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HK-47

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Everything posted by HK-47

  1. Hm... Ok, but they didn't even released the model fo the scavenge droid? And, I saw many times that the planet Mygeeto was going to be in FoC, but it isn't even in the Planets.xml? Is this an error (missing content or something like that) or they scrapped this idea early in development too?
  2. Sometime before I bought FoC, I read somewhere that the Consrotium would be able to produce Droidekas Mk II, MDUs and Scavenge Droids in the Underworld Droidworks building, but there are no scavenge droids! I found it's xml and made they buildable, but: they use SPMA sfx and icon, they use a small AT-ST model, and have shields (yeah, they're good against the real AT-ST because they have shields). I took a look at models.meg and I didn't find the models...perhaps I didn't make a good search, but... Does someone know something more about this 'hidden' unit? ???
  3. Hello again, Is possible to make vessels that spawn fighters (like ISDs, VSD, Venators and Acclamators) to serve as "fighters transports" too? Let me be more clear, imagine that you are playing as the Empire and you spent a lot of credits with building fighters such as a TIE Advanced, and in the middle of the battle, the enemy made many corvettes and gunships, and obviously, you don' want to possible lose these fighters and you have a Venator in orbit, so, you select the fighters and right-click in the Venator, and it works as a transport to your fighters until you destroy or make your way a cross the gunships... ...Is this possible to be done? Because I think it would be great... :
  4. WOW! I can't wait to it's release!!! Very awesome! But one question: will the Consortium be able to bribe large vessels, such an ISD or a MonCal Cruiser? Wait, you gave credits for me for bringing up the Alliance Shuttle idea?! You don't need to do that! Because you did all the 'hard work', I only gave you an idea... But, thanks, I'm very pleased... ;D
  5. It's very simple and very boring to do: in objects, under particles, there is one called "Test Particle", so, I just put thousands of then, making a wall... I believe that doing this may cause your Map Editor to run slow if you have less than a 512mb RAM... Here's a picture of another Telos based map that I started this morning, but it won't be possible to relaese it because I didn't finished the shield network yet and it already have 2705 objects in the map... :-\ http://img237.imageshack.us/img237/6387/sshot5bu3.jpg
  6. Impressive, very impressive! These units are very awesome, the skins are very good. What about Lando's space unit be the Lady Luck? It isn't a heavy warship, but following Wookieepedia, it has five retractable laser cannons and a small ion cannon turret... Oh, and I think Battlefront II has some sounds for Mace.
  7. Thank you twice, but in wich xml are the skirmish ground structures (like the Heavy Factories)? Groundbuidable.xml, specialstructures.xml, groundstructures.xml??? I know, I'm a newbie in modding... Oh, and good luck with your mod, it's looking like it will be a nice mod!
  8. Thank you sooooo much!!! And if I'm not mistaken, the Rebel Hero Transport was used sometimes in the Clone Wars, because in the game Star Wars The Clone Wars, there are two or more levels (one in Geonosis and another in one moon of Thule I think) that you need to defend they from CIS forces...
  9. Thanks for your help, now I think it will be easier to make another map with more details, buildings, and just "copy and paste" the shield network... By the way, after seeing the many things we can do with the map editor, a can't wait to the relaese of the FoC map editor, because FoC maps are much better and have more details than the EaW ones... If I play with the Empire against the Alliance, without having the Consortium in the battle, the map could work in FoC, no?
  10. Hey guys, I was taking a look at how to make a map, and decided to download the Map Editor. Now, I'm making a small land skirmish map that take place in Telos IV - Telos, a planet from KotOR II, wich was recovering from an orbital bombardment by Darth Malak, the planet had an complex shield network to make easier the restoration effort. I improvised an 'eye-candy' shield located across the map, but the map size was too small. If I resize the map in the Map Properties Menu, will I need to remake all the passability map? And will the objects (the shield) still be intact? Here's a screenshot from it (note that it's my first map, so it isn't very good) http://img361.imageshack.us/img361/8925/sshot4oa5.jpg
  11. Hello meatbags! ;D Can someone help me: I wanted to make the Sentinel Class Lander buildable for the Empire and the "Alliance Hero transport" (sorry, I forgot it's name) buildable for the Alliance - they could have 2 laser cannons and 2 concussion missel tubes; it can be only to land skirmish combat, don't need to be buildable in GC too; but I know almost nothing in modding (except for copy and paste into XMLs, make some units as props =P ), so, can someone upload the code here??? : Sorry for my "not-so-good" english... Oh, this is a 'FoC request' (I know, I'm lazy )...

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