What about Gas Collectors for land maps? Like Bespin! Open GroundBuildablesSkirmish.xml and copy and paste the Gas Collector code after a: <!--************************************************************************************************************--> Land Gas Collector code: <GroundBuildable Name="N_Gas_Collector_Build_Pad">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Select_Box_Scale>200</Select_Box_Scale>
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED </Behavior>
<Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<LandBehavior> LAND_OBSTACLE, SPACE_OBSTACLE, TERRAIN_TEXTURE_MODIFICATION </LandBehavior>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<Base_Position>Out_Base</Base_Position>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_FOW_Reveal_Range>350.0</Land_FOW_Reveal_Range>
<Space_Layer> Corvette </Space_Layer>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Gas_Collector_Facility,
Rebel,
UC_Rebel_Gas_Collector_Facility,
Underworld,
UC_Underworld_GasCollector_Facility,
</Tactical_Buildable_Objects_Multiplayer>
<Affiliation>Neutral, Rebel, Empire, Underworld</Affiliation>
<Capture_Point_Radius>300</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00 MP_TEXT_ENCYCLOPEDIA_MINING_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="Empire_Gas_Collector_Facility_Build_Pad">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_Empire_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<Text_ID>TEXT_GROUND_MINING_FACILITY_EMPIRE</Text_ID>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<Affiliation>Empire</Affiliation>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<Base_Position>Out_Base</Base_Position>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Space_Layer> Corvette </Space_Layer>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Hides_When_Built_On>False</Hides_When_Built_On>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="UC_Empire_Gas_Collector_Facility">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_E </Tactical_Buildable_Constructed>
<Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z>
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<!-- In FoC these are built on outpost pads -->
<Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type>
<Affiliation>Empire</Affiliation>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Space_Layer> Corvette </Space_Layer>
<UnitCollisionClass> Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent>
<Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.125 0.125</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Tactical_Health>900</Tactical_Health>
<Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack> EHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost> EHD_Mining_Destroyed </SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_EMPIRE_PAD_00 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
</GroundBuildable>
<GroundBuildable Name="Rebel_Gas_Collector_Facility_Build_Pad">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_Rebel_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<Affiliation>Rebel</Affiliation>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<Base_Position>Out_Base</Base_Position>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Space_Layer> Corvette </Space_Layer>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Hides_When_Built_On>False</Hides_When_Built_On>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="UC_Rebel_Gas_Collector_Facility">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_R </Tactical_Buildable_Constructed>
<Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z>
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<!-- In FoC these are built on outpost pads -->
<Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type>
<Affiliation>Rebel</Affiliation>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Space_Layer> Corvette </Space_Layer>
<UnitCollisionClass> Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent>
<Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.125 0.125</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack> RHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost> RHD_Mining_Destroyed </SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
<Tactical_Health>900</Tactical_Health>
<Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_REBEL_PAD_00 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
</GroundBuildable>
<GroundBuildable Name="Underworld_Gas_Collector_Facility_Build_Pad">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_Underworld_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
<Affiliation>Underworld</Affiliation>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Is_Dummy>Yes</Is_Dummy>
<Scale_Factor>3.00</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Political_Control>0</Political_Control>
<Size_Value>30</Size_Value>
<Base_Position>Out_Base</Base_Position>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Space_Layer> Corvette </Space_Layer>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Is_Community_Property>Yes</Is_Community_Property>
<CategoryMask> Structure </CategoryMask>
<Hides_When_Built_On>False</Hides_When_Built_On>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point> False </Influences_Capture_Point>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="UC_Underwold_Gas_Collector_Facility">
<Variant_Of_Existing_Type>UC_Rebel_Gas_Collector_Facility</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_U </Tactical_Buildable_Constructed>
<Tech_Level>0</Tech_Level>
<Tactical_Health>900</Tactical_Health>
<Tactical_Build_Cost_Multiplayer> 1500 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 25 </Tactical_Build_Time_Seconds>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
</GroundBuildable>
<GroundBuildable Name="Skirmish_Gas_Collector_Facility_E">
<Variant_Of_Existing_Type>UC_Empire_Gas_Collector_Facility</Variant_Of_Existing_Type>
<Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
<Space_Layer> Corvette </Space_Layer>
<UnitCollisionClass> Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Tech_Level>0</Tech_Level>
<Victory_Relevant>No</Victory_Relevant>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Empire_Mining_Income_Stream">
<!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. -->
<Base_Income_Value>300</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Mining_Facility_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP-->
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP-->
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories />
<Applicable_Unit_Types />
<SFXEvent_Target_Affected />
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2 />
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<!-- Defer to build pad for obstacle footprint -->
<Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type>
</GroundBuildable>
<GroundBuildable Name="Skirmish_Gas_Collector_Facility_R">
<Variant_Of_Existing_Type>UC_Rebel_Gas_Collector_Facility</Variant_Of_Existing_Type>
<Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Space_Layer> Corvette </Space_Layer>
<UnitCollisionClass> Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent>
<Tech_Level>0</Tech_Level>
<Victory_Relevant>No</Victory_Relevant>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Rebel_Mining_Income_Stream">
<!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. -->
<Base_Income_Value>300</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="R_Mining_Facility_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP-->
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP-->
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories />
<Applicable_Unit_Types />
<SFXEvent_Target_Affected />
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2 />
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<!-- Defer to build pad for obstacle footprint -->
<Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type>
</GroundBuildable>
<GroundBuildable Name="Skirmish_Gas_Collector_Facility_U">
<Variant_Of_Existing_Type>UC_Underworld_Gas_Collector_Facility</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
<Space_Layer> Corvette </Space_Layer>
<UnitCollisionClass> Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UL_Extort_Cash_L1_Upgrade,
UL_Extort_Cash_L2_Upgrade,
</Tactical_Buildable_Objects_Multiplayer>
<Tech_Level>0</Tech_Level>
<Victory_Relevant>No</Victory_Relevant>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Underworld_Mining_Income_Stream">
<!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. -->
<Base_Income_Value>300</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="U_Mining_Facility_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP-->
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP-->
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories />
<Applicable_Unit_Types />
<SFXEvent_Target_Affected />
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2 />
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<!-- Defer to build pad for obstacle footprint -->
<Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type>
</GroundBuildable>
<!--************************************************************************************************************-->
Now just create the entries in MasterTextFile if you want some info about the Gas Collector and put it in your maps in the Map Editor! Hope you guys like! ;D