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HK-47

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Everything posted by HK-47

  1. ?! Is that 'figurative' meaning?
  2. Ah thanks... I just figured out how to change the main menu music - MusicEvents.xml.
  3. Hey guys, how do I: - Add new colors to skirmish? I've added some tags in some area of the GameConstants, basing in the game ones, but they didn't show in the select 'color' menu. - Add new music to the main menu? Is in GameConstants too, isn't it?
  4. Nice map!! Do not forget to adjust enviromental settings (AKA Nature Settings)! ;D
  5. OMG! Everyday there's something new!! Keep up the good work! ;D
  6. Jeteye is right. You should also send it to EaW Files. The only 'lack' is the Mandalorians needed some more units, but nothing really annoying... ;D The Acclamator reskin is very good!
  7. I was playing it right now... Very nice!! Loved the Ion Defense Grid ability... BTW, I could never bribe anything with my TIE Scouts... I'll give them the abitlity to steal vehicle (like Chewy) to see if it works... And how did you make the mandalorian hero Keldabe to keep it's 'colours' even in skirmish? : I also noticed that you gave a turbolaser for the Tartans near the bridge... ;D
  8. ¬¬' Yeah, I think I saw that many time ago before I joined the community... Many flying R2's...
  9. lol The best thing to do these flying Stormies would be making a new model. Really. And made it's 'moving animations' like if they were flying all the time, did you get it? Make a new model, make it's moving and idle animations as if they were using jetpack (take a look of how do things move using jetpack, in BF series) and ready! Of course you would need to make a skin for it, since game skins would be very... Crappy... BTW, that's veeeeeeeeryyyyy easy and fuuunnyyy to do... Any noob can do that...
  10. Wow, seems very nice!
  11. YEAH! I love to do that in Mustafar or Utapau!
  12. Uh, lightsabers and Force power are very crappy in BF... Prefer to play JA or RotS if I want to have some lightsaber 'realistic action'...
  13. Very cool! I see that you also added the cut Jamming Field device (the one on AT-AA)... Or am I mistaken? BTW you could tell us how you did that... : ;D
  14. NICE! I'll try it soon as possible!
  15. Thanks a lot Droid! Now that blasted Rebel scum will eat my TIE Advanced X-2 blue projectiles! MWHAHAHAHAHAHA!!! Really, project and ship codding is the funniest thing in XML coding (in FoC)!
  16. Thx! It worked, but I'll need to do some adjustments to my 'sniper troopers'... I probably already asked something like this, but: is there some way to have new laser colors (the medium and small lasers (the ones used by Fighters, Corvettes and some laser cannons such as the Nebulon-B rear guns) in some different color without needing to 're-skin' or make a new model? I know we have them in game green, red and yellow; but seeing the texture w_laser_pill and w_laser_small2 in the Map Editor, I realized that they have more colours (the first one has red, orange, yellow, green, blue and purple). What about and 1? ??? Also, is possible to create new...uh, *special weapons* like the HV Gun and the planetary Ion Cannon? : Thanks in advance! ;D
  17. 1upD is right. I was a noob in XML coding, my first modification was in a small, crappy ship, the Tartan Patro Cruiser... But I liked my modification and still use it, and know I'm... less noob in XML coding! I use the Notepad to edit the files, but I'm going to try this new one... BTW, skinning is hard! ;D
  18. Nevermind, sound problem resolved (http://pff.swrebellion.com/index.php?topic=3910.50). ;D Thx for the help anyway.
  19. Gauntlet Star Destroyer! Amazing work Mr. Caine! (and you do this 'alone'! ) The scale factor is at the same timp realistic and impressive and a problem: I need to run low graphics to play without lags a space battle in your mod... :-\ But do not undo this re-scale, because I remembered right now that last time I played it I was using Anti-Aliasing... ;D Keep up nice work! (Psst, if you do the New Republic faction, do not forget to make allied with the Alliance in GC ) BTW, what's your gfx card??
  20. General Stuff: www.eawfiles.com
  21. Well, Sith Interdiction Ships are cool, but as Mr. Caine said, in some point of view it really sounds strange. Unless you put it as a very weak ship (like an Acclamator or worst , or being it buildable in Skirmish Merchant Docks - like the Z95, you can build them there, but they are a... uh, just spend credits...), but than, some modified cargo ship would be better...
  22. The incredible thing of XML coding is that some lines don't do nothing. And others you put just because you know you need that to work, but not why... At least for crappy modders such myself.
  23. Hmm interesting, Dr. Nick, but what values do you think I should put? (I mean, is 1 the default value?)

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