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Creating New Abilites
hmm, I'll have to try that
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Creating New Abilites
Problem is that those are ground abilities, aren't they?
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Creating New Abilites
Is it possible to create entirely new abilites? I'm not sure if the actual ability types are in the lua files or can be edited in xml. I am trying to create an ability that uses the graphics and basics of the Lure ability, only it paralyzes fighters. It will drop their speed and weapons to almost zero. Anyone know if this is possible? Any input is appreciated.
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FOC Galactic Conquest
Nvm. I found it. The Campaigns_underworld_gc.xml has all the GC data. Thanks, though.
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FOC Galactic Conquest
Can someone point me to a tutorial for creating Galactic maps for FOC? Campaigns_singleplayer.xml doesn't seem to have the GC data. I'm trying to just make a simple GC that uses all 55 planets and has every faction starting with one planet and all the heroes. I also wanted to make a Rebel and Empire only GC. If anyone could give me some insight on this, I'd appreciate it.
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Re: Quick Question regarding abilites
Yeah, I got the ion shot to work. I had to add a bunch of unit containers, but it works nice now. As for giving the missile boat a tractor beam, it actually worked somewhat. The beam itself works, but never realized that the beam doesn't target fighters. I want to give it some ability that paralizes fighters. Maybe I'll edit Lure or something. Any ideas would be appreciated.
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Re: Quick Question regarding abilites
Is there an XML file that defines Abilities? For example, how much damage ion shot does?
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Re: Quick Question regarding abilites
Ah, I'll have to try that tonight. *edit* Also, would it be possible to give a fighter a tractor beam? I want to give the missile boat a tractor beam that can only target fighters. I want to give it a very short refresh as well. I'm aware of the balance issues with this, but thats the point.
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Re: Quick Question regarding abilites
Is it possible to have a unit with more than two abilites? For example, I want the assault gunboat in the mod I'm working on have Lure, Hunt, and Ion shot. Is this possible? Would be neat to give units 4 or 5 abilites, but one step at a time.
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Editing Fighters
Yeah, that does make sense. Thanks for all the input.
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EAW Precise ship scaling for FOC
What value did you use for the tag? Fighter? I used .2 and .3 for my fighter scale values since that is what the rescale mod did for EAW.
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Editing Fighters
I'll have to play around with it, but thanks
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Editing Fighters
The Damage tag is useless on the fighters.xml, squadrons.xml, or both?
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Editing Fighters
Someone must have at least a slight idea about the relationship between Squad damage and individual damage. I've been doing some testing, but it's very difficult to see how it works. I know increasing squad damage by a large margin seems to have a difference. If you want to increase a fighters damage, do you start with the fighters xml or do you both squad and fighters?
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EAW Precise ship scaling for FOC
I agree. Using the ISD for scale seems to be the best option.