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How do you make ships fire faster?


Xeelee
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I am really irritated that I can't get the ships in the game to fire fast like they do in the movies.

 

CAN ANYONE HELP?

 

Thanks

 

:D:D:D:D:D :D :D:D:D:D :D :D:D:D:D :D :D:D:D:D

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OH COME ON

 

ANYBODY :?

 

ANYBODY!!!!

 

Edit: Removed the smilie-excess.

"THE FORCE IS STRONG WITH THAT ONE" OBI-WAN

 

"HE IS TOO OLD. TOO OLD TO BEGIN THE TRAINING. YES YES." MASTER YODA, DAGOBAH

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There really isnt a way to make them fire faster. If anything, maybe if you used RebEd, you can alter the capital ships and give them more turbolasers and lasers. Maybe if they have more, they will fire faster...

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Darth Rob, You're Avatar is way to BIG.

 

Xeelee, There is a way, I just don't remember how. :?

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Hey! Welcome guys,

 

A couple of things first:

 

Darth_Rob: Your avatar is way to big, try to reduce it to something smaller (100x100ish).

 

Xeelee: No need to be hasty. No need to put CAPS and smilies all over. The question has been dealt before and should probably pop up if you had done a quick search for it. In RebEd play with the weapon recharge. More turbolasers only make out for a stronger blast, it's the recharge that defines the speed of shooting. Also the 'mass alteration' option on the right can help you fix this setting for the other ships as well.

 

Play around with RebEd until you find settings that satisfy you.

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Did anybody play with the recharge settings? I would like to know, whether this setting only changes the visual effects or also the damage per minute caused. If it changes both, I would have to reduce the firepower of a ship, when I increase the recharge speed.
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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Thanks Admiral, in fact I did not find this thread. Unfortunally it doesn't answer all my questions... :) If I understand correctly, the only way to increase the rate of fire without increasing the damage per minute would be to reduce the firepower?
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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I don't think so, it seems to imply (the thread) that reducing the firepower and increasing the rate of fire would result in the same damage per minute and the ships firing faster. They are in ratio so you just have to increase them proportionatley.
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Even i got lost reading that thread :)

 

Let me get this straight in my head then..........

 

If i want my ISD to fire twice as fast but create no extra damage i have to double the Weapon Recharge rate and halve the turbolasers, ion cannons & lasers?

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I am not so sure about that, Griffin. An example: A ship with firepower 600 and a recharge rate of 100, will probably create each time unit 100 energy. So the ship will fire one blast creating 600 damage every 6 time units. If you half the firepower without changing the recharge rate, you will still creat 100 energy per time unit. So the ship will fire a blast of 300 damage every 3 time units, which would be still 600 damage in 6 time units. If you would half the firepower and double at the same time, the ship would fire a blast of 300 damage every 1.5 time units, which would mean the double amount of damage in 6 time units.

 

Or is there an error in my logic?

All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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Bah, Griffin! Don't make jokes about my english, or... Yes, uhm, well... Perhaps I will throw with little cotton-wool balls then. :evil:

 

All right, in my oppinion to fire twice often you have to half the weapon firepower only. At least I think so, I did not try it because I have no executeable version of Rebellion installed at the moment.

All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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No problem, I did not take this wrong. I've been just joking.
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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All right, in my oppinion to fire twice often you have to half the weapon firepower only. At least I think so, I did not try it because I have no executeable version of Rebellion installed at the moment.

 

However surely that will just halve the power of the shots? To get it to fire more we surely need to reduce the weapons recharge rate too as it will take less time to charge the batteries ready to fire again.

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Well, to say the truth, I am not sure anymore, which of both will cause the right thing... You made me woundering. Perhaps someone is reading this threat, who can help out a little bit.
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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  • 2 weeks later...

Thanks for the huge reply.

 

I played around with the settings and think that the ships fire in a turn based order :idea:. With firing and moving each taking a turn to complete. This evident with a hugely, 8O massive amount of ships.

"THE FORCE IS STRONG WITH THAT ONE" OBI-WAN

 

"HE IS TOO OLD. TOO OLD TO BEGIN THE TRAINING. YES YES." MASTER YODA, DAGOBAH

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I changed the recharge rate of **someships** but now it fires slower when I wanted it to fire faster.

The recharge rate is used the opposite way of the hyperspace which some compare it to. The higher you make the recharge rate the faster it will shoot. Think of it as how much energy the ship recharges per second and not how long it takes to recharge.

:roll:

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Yes, that is undoubtable, mask. But just firing more often with the same firepower, will make more damage per minute, won't it? Want we want to archive is just a cosmetical change, more laser bolts without more damage per minute.
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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:? I see ...

 

That'd only be possible by reducing the damage for them and increasing their firing rate in the same proportions :wink:

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I am still not sure. :wink:
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. (Sun Tsu - The Art of War)
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:idea::idea:

 

Is there anyway to increase the amount of laser graphics going to and from the ships but leaving the recharge rate and the weapons stats alone :?:

"THE FORCE IS STRONG WITH THAT ONE" OBI-WAN

 

"HE IS TOO OLD. TOO OLD TO BEGIN THE TRAINING. YES YES." MASTER YODA, DAGOBAH

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