could get a little possibility +factor for the imperials
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1779-probabillity/" rel="">https://swrebellion.net/forums/topic/1779-probabillity/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2436-the-unknown-marker-thingy/" rel="">https://swrebellion.net/forums/topic/2436-the-unknown-marker-thingy/</a> - explains 2 different types of heroes<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2826-diplomacy/" rel="">https://swrebellion.net/forums/topic/2826-diplomacy/</a>
</p>

<p>
	- Also whole spec-ops should be payed in total maintenance cost - -1/-2/-3 it should balance them even more and prevent whole scenarios based only on character missions (c'mon there is no war without an army <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"> )
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/477-foil-score-in-rebellion-tb-editor/" rel="">https://swrebellion.net/forums/topic/477-foil-score-in-rebellion-tb-editor/</a> - about missions vs preventing them<br>
	&amp; <a href="https://swrebellion.net/forums/topic/563-rescuing-solo-event/" rel="">https://swrebellion.net/forums/topic/563-rescuing-solo-event/</a> - some ideas for LOREwise improvements<br>
	&amp; <a href="https://swrebellion.net/forums/topic/898-character-combat-stats/" rel="">https://swrebellion.net/forums/topic/898-character-combat-stats/</a> - about balancing sabotages<br>
	&amp; <a href="https://swrebellion.net/forums/topic/915-troops-how-do-they-resist-sabotage/" rel="">https://swrebellion.net/forums/topic/915-troops-how-do-they-resist-sabotage/</a> - about balancing sabotages<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1060-picture-help-for-event-dlls/" rel="">https://swrebellion.net/forums/topic/1060-picture-help-for-event-dlls/</a> - for changing some of mission backgrounds
</p>

<p>
	- Rebels army regiment should get buffed at least a bit - like in probotectionklaus mod (this at steam community forum).
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/47-rebed-questions/" rel="">https://swrebellion.net/forums/topic/47-rebed-questions/</a> - tweaking capital ships stats<br>
	&amp; <a href="https://swrebellion.net/forums/topic/435-i-have-a-question/" rel="">https://swrebellion.net/forums/topic/435-i-have-a-question/</a> - about gameplay starting settings<br>
	&amp; <a href="https://swrebellion.net/forums/topic/460-starting-fleet/" rel="">https://swrebellion.net/forums/topic/460-starting-fleet/</a> - good starter for a fleet editing<br>
	&amp; <a href="https://swrebellion.net/forums/topic/973-additional-ships-and-units/" rel="">https://swrebellion.net/forums/topic/973-additional-ships-and-units/</a> - (check this TC if you havent already)it also mentions about naming files of models<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1098-questions-game-mechanics-capital-ship-shields-and-weapons/" rel="">https://swrebellion.net/forums/topic/1098-questions-game-mechanics-capital-ship-shields-and-weapons/</a> - about weaponry<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1096-changing-death-star-superlaser-recharge-time/" rel="">https://swrebellion.net/forums/topic/1096-changing-death-star-superlaser-recharge-time/</a> - actually helpful and short topic<br>
	&amp; <a href="https://swrebellion.net/forums/topic/818-hardwired-capital-ship-slots-and-funky-card-load/" rel="">https://swrebellion.net/forums/topic/818-hardwired-capital-ship-slots-and-funky-card-load/</a> - that can help you identified what ships you shouldn't edit 2 much(strangely it worked in some later TCs)<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1241-looking-for-some-newbie-advice/" rel="">https://swrebellion.net/forums/topic/1241-looking-for-some-newbie-advice/</a> - ballancing Imp side only ideas<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1737-quick-question/" rel="">https://swrebellion.net/forums/topic/1737-quick-question/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/874-starship-cannons/" rel="">https://swrebellion.net/forums/topic/874-starship-cannons/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2108-antistarfighter-laser-cannon/" rel="">https://swrebellion.net/forums/topic/2108-antistarfighter-laser-cannon/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2442-how-do-you-make-ships-fire-faster/" rel="">https://swrebellion.net/forums/topic/2442-how-do-you-make-ships-fire-faster/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2818-fleet-arrangement/" rel="">https://swrebellion.net/forums/topic/2818-fleet-arrangement/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2842-starfighter-tweaking/" rel="">https://swrebellion.net/forums/topic/2842-starfighter-tweaking/</a>
</p>

<p>
	- Neutral words (aquatic colour) should be at least defendable - i mean if there are some stations / units on the orbit and ground<br>
	  When anybody disovers how to read this i'd suggest expanding in editing options of uninhabited(officialy) words too. - sth like real neutral/ deserted outposts - geat for some events
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1029-masks-battlestation-patch/" rel="">https://swrebellion.net/forums/topic/1029-masks-battlestation-patch/</a> - this can be interesting to add to neutrals
</p>

<p>
	- I'd love to see some more advance stuff done, like posibility of adding more events &amp; factions (part of Katan fleet? on random rim world)
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/297-defection/" rel="">https://swrebellion.net/forums/topic/297-defection/</a> - this mechanic should stay as it is - and yes hero can rebel<br>
	&amp; <a href="https://swrebellion.net/forums/topic/448-natural-disasters/" rel="">https://swrebellion.net/forums/topic/448-natural-disasters/</a> - can't be sure if it's somwhere in a S D cathegory<br>
	&amp; <a href="https://swrebellion.net/forums/topic/899-gravity-wells/" rel="">https://swrebellion.net/forums/topic/899-gravity-wells/</a> - interesting idea about gravity wells balancing - not bringing whole new mechanic<br>
	&amp; <a href="https://swrebellion.net/forums/topic/453-ai-behavior-question-regarding/" rel="">https://swrebellion.net/forums/topic/453-ai-behavior-question-regarding/</a> - as below<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1103-moding-and-rebellions-ai/" rel="">https://swrebellion.net/forums/topic/1103-moding-and-rebellions-ai/</a> - AI balancing<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1071-ai-and-ship-changing/" rel="">https://swrebellion.net/forums/topic/1071-ai-and-ship-changing/</a> - AI balancing<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1417-textstradll/" rel="">https://swrebellion.net/forums/topic/1417-textstradll/</a> - AI balancing
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1967-compile-script-problems/" rel="">https://swrebellion.net/forums/topic/1967-compile-script-problems/</a> - "base" of scripting
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/2387-conversions/" rel="">https://swrebellion.net/forums/topic/2387-conversions/</a> - could add to a new faction sollution<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2384-how-to-replace-your-agent-the-easy-way/" rel="">https://swrebellion.net/forums/topic/2384-how-to-replace-your-agent-the-easy-way/</a> - could add to a new faction sollution
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1853-just-a-few-questions-to-keep-you-busy/" rel="">https://swrebellion.net/forums/topic/1853-just-a-few-questions-to-keep-you-busy/</a> - about events - thats optimistic <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2382-starfield-help/" rel="">https://swrebellion.net/forums/topic/2382-starfield-help/</a> - editing TC<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2686-question-on-editing/" rel="">https://swrebellion.net/forums/topic/2686-question-on-editing/</a> - about events - thats optimistic <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2932-unlikely-traitor/" rel="">https://swrebellion.net/forums/topic/2932-unlikely-traitor/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3134-more-control-over-characters/" rel="">https://swrebellion.net/forums/topic/3134-more-control-over-characters/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3435-captured-ships/" rel="">https://swrebellion.net/forums/topic/3435-captured-ships/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3858-event-questions/" rel="">https://swrebellion.net/forums/topic/3858-event-questions/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/8653-swr-factions-hardcoded/" rel="">https://swrebellion.net/forums/topic/8653-swr-factions-hardcoded/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/8812-darkside-luke/#comment-164764" rel="">https://swrebellion.net/forums/topic/8812-darkside-luke/#comment-164764</a> - about events - thats optimistic <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"></p>

<p>
	- The hiperspace speed have been found out and i cheer for an option where some worlds could have dedicated trade routes giving bonus to that (marked on strategy map)<br>
	   I also dont agree with vision where the routes are the only hyperjourney option. - Back in the days words have just starting points in the system which were considered as coordinates gates.<br>
	   But i dont believe an alliance or imperials have access for all the jump coords including those of private sectors/ or corporations.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/301-hyperdrive/" rel="">https://swrebellion.net/forums/topic/301-hyperdrive/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/967-hyperdrive-editing/" rel="">https://swrebellion.net/forums/topic/967-hyperdrive-editing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1119-characters-hyperdrive/" rel="">https://swrebellion.net/forums/topic/1119-characters-hyperdrive/</a> - ideas<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2292-editing-hyperspace-values-for-others/" rel="">https://swrebellion.net/forums/topic/2292-editing-hyperspace-values-for-others/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2986-question-about-transit-time/" rel="">https://swrebellion.net/forums/topic/2986-question-about-transit-time/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3099-hyperspace-interdiction-fields/" rel="">https://swrebellion.net/forums/topic/3099-hyperspace-interdiction-fields/</a>
</p>

<p>
	- The possibility of editing the basic faction capital to the any location gives the alternate option of TC- i just imagine the wars and conflicts based on the only 'outer rim' systems<br>
	  But then i don't know yet how to block or even edit the core worlds into the more useful form to do that.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1700-mdata/" rel="">https://swrebellion.net/forums/topic/1700-mdata/</a><br>
	 <br>
	- I have always missed the option to re launch fighters at the tactical battle screen - it was mentioned in 1 thread and i fully agree with that<br>
	  it would be ideal to make this option possible for every group (red/blue/gold/green) individualy
</p>

<p>
	  I've found original request: <a href="https://swrebellion.net/forums/topic/1054-very-important-to-mod/" rel="">https://swrebellion.net/forums/topic/1054-very-important-to-mod/</a>
</p>

<p>
	- It would be interestin to add variable to the tactical space battle that makes starting points base on fact what the stationary fleet is defending<br>
	 <br>
	- Probotectionklaus' mod tries to rebalance some of military/defence structures but i've found out it's almost impossible<br>
	  to bombard out a lvl 2 shield gen planet (2600def?) and imagine it can be build more times?<br>
	 <br>
	- Some of new mechanics propositions weren't considered - no1 was moving in these directions as far as im aware so it will be certainly difficult to make any of them possible.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/133-capturing-enemy-special-forces/" rel="">https://swrebellion.net/forums/topic/133-capturing-enemy-special-forces/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1007-defection/" rel="">https://swrebellion.net/forums/topic/1007-defection/</a> - still hard if not impossible to make<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1288-i-was-wonder-if-you-could-do-this/" rel="">https://swrebellion.net/forums/topic/1288-i-was-wonder-if-you-could-do-this/</a> - Heroes travel speed problem<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1629-resource-exploring/" rel="">https://swrebellion.net/forums/topic/1629-resource-exploring/</a> - quite good rank interpretation<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1717-names-and-rank/" rel="">https://swrebellion.net/forums/topic/1717-names-and-rank/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1761-fun-with-pain/" rel="">https://swrebellion.net/forums/topic/1761-fun-with-pain/</a> - interesting questionnaire about what should be more balanced<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2544-ranks-and-insignias-can-anybody-help/" rel="">https://swrebellion.net/forums/topic/2544-ranks-and-insignias-can-anybody-help/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1752-adding-ranks/" rel="">https://swrebellion.net/forums/topic/1752-adding-ranks/</a> - redirec to to download file construction examples<br>
	&amp; <a href="https://swrebellion.net/forums/topic/3193-little-problem/" rel="">https://swrebellion.net/forums/topic/3193-little-problem/</a>
</p>

<p>
	Once again great thanks to all authors of mods especialy Probotectionklaus(group? iniciative) - love the new models and unit types i wish they were added thou not replaced.
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/128-my-model-editing-questions/" rel="">https://swrebellion.net/forums/topic/128-my-model-editing-questions/</a> - gives you ide you should probably get 3dvewer to do anything (up in size)<br>
	&amp; <a href="https://swrebellion.net/forums/topic/326-background/" rel="">https://swrebellion.net/forums/topic/326-background/</a> - basics of bitmapping<br>
	&amp; <a href="https://swrebellion.net/forums/topic/255-coverting-one-model-formatinto-another/" rel="">https://swrebellion.net/forums/topic/255-coverting-one-model-formatinto-another/</a> - at least you can read where it has been done and at what format<br>
	&amp; <a href="https://swrebellion.net/forums/topic/103-special-forcestroop-overviews/" rel="">https://swrebellion.net/forums/topic/103-special-forcestroop-overviews/</a> - some bitmap mishmash<br>
	&amp; <a href="https://swrebellion.net/forums/topic/579-thoughts-on-constant-rebellion-crashing/" rel="">https://swrebellion.net/forums/topic/579-thoughts-on-constant-rebellion-crashing/</a> - more of graphical/ TCs crashes<br>
	&amp; <a href="https://swrebellion.net/forums/topic/732-is-there-a-way-to-make-the-pause-graphic-smaller/" rel="">https://swrebellion.net/forums/topic/732-is-there-a-way-to-make-the-pause-graphic-smaller/</a> - basic of changing gui/hud<br>
	&amp; <a href="https://swrebellion.net/forums/topic/838-bitmap-too-large/" rel="">https://swrebellion.net/forums/topic/838-bitmap-too-large/</a> - you may encouter this problem as well<br>
	&amp; <a href="https://swrebellion.net/forums/topic/823-editing-facilities/" rel="">https://swrebellion.net/forums/topic/823-editing-facilities/</a> - about editing bitmaps<br>
	&amp; <a href="https://swrebellion.net/forums/topic/849-new-to-board-and/" rel="">https://swrebellion.net/forums/topic/849-new-to-board-and/</a> - about messing graphics<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1024-tweak-it-up/" rel="">https://swrebellion.net/forums/topic/1024-tweak-it-up/</a> - proper model namings<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1130-gmax-file-format/" rel="">https://swrebellion.net/forums/topic/1130-gmax-file-format/</a> - about messing graphics<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1182-using-aurabesh-inside-rebellion/" rel="">https://swrebellion.net/forums/topic/1182-using-aurabesh-inside-rebellion/</a> - i dont recomend wasting time unnessasarily adding more file types<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1466-new-ship-model-collisions-in-the-tactical-cube-are-scewed/" rel="">https://swrebellion.net/forums/topic/1466-new-ship-model-collisions-in-the-tactical-cube-are-scewed/</a> - error you'd likely to occure whilst modding<br>
	&amp; <a href="https://swrebellion.net/forums/topic/1964-help-with-agent-editing/" rel="">https://swrebellion.net/forums/topic/1964-help-with-agent-editing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/1975-more-problems-with-agent-editing/" rel="">https://swrebellion.net/forums/topic/1975-more-problems-with-agent-editing/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2268-need-help/" rel="">https://swrebellion.net/forums/topic/2268-need-help/</a> - smacking movies/ cutscenes<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2307-animations-for-the-agents/" rel="">https://swrebellion.net/forums/topic/2307-animations-for-the-agents/</a> - sth about animation and models<br>
	&amp; <a href="https://swrebellion.net/forums/topic/2990-o-look-an-error-message/" rel="">https://swrebellion.net/forums/topic/2990-o-look-an-error-message/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/2923-still-more-problems-with-the-model-importer/" rel="">https://swrebellion.net/forums/topic/2923-still-more-problems-with-the-model-importer/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3069-saving-editing-alspritedll-animations/" rel="">https://swrebellion.net/forums/topic/3069-saving-editing-alspritedll-animations/</a><br>
	&amp; <a href="https://swrebellion.net/forums/topic/3904-adding-units-and-the-gui/" rel="">https://swrebellion.net/forums/topic/3904-adding-units-and-the-gui/</a>
</p>

<p>
	&amp; <a href="https://swrebellion.net/forums/topic/1228-a-few-rebed-questions-from-a-new-guy/" rel="">https://swrebellion.net/forums/topic/1228-a-few-rebed-questions-from-a-new-guy/</a> - some ideas for TC that havent worked out i think
</p>

<p>
	"
</p>

<p>
	PS. Behold from deleting this post - it may be still of some use for the newcommers. <img alt=":P" data-emoticon="" height="17" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" title=":P" width="15" loading="lazy"></p>

<p>
	PS.2 I have not threaded the RebEd topics just to serve you an advice of how long it takes to get those 17 pages of texts merits to read.
</p>

<p>
	PS.3 I'd strongly reccomend keeping playabe flat or modded game fully backuped on some distant disc place and work on another<br>
	 (May the Force forbid you from using Program files directory).<br>
	 It's why you'll keep your generated # scenario out of crashing zones - what i mean by that i've observe that everytime you reinstal the game<br>
	 the game will probably generate simillar or closeby scenario. <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"></p>

<p>
	PS.4 Feel free to add up to this - it took me about few hours of topics scrolling so i could've missed something.
</p>
]]></description><guid isPermaLink="false">9603</guid><pubDate>Tue, 21 Dec 2021 21:16:11 +0000</pubDate></item><item><title>Mod proposal</title><link>https://swrebellion.net/topic/9602-mod-proposal/</link><description><![CDATA[<p>
	Hello<br>
	It's my 1st post on this forum so i'll try not to get banned from start (because of my not so good english). <img alt=":P" data-emoticon="" height="17" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" title=":P" width="15" loading="lazy"></p>

<p>
	I'm moderate fan of SW Reb from since it basicaly came out.<br>
	Unfortunately as most games do it's starded becamim quite mature giving a fact alternatives (TC / PC) are somwhat missing core points of modding gameplay.<br>
	So far i've tried to understand some mechaics under it but i weren't that successful as probably most dedicated users of this forum.<br>
	Still..
</p>

<p>
	I'd like to thank to all who contributed to it all those years.
</p>

<p>
	I'm sure it will be helpful if i share my thoughts for what it must be done for original game to be even better.
</p>

<p>
	This sum up can be viewed as a starting point for (hopefully future as well) still active modders.
</p>

<p>
	<br>
	Note about Copyrights:<br>
	I'm trying not to break any law giving my thoughts about game or so to be improvements.
</p>

<p>
	As Master_Xax mentioned in <a href="https://swrebellion.net/forums/topic/9383-reverse-engineer-swr/" rel="">https://swrebellion.net/forums/topic/9383-reverse-engineer-swr/</a> that probably Core Code exists no more.<br>
	I agree on that assumption, base on facts that:<br>
	a) Lucas Arts~ haven't been punishing/ pursuing modders of newer SW games.<br>
	b) Since whole franchise become somewhat closer to the  interpretation of EU/international law it, it became quite comforting to not to think about black suits lawyers.<br>
	c) Since game can be viewed as abadonware (unless company will prove visualy they have uncyphered 1st version of it) it can be modded freely BUT free of charge.<br>
	d) I dont negate whichever copyrights or laws but i simply do not believe 1st copy hasn't been destroyed/ lost/ corrupted or ILLEGALY altered in all those years.  
</p>

<p>
	General thoughts:
</p>

<p>
	I don't join up all the whining to the galaxy map interpretation of the authors. This is Imperial era and so whole sector names and valuable planets are to be considered as important to this faction.
</p>

<p>
	I haven't feel the need of visual representation of the ground battles - SW duh... should be focusing on the space (scale) clashes.
</p>

<p>
	Main issues to the gameplay i have:
</p>

<p>
	- MISSING THE OPTION TO MAKE YOUR OWN KEY BINDINGS AND MACROS!
</p>

<p>
	- Possibility of editing galaxy map/ planets (both their minatures and decriptions) for all those in love with legend/ expanded universe/ cannon like view of it.<br>
	  I like the new view from Probotectionklaus' mod but it messes up whole miniatures/pictures.  
</p>

<p>
	- There are few units/ ships/ characters which could be added - not replace existing ones
</p>

<p>
	- Gameplay tempo starts to feel up from the winning side perspective. - no clue how to fix that yet (i used to simply play on HQ victory conditions)
</p>

<p>
	- Going rebels is always pretty much the same strategy - repetitions can be boring after some time - so i'd suggest adding at least mechanic<br>
	  to the imperial ocupation that negates at least partialy smuggling benefits for rebels - fe. hunters guild improving slowly allignment of planet<br>
	  to the imperial side without additional diplomats - slowest rate possible
</p>

<p>
	- Speciality missions like Abduction/Assasination could get a little possibility +factor for the imperials
</p>

<p>
	- Also whole spec-ops should be payed in total maintenance cost - -1/-2/-3 it should balance them even more and prevent whole scenarios based only on character missions (c'mon there is no war without an army <img alt=";)" data-emoticon="" height="15" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" title=";)" width="15" loading="lazy"> )
</p>

<p>
	- Rebels army regiment should get buffed at least a bit - like in probotectionklaus mod (this at steam community forum).
</p>

<p>
	- Neutral words (aquatic colour) should be at least defendable - i mean if there are some stations / units on the orbit and ground<br>
	  When anybody disovers how to read this i'd suggest expanding in editing options of uninhabited(officialy) words too. - sth like real neutral/ deserted outposts - geat for some events
</p>

<p>
	- I'd love to see some more advance stuff done, like posibility of adding more events &amp; factions (part of Katan fleet? on random rim world)
</p>

<p>
	- The hiperspace speed have been found out and i cheer for an option where some worlds could have dedicated trade routes giving bonus to that (marked on strategy map)<br>
	   I also dont agree with vision where the routes are the only hyperjourney option. - Back in the days words have just starting points in the system which were considered as coordinates gates.<br>
	   But i dont believe an alliance or imperials have access for all the jump coords including those of private sectors/ or corporations.
</p>

<p>
	- The possibility of editing the basic faction capital to the any location gives the alternate option of TC- i just imagine the wars and conflicts based on the only 'outer rim' systems<br>
	  But then i don't know yet how to block or even edit the core worlds into the more useful form to do that.<br>
	 <br>
	- I have always missed the option to re launch fighters at the tactical battle screen - it was mentioned in 1 thread and i fully agree with that<br>
	  it would be ideal to make this option possible for every group (red/blue/gold/green) individualy
</p>

<p>
	- It would be interestin to add variable to the tactical space battle that makes starting points base on fact what the stationary fleet is defending<br>
	 <br>
	- Probotectionklaus' mod tries to rebalance some of military/defence structures but i've found out it's almost impossible<br>
	  to bombard out a lvl 2 shield gen planet (2600def?) and imagine it can be build more times?<br>
	 <br>
	- Some of new mechanics propositions weren't considered - no1 was moving in these directions as far as im aware so it will be certainly difficult to make any of them possible.
</p>

<p>
	When i will have any new ideas i will repost them below.
</p>

<p>
	Once again great thanks to all authors of mods especialy Probotectionklaus(group? iniciative) - love the new models and unit types i wish they were added thou not replaced.
</p>

<p>
	<br>
	I have an idea for 2nd post where i'll briefly shortcut all the threads needed for those improvements to be reconsidered possible(if not today then in the nearest future).
</p>

<p>
	Below i add download link to the .zip containing brief decriptions of some basic stuff along with keybindings options(missing in original readme!? - Thanks to Praetor Pyro aka Cra z P sy)<br>
	and planet descriptions for those who'd want to rethink which could be replaced for their newer adversaries.
</p>

<p>
	NO CODE INCLUDED
</p>

<p>
	<a href="https://files.fm/f/cz7ya6v8g" rel="external nofollow">https://files.fm/f/cz7ya6v8g</a>
</p>

<p>
	PS. If anybody could pm me how to make any key alterings or macros if it is even possible?
</p>
]]></description><guid isPermaLink="false">9602</guid><pubDate>Mon, 20 Dec 2021 18:04:40 +0000</pubDate></item><item><title>No Briefing Mod: fix for Vista, Windows 7,  XP, all OS</title><link>https://swrebellion.net/topic/9021-no-briefing-mod-fix-for-vista-windows-7-xp-all-os/</link><description><![CDATA[<p>This mod shuts up droid real fast for those who can not skip past it. I created the one for the Empire. I just deleted the wave files, and stop the scripts from firing off, so as to play silently extremely fast in one second the whole thing. Now you have peace and quite, and less annoyance at start up. Please give feedback if this works and W7 Vista and 64. </p><p> </p><p> </p><p>EMBRIEF.DLL  -No Empire Briefing.  <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy"></p><p> </p><p>look down further for dl link</p>]]></description><guid isPermaLink="false">9021</guid><pubDate>Sat, 21 Aug 2010 00:10:27 +0000</pubDate></item><item><title>Does Rebed cards get edited?</title><link>https://swrebellion.net/topic/9510-does-rebed-cards-get-edited/</link><description><![CDATA[<p>So, I'm going to get as many rebed cards as i can for my hard drive...</p><p> </p><p>i was wondering if they ever get edited and updated...or it's for a release for a release on that date...</p><p> </p><p>while i'm at it...does anybody know of massassi.net mods get updated too?...</p><p> </p><p>or dates for this site and massassi.net means what it means on the date uploaded...</p><p> </p><p>just figured you guys play masssassi.net too...would the date show if it was uploaded?...</p>]]></description><guid isPermaLink="false">9510</guid><pubDate>Wed, 09 Sep 2020 08:02:59 +0000</pubDate></item><item><title>Mechanics - inside Rebellion</title><link>https://swrebellion.net/topic/282-mechanics-inside-rebellion/</link><description>OK. I start this topic to publicate any knowledge and thought about how Rebellion works. This topic is only for those who have programing skills.</description><guid isPermaLink="false">282</guid><pubDate>Wed, 19 Feb 2003 22:46:57 +0000</pubDate></item><item><title>Altering Available Starting Unit Types</title><link>https://swrebellion.net/topic/9503-altering-available-starting-unit-types/</link><description><![CDATA[<p>So I'm working on my mod, I want to start with only unit type available. No problem doing this via RebEd. The problem comes in when the game starts and still uses the original values of what is available and of course places them randomly across controlled planets.</p><p> </p><p>For example, if I wanted to only start with Stormtroopers, even though I have set the other 4 troops to requiring research and setting up Coruscant to have only Stormtroopers, I still get Fleet Regiments in random places at the start of the game.</p>]]></description><guid isPermaLink="false">9503</guid><pubDate>Wed, 20 May 2020 03:48:55 +0000</pubDate></item><item><title>How do I change the minimal speed setting on very slow?</title><link>https://swrebellion.net/topic/9501-how-do-i-change-the-minimal-speed-setting-on-very-slow/</link><description>I'm trying to put together a challenge in which we have to play a multiplayer game at a certain set minimal speed. How do I essentially remove the "very slow" setting or change it?</description><guid isPermaLink="false">9501</guid><pubDate>Sat, 18 May 2019 15:59:01 +0000</pubDate></item><item><title>Trouble loading cards on RebEdit</title><link>https://swrebellion.net/topic/9500-trouble-loading-cards-on-rebedit/</link><description><![CDATA[<p>Whenever I try to load a card on Rebedit I get the following Error message:</p><p> </p><p>You must have a complete install for loading cards.</p><p> </p><p>I DO have a complete install.    Its for Windows 7/64 but it works.</p><p> </p><p> </p><p>Can some one help me please?</p><p> </p><p> </p><p>Thanks</p>]]></description><guid isPermaLink="false">9500</guid><pubDate>Sat, 27 Oct 2018 18:05:08 +0000</pubDate></item><item><title>Repairing RebEd</title><link>https://swrebellion.net/topic/9490-repairing-rebed/</link><description><![CDATA[<p>If you have the Steam or GOG version of Rebellion, follow these directions to make RebEd work correctly.</p><p> </p><p>1) Install Rebellion, if you haven't already</p><p>1b) After installing, DO NOT MOVE THE REBELLION FOLDER.</p><p>1c) Launch Rebellion. You don't need to play a game, just reach the main menu, then close.</p><p> </p><p>2) Install RebEd</p><p><a href="http://www.swrebellion.com/downloads/modules.php?name=Downloads&amp;d_op=viewdownloaddetails&amp;lid=1&amp;ttitle=RebED" rel="external nofollow">Download</a></p><p>2b) Go to the folder you installed RebEd to. Make sure d3drm.dll is in that folder. If it isn't, copy it from your Rebellion directory and put it there.</p><p> </p><p>3) To make RebEd cards work, we need to trick RebEd. Go to your Rebellion directory and create a new folder called "Trick". Now move the MDATA folder into Trick.</p><p>3b) At this point, Rebellion will complain about a CD and won't start. Step 4 fixes this.</p><p> </p><p>4) You need to manually change some registry settings. If you don't know how to do this, find a tutorial like <a href="http://www.wikihow.com/Use-Regedit" rel="external nofollow">this one</a> for the basics.</p><p> </p><p>In Regedit, search for "DllLocation". Make sure you find registry entries for Rebellion, then change the DllLocation entry to point to your main Rebellion directory. In the same registry area, you should see "TooBigLocation". This needs to point to the Trick folder.</p><p> </p><p>If you don't have those registry keys and/or have further problems, verify your registry settings against those listed by <a href="http://steamcommunity.com/id/atruejedi" rel="external nofollow">Jamison</a> in <a href="http://steamcommunity.com/app/441550/discussions/0/357286663675057428/" rel="external nofollow">this thread</a>. Make sure your directory is correct (don't use Jamison's directory in Program Files if you installed Rebellion somewhere else). Also, only use ONE \ when editing the registry directly; two \\ are only used when making a .reg file.</p><p> </p><p><strong>Congratulations, you're done!</strong> At this point, Rebellion and RebEd should work, INCLUDING LOADING CARDS. Read on if you are interested in technical details, or skip ahead to the Q&amp;A section for troubleshooting problems.</p><p> </p><p><em>IMPORTANT NOTE:</em> If you ever verify your game files, you will lose any changes made in RebEd! You can backup your changes using the Save Settings and Load Settings options.</p><p> </p><p><em>EDIT: If your RebEd doesn't work at this point, don't panic! The above steps work for me about 50% of the time, but there is another way.</em></p><p> </p><p>ALTERNATE METHOD:</p><p>After completing all four steps above, go back to your Rebellion folder. Move the MDATA folder back into your main Rebellion directory, delete the Trick folder, and then copy your entire Rebellion folder. Go to another hard drive or partition and paste the entire Rebellion directory. Rename the folder to just "Rebellion". For example, if you installed Rebellion into C:\, then copy and rename the folder to D:\Rebellion.</p><p> </p><p>This will mimic the CD. Go back into the registry and change DllLocation and TooBigLocation to point to this new place (D:\Rebellion as an example).</p><p> </p><p>This doubles the size of your install, but it is still only 1GB so that shouldn't matter to most people. It does require a second drive or partition; hopefully that doesn't exclude anyone. Note that this second method requires the folder be named "Rebellion" and it must be in the base directory of a partition other than the one you installed Rebellion to.</p><p> </p><p>If after doing this it still doesn't work for you, uninstall everything and try again. This time, skip the trick method and go straight to the alternate method. </p><p> </p><p><strong>Technical details and additional modding options</strong></p><p>#1) Do not use RebEd's Partial Installer, scan for SWRE, or Manual SWRE setup. These features don't work with newer versions of Windows. Additionally, you cannot change an entire sector's colonized status in the Galaxy Mapper, but in the upper left, you can select "Systems" and do each system's colonized status individually.</p><p> </p><p>#2) Below are some things you may wish to change which RebEd cannot modify:</p><p>a) Ships' models in tactical combat. Details <a href="http://www.swrebellion.com/downloads/modules.php?name=Downloads&amp;d_op=viewdownload&amp;cid=2" rel="external nofollow">here</a>.</p><p> </p><p>b) The AI Value setting can be changed with SWRE.</p><p> </p><p>c) If you want to change the time it takes non-ship units to go from planet to planet (like personnel, facilities, and fighters without a carrier), here is how:</p><p>c1) Back up the GNPRTB.DAT file in case something goes wrong. (Find it in the GDATA folder of your installation directory.)</p><p>c2) Use a hex editor, like <a href="http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm" rel="external nofollow">this one</a> to open the file (not your backup!)</p><p>c3) Go to the hex addresses that correspond to the difficulty and side you want to change, then tweak the number however you like. For example, if you want units to travel twice as fast, change the default 64 to 32. (NOTE: single digit values, like 8, must be typed as 08. In Xvi32, use the Address -&gt; Go To option to go directly to the address you put in.) Make sure to save the file when your edits are done.</p><p> </p><p><em>Empire</em></p><p>Novice 00000032</p><p>Intermediate 00000036</p><p>Expert 0000003a</p><p> </p><p><em>Rebels</em></p><p>Novice 0000003e</p><p>Intermediate 00000042</p><p>Expert 00000046</p><p> </p><p><em>Han Solo</em></p><p>Novice  00000a5e</p><p>Intermediate  00000a5a</p><p>Expert  00000a56</p><p> </p><p>d) A bug keeps you from skipping the briefings at the beginning of a new game. Renaming or deleting the files ALBRIEF.DLL and EMBRIEF.DLL will make the game skip them (AL is Alliance, EM is Empire).</p><p> </p><p>#3) If you do move your Rebellion folder, you just have to re-edit your registry settings with the new values. Likewise, you can put your MDATA folder anywhere you want, so long as TooBigLocation points to MDATA's parent folder and MDATA is in a different location than your Rebellion's main directory.</p><p> </p><p><strong>Q&amp;A</strong></p><p>* Rebellion won't start in step 1.</p><p>FIX: First, verify the integrity of your steam files. If that doesn't work, you can either reinstall, or use the registry settings in step 4.</p><p> </p><p>* RebEd throws an error. (Any error: missing files, incomplete install, whatever.)</p><p>FIX: Close RebEd entirely and make sure Rebellion is not running. Try again. If you get the same error, make sure d3drm.dll and vcl30.dpl are in your RebEd folder. If they both are, chances are very good there are mistakes in your registry. If you are absolutely sure there are none, then restart your computer to clear a weird cache error I sometimes got. If you still see the same error, verify your files' integrity or reinstall Rebellion. If you reinstall, don't forget to redo step 4!</p><p> </p><p>* When I do a tactical battle instead of letting the game automate it, the game crashes (or it crashes right after the battle completes).</p><p>FIX: This has always been a little unstable. About 1 in 25 tactical battles crash for me. There is no fix, just save often. However, if you crash a lot, it usually means a 3d model for a ship got messed up. If you changed a ship model, restore the original model or verify your game files. If you didn't touch the models, one of your files could be corrupt- verify the game integrity. Additionally, if in RebEd you made it possible for the Alliance to build Imperial starfighters, or vice versa, that will also crash tactical combat. (Only starfighters do this, not capital ships.)</p><p> </p><p>* When I try to load a card, RebEd tells me I need a full install. What gives?</p><p>FIX: Go back to Steps 3 and 4 above. Either you didn't move MDATA correctly, or your registry settings for TooBigLocation are wrong, or RebEd is being dumb and you need to use the alternate method.</p><p> </p><p>* When I load Rebellion, the first two videos play, but then I get a black screen with the mouse cursor and no sound.</p><p>FIX: Uninstall and then Reinstall Rebellion. Make sure to change the registry again.</p>]]></description><guid isPermaLink="false">9490</guid><pubDate>Mon, 19 Sep 2016 02:48:50 +0000</pubDate></item><item><title>Rebedit Changes Made Do Not Also Change In Rebellion</title><link>https://swrebellion.net/topic/9499-rebedit-changes-made-do-not-also-change-in-rebellion/</link><description><![CDATA[<p>Ok, I got the Registry settings correct now in that I can now successfully launch Rebedit.</p><p>I can see all Cards</p><p>I can make changes to individual objects.</p><p> </p><p>Heres the problem....</p><p> </p><p>When I make changes to individual objects.... doesnt matter what---- Fighters, Troops, Capital Ships, etc.  I then open Rebellion and I dont see the changes reflected for those same units in the game that I just made in Rebedit.</p><p> </p><p>I am guessing this has something to do with my registry settings.</p><p> </p><p>Any ideas?  Please someone help ASAP!!!!!</p><p>Thank you so much and God bless.</p>]]></description><guid isPermaLink="false">9499</guid><pubDate>Sat, 20 Oct 2018 03:22:11 +0000</pubDate></item><item><title>RebEdit Available in Windows 7?</title><link>https://swrebellion.net/topic/9496-rebedit-available-in-windows-7/</link><description><![CDATA[<p>Ok I have heard all the comments about going around in circles on this one with the only answer for Windows 7 users like me who want to use REBEDIT is to get an older machine that is running an older OS like XP.   Is anyone working on a working version of RebEdit that will run on Windows 7?  That would sure solve a multitude of issues for users like me.  There are not too many people left using those old OSs if but for the ability to run RebEdit.    Thoughts? Comments?  A New Hope for RebEdit running in Windows 7 anyone?  Links to the same IF THEY EVEN EXIST?</p><p> </p><p>Thanks</p>]]></description><guid isPermaLink="false">9496</guid><pubDate>Wed, 10 Oct 2018 09:42:03 +0000</pubDate></item><item><title>new tool:Star Wars Rebellion Data Editor (swrde)</title><link>https://swrebellion.net/topic/3413-new-toolstar-wars-rebellion-data-editor-swrde/</link><description><![CDATA[<p>Ok, </p><p> </p><p>I've been working on a tool to compliment rebedit, not replace it.  It's focus is on editing all the DAT files, especially fields that we dont have access too with rebedit.</p><p> </p><p>Keep in mind, this is a work in process, and I call this release beta1.2.  For those programming minded folks, it's an MDI app using C# and .net2.0</p><p> </p><p>What this means for everyone is that you need to install microsoft .net 2.0 and have rebellion installed.  </p><p> </p><p>Updated download link (4/21/07):</p><p><a href="http://www.sendspace.com/file/2yhfxe" rel="external nofollow">SWRDE download link</a></p><p> </p><p> </p><p>The .zip file has a readme (READ IT) and the .exe.  the readme gives you a link to download .net2.0 if you dont already have it.  If you are not sure if you have it, download it and install it from microsoft.</p><p> </p><p>At this point, I'm interested in people who are willing to do some testing to be sure it works on their machine, and what ever other random problems crop up.  I've made a gmail account(look in readme), so if you want to report any problems/bugs you can email me those and/or post on this forum.</p><p> </p><p>Keep in mind that this project was basically for my own use, and I decided to fix it up a bit more and make it available to the community.  All I can say is that i've had no problems with it editing the DAT files for my own playing/testing, but have no clue how it will work on a myriad of other machines.  So use at your own risk.  Just to be save, back up your data using rebedit first.</p><p> </p><p>Read the readme while you downloading .net 2.0 as I've tried to include anything I thought was useful.  The tool is not fully complete, but it's possibly useful to anyone building a TC.  I've mainly used it to change things like family ID and research difficulty.</p><p> </p><p>For fun I tossed in some rebellion, in game, sounds, it can play rebellion music from the CD if you want it too(requires CD in drive of course) and have a few 'hidden' sounds if you want to hunt for easter eggs <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p> </p><p>This project was purely for fun, so I can NOT promise much(or any) additional things added.  This will depend on work/life stuff and whatever seems like it would be 'fun' to do.</p><p> </p><p>Let me know what you think and I hope it's helpful.</p><p> </p><p>ErrantOne</p>]]></description><guid isPermaLink="false">3413</guid><pubDate>Fri, 13 Oct 2006 22:34:05 +0000</pubDate></item><item><title>Hyperspace Speed Locations</title><link>https://swrebellion.net/topic/8780-hyperspace-speed-locations/</link><description><![CDATA[<p>So, for as long as I've played Rebellion (which is since it came out and I was about 10 years old), I have wanted to change the amount of time it takes for things to move around the rebellion universe.  It didn't make sense to me that things should take half a year to move from one end of the galaxy to another.  Years and years later, I finally decided to track down the values controlling the hyperspace speeds of troops, facilities, major and minor characters, and special forces.  </p><p> </p><p>I figured out that the default value for all of the above is 100.  Rebed was very helpful as it let me change the hyperspace speed of ships until I found a value that matched the speed of characters. In terms of hex, this is a 64.  Using a hex editor, I searched all of the files in the GDATA folder and found 64 in something like 45 files.  I started going through these one by one, changing the 64 to 01 and testing.  This was taking too long, so I picked the biggest .dat file in the folder and decided to start on that one. the biggest (10kb) file is GNPRTB.DAT.  There are some 80 times the value 64 is found in this file. I started by changing chunks of values, and once i got a hit, I was able to narrow it down.  To sum it up, I found the locations in the dat that control the default hyperspace speeds for most of the game objects.  </p><p>Additionally, I had to find the correct values for the millenium falcon effect that allows han solo to travel 2 times as fast as everyone else.  by default this is a game value of 50 or a hex value of 32.   Turns out han's speed is in the same dat file.  </p><p> </p><p>The following table sums up the results I found.  So each difficulty level has its own default hyperspace value, as well as each faction.  I don't know if one faction can have a different value from the other for a given difficulty, but play around and you might be able to have a little more fun by speeding up this game.  Note, you will need to use a hex editor to go to the listed address and change the default 64 to some other hex value. In the case of the millenium falcon effect, the default hex value is 32.</p><p> </p><p>File name GNPRTB.DAT</p><p> </p><p>Rebellion </p><p>	--- Novice  00000032</p><p>	--- Intermediate 00000036</p><p>	--- Expert  0000003a</p><p>Empire  </p><p>	--- Novice 0000003e</p><p>	--- Intermediate 00000042</p><p>	--- Expert  00000046</p><p> </p><p>Millenium Falcon effect </p><p>	--- Expert 00000a5e</p><p>	--- Intermediate 00000a5a</p><p>	--- Novice 00000a56</p>]]></description><guid isPermaLink="false">8780</guid><pubDate>Wed, 15 Jul 2009 02:21:18 +0000</pubDate></item><item><title>Transformers Rebellion...Anyone wanna help?</title><link>https://swrebellion.net/topic/9487-transformers-rebellionanyone-wanna-help/</link><description><![CDATA[<p>Hi. I have been slowly working on creating a Transformers G1 version of Rebellion. I hope to eventually turn the entire game into a themed reboot, on a scale similar to Reloaded. I am seeking help from any who are interested in helping. </p><p> </p><p>So far, I have created all 60 cards, replaced all music, changed about half o fthe voice overs, and a few of the message report backgrounds.  </p><p> </p><p>At this point, I need help with the message backgrounds, some voice files, and would like to change the color scheme of the respective interfaces. </p><p> </p><p>If you are interested in helping, hit me up - either through PM or email <a href="mailto:Dragoon4290@gmail.com" rel="">Dragoon4290@gmail.com</a> </p><p> </p><p>Thanks in advance!</p>]]></description><guid isPermaLink="false">9487</guid><pubDate>Thu, 18 Feb 2016 13:19:31 +0000</pubDate></item><item><title>SWRDE</title><link>https://swrebellion.net/topic/9247-swrde/</link><description><![CDATA[<p>Hi.  I was wondering if anyone had a working link to SWRDE?  Working on Windows 7, and RebEd is doing its non-compatibility thing.</p><p> </p><p>Any help acquiring this little gem would be appreciated.  Thanks!</p>]]></description><guid isPermaLink="false">9247</guid><pubDate>Sat, 04 Feb 2012 04:30:23 +0000</pubDate></item><item><title>Galaxy Configuration</title><link>https://swrebellion.net/topic/3651-galaxy-configuration/</link><description><![CDATA[<p>As we all know, GL and the developers of <em>Rebellion</em>, most likely just pulled system names out of their collective arse when assembly sectors for the game (i.e. Yaga Minor in the Sesswenna sector next to Coruscant, when Carida is much closer on a galaxy map, even though that's in another sector in the game  <img alt=":?" src="https://swrebellion.net/uploads/emoticons/icon_confused.gif.508a0e6b60ecc9bb943fd4964cef891e.gif" loading="lazy"> ).  Anyway, I'm thinking about "re-arranging" the galaxy in a somewhat more accurate layout, plus I want to add in several systems that seem to have gone missing (<em><span style="color:#FFFF00;">Oooww, Master Kenobi has lost the Kamino system</span></em>  <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"> ), such as: Kuat, Fondor, Rendeli, Alderaan, Thyferra, Adumar, etc.  </p><p> </p><p>Now, awhile back I downloaded this galaxy map somewhere (probably here at SWR) </p><p><a href="http://img71.imageshack.us/my.php?image=swstarwarsgalaxymapcf5.jpg" rel="external nofollow"><span>http://img71.imageshack.us/img71/6642/swstarwarsgalaxymapcf5.th.jpg</span></a></p><p> </p><p> </p><p>And now it appears somebody might have updated it with this one.  There are several minor movements of systems, but more systems added.</p><p><a href="http://img155.imageshack.us/my.php?image=swstarwarsgalaxymap2oe4.jpg" rel="external nofollow"><span>http://img155.imageshack.us/img155/4122/swstarwarsgalaxymap2oe4.th.jpg</span></a></p><p> </p><p>So, I have several questions:</p><p> </p><p>1) There are several numbered "boxes" on the maps that make me believe that there are "detailed" layouts available ... somewhere.  Has anybody ever seen these "detailed layouts" that correspond to these maps?</p><p> </p><p>2) I've mentioned a couple of systems I would like to add; does anybody have other ideas (and why you chose that particular system)?</p><p> </p><p>3) Since this is a total new layout, what systems would you like to have together in what sectors? </p><p> </p><p>This could lead to more core sectors for this version of the game (i.e. more raw materials available, more populated systems, etc.).  All of this can be done using RebEd and Resource Hacker; it just takes time.  Please share your thoughts  <img alt=":wink:" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.cb645c5c9a1cc87b926137ba8449b873.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">3651</guid><pubDate>Mon, 16 Apr 2007 21:31:52 +0000</pubDate></item></channel></rss>
