Did you see the part about resizing in my old model tutorial ? There I explained, that you have to resize the models to the actual size it has in the game. The XWA models are usually several times bigger than the whole tactical screen in Rebellion When you resized it and when it's at the center of the x,y and z axis in your 3D prog, then you can export it to 3ds and convert it with the 3ds2x tool from my site, with the command-line parameters I used in my tutorial. That should give a usable model in Rebellion Once you've done that, search for a post here, where I talk about uv-mapping. That's how you create textures for the models.