Hi, if you got the download capacity for about 50 megs, go to http://www.armadafleetcommand.com and download the StarWars MOD for Armada 2. It already has a great deal of the XWA models converted to STA-2 and you can start playing right away I don't know anything about converting models into the .sod format and there's the matter of the hardpoints as well, as you already mentioned. In Rebellion the engine just fires the shots from the model center, so we don't have to worry about the origin of the shot in this game. Btw, try Gmax ! Make a few primitive structures, like (segmented) boxes and such and turn them into editable meshes. Then you select the red dots (vertices) and move them around to fit them into the desired shape. That's a really basic approach to modelling. This works of course as well with any other structure. By combining these, you'll get your model in the end.