
HK-47
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Very awesome! Will it have any 'connection' to your other fan-fic? Waiting next chapter... ;D
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Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
Thanks, Droid. ;D That was the problem. I can activate it now, but it isn't deflecting the projectiles... I think I know what's wrong... -
AKA: Skirmish Merchant Docks! ROFL!
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Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
While thinking in concepts, the idea of a new ability called Magnetize Armor came in mind. Basically, it's just the magnetically sealed armor ability, but needing to be activated and having recharge time etc... Then, I'm adding it to my hero (the one that uses the Tartan - I wonder if I'll never get tired of this ) In-game, everything looks OK, but when I click to use the ability, that I have that 'invalid' sound. Could someone take a look in the code for me? This is the part that goes in <Unit_Abilities_Data SubObjectList="Yes">: <Unit_Ability> <Type>SHIELD_FLARE</Type> <Alternate_Name_Text>TEXT_TOOLTIP_HEAR_MAGNETIZE</Alternate_Name_Text> <Alternate_Description_Text>TEXT_HEZAR_MAGNETIZE</Alternate_Description_Text> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -45.0</Mod_Multiplier> <Expiration_Seconds>23.0</Expiration_Seconds> <Recharge_Seconds>50</Recharge_Seconds> <GUI_Activated_Ability_Name> Shield_Flare_Vehicle </GUI_Activated_Ability_Name> <SFXEvent_GUI_Unit_Ability_Activated> Unit_Jam_Sensors_On_Skipray </SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated> Unit_Jam_Sensors_Off_Skipray </SFXEvent_GUI_Unit_Ability_Deactivated> <Supports_Autofire>True</Supports_Autofire> </Unit_Ability> And this is the part that goes under <Abilities SubObjectList="Yes">: <Shield_Flare_Ability Name="Shield_Flare_Tartan"> <Activation_Style>User_Input</Activation_Style> <!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. --> <Redirect_Chance>0.1</Redirect_Chance> <Block_Chance>0.60</Block_Chance> <Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees> <Max_Projectile_Redirection_Angle_In_Degrees> 30.0 </Max_Projectile_Redirection_Angle_In_Degrees> <Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots> <!-- We can block/redirect shots from the following units types: --> <Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories> <Applicable_Unit_Types /> <SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate> </Shield_Flare_Ability> And I'm also officially declaring that the game screwed the B-Wing squadron... I'll code a new one some day to see if it works... o.O -
Must be typo. I needed to do that 2 or 3 times to make my Smugglers buildable in the Merchant Dock. Do CTRL+C CTRL+V in the unit name, and also in the line in tactical buidable line in the Dock code. Do not forget to make a specific version () for every faction you wish to have it buildable. It appears that some...'problens' with users that don't give credit in FF Forums are making you kinda obsessed for the credit thing... Just kidding, 1upD. ;D
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Check SpaceBuildablesSkirmish.xml for "N_Orbital_Construction_Pod".
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That blasted scum! HATE BOTHANS! ;D
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Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
OH MY!!! It still don't work!!! > The B-Wing itself works (can see it in the Map Editor) but the squadron is still messed up (nothing appear inside the purple select circle). Is there some other file that has something to do with the B-Wings?? Like LandBombingRunUnits etc?? ??? -
I was wondering when you would put the Mygeeto map for download. ;D The Aeten II one looks very good too. Keep up the good work!
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Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
Thanks! I'll gonna check it and see what happens... ;D -
Very nice! Incredible what you guys can do using LUAs and XML coding...
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Woudn't it be better to just find some TIE Crawler skinned, converted, animated model - to fit 'cannon'? If not, take a look at some mods that do reskin the T4B and go ahead... ;D Although, if you want an idea of a really nice and non-crappy unit to the Empire, think Aratech 520 Battle Platforms - you may know one of them named as Gargantuan in FoC. The Gargantuan was a prototype that was stolen by Garm Bel Iblis. Just use most of it's code and make it for the Empire, but a bit more weak (like if them were the 510), limit their production and set a very high cost. Overpowered? Yes. Cool? I think so. That's easy to do... Although I don't think there's already an icon for it in the game... Details, details...
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Off-topic: I think so. I can have those gfx, putting everything on max, enabling anti-aliasing at max, soft shadows, etc etc, the problem is that the game becomes laggy... :-\ On-topic: Droid, you could make all of those upgrades that factions can purchase in skirmish available (Empire: Research Facility; ZC: buying in blackmarket; Rebels: stealing them with 3PO and Artoo. And these upgrades should be galaxy wide. : Also, starbases self-desctruct ability should cause more damage... ;D
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o.O =O Oh my!!!!!! I have: 2x 3.4GhZ Dual Core 1x NVidia GeForce 7600 GS 256 MB 1x 1GB RAM And a 160 GB HD... You are probably thinking you're dreaming with these new gfx ;D... I remmember my old comp, it was CRAPPY: 1x 1.7 GhZ 1x NVida GeForce 2 64MB 1x 256MB RAM 40 GB HD...
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The E-Wing one and the Lambda are the better ones. ;D
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Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
I have no idea why that's square is there. Opening the file in the notepad, it doesn't appear. ??? Sorry again, both of the colours works. In land, everything goes OK, but in space the team colors aren't transparent, they're black.... If someone could attach a 'new B-Wing source' non-modified file (from the Source folder), it would be good... : I got the Empire AI to works in land battle, but they still stuck in space... -
Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
Sorry 1upD, but Droid is right - works perfectly, unless that you only see the icon when selected, in the radar. Thanks! ;D Could anyone review the following code to find errors? Because I can't see any. : <Squadron Name="B-Wing_Squadron"> <LOD_Bias>10</LOD_Bias> <Text_ID>TEXT_B_WING_SQUADRON</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_B_WING</Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class> <Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser TIE_Defender </Encyclopedia_Vulnerable_To> <Icon_Name>i_button_RV_BWing.tga</Icon_Name> <GUI_Row> 1 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Formation_Priority>2</Formation_Priority> <Is_Escort>No</Is_Escort> <Is_Bomber>yes</Is_Bomber> <Autoresolve_Health>200</Autoresolve_Health> <Damage>15</Damage> <Affiliation>Rebel</Affiliation> <Political_Control>0</Political_Control> <Build_Cost_Credits>300</Build_Cost_Credits> <Build_Time_Seconds>20</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>400</Slice_Cost_Credits> <Tech_Level>4</Tech_Level> <Required_Timeline /> <Required_Star_Base_Level>2</Required_Star_Base_Level> <Required_Special_Structures /> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior> <Squadron_Units>B-Wing, B-Wing, B-Wing</Squadron_Units> <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_B_Wing</SFXEvent_Build_Complete> <FormationOrder>3</FormationOrder> <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>200.0</Idle_Chase_Range> <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range> <Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker> <Property_Flags> SmallShip </Property_Flags> <Tactical_Bribe_Cost>150</Tactical_Bribe_Cost> <Create_Team_Type/> <Max_Squad_Size> 6 </Max_Squad_Size> <Population_Value>1</Population_Value> <Score_Cost_Credits> 900</Score_Cost_Credits> <!-- Unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>SPOILER_LOCK</Type> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 1.75</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_X_Wing</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_X_Wing</SFXEvent_GUI_Unit_Ability_Deactivated> </Unit_Ability> </Unit_Abilities_Data> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> </Squadron> -
What are your new PC configuration? Like gfx card? ;D
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I don't know... The Ackbar one is cool, but need some work (but we need to have in mind that was take from the movie, so...) The X-Wing one is cool too, but need some work too (looks like 'low resolution'). The Lambda Shuttle one is the best quality. And, in some point of view, it does make sense - since the Rebels stole the Tydirium to land in Endor moon.
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New and Improved Ship Names Help?
HK-47 replied to Star Wars Godzilla Ruler's topic in EAW Mods General Workshop
Interesting, Mike.nl, because some time ago I did that and it didn't work... (Must be on some of my older, crappy topics). I needed to copy the game one and rename it... -
Re: Need a little help with my personnel minimod...
HK-47 replied to HK-47's topic in EAW Mods General Workshop
Thanks... ;D 1- Now, I made something to my game that I'm getting an exception every time in skirmish that I grab the B-Wing squadron in the reiforcement box and drag it to the map. The hilarious thing is that I didn't change B-Wing data or it's squadron data. Just made a land bombing run version of it (that isn't being used yet tho) - I didn't check GC yet. ??? 2- And the Empire AI stucks! They don't do nothing in skirmish, only send the starting units through the map. I didn't change nothing of AI settings and etc... ??? 3- Is it impossible to make a squadron a transport, right? Because I added all the transport tags to the SQUADRON data and it didn't work... 4- Is there anyway - changing the skirmish colors in GameConstants.xml of make some 'invisible team color'? To make the ships show as in GC ( in skirmish, basically)? Argh... Sorry about this 'question pack'... EDITED: In the Map Editor, I can put the B-Wing fighter in the map. But when I put it's squadron, they don't show in it (just the select pink layers around where were supposed the B-Wings to be). I copied one new B-Wing xml from the Source folder, but it didn't fixed it... I'm thinking my game is screwed, because I didn't change anything regarding the B-Wing (just the number of torpedoes that if fires from 3 to 4) and I can't also build the Crusader gunship in Skirmish as ZC, but I already check StarBases_Underworld, and copied a new Crusader data - since I didn't do anything to it. Do the game went crazy when you have more than 10 folders under 'Mods' folder? ??? :-\ -
Very nice, guys!
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Nice pics! Interesting because I did it and there were this large ammount of 'white smoke'. Could you PM me the code? :
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Mr. Caine, could you share the 'space carbonite missile' code? Not the code itself, but I want to know how did you make it be small and make that ammount of 'smoke' behind... :
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www.everythingeaw.com is also a good place to announce this (z3r0x's stronghold ;D). BTW, a 'Campaign Editor' would be very usefull... :