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HK-47

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Everything posted by HK-47

  1. Hmm maybe, but there's no way to use hole textures (or any other texture) in space... :-\ But this wall should be invisible right? And there's no current model for it... :-\
  2. I had read the Devs Chat transcription and I must say that I'm a bit disappointed: no cinematics, animation, decals etc enabled buttons for ME, no way to switch on the Political Control system (that would be so nice!), no way to make new event types, no way to enable friendly fire (for things like 1upD's idea of the Trihexalon bombardment), no way to design you own special abilities, event/reward types... Come on, EaW/FoC would be the best RTS game ever made if they made these things possible... :
  3. But is there someway to disable this "ignore ally effect?"
  4. Hmm, maybe, but it isn't Mandalorian, it's from Botajef Shipyards, following Wookieepedia... That transport would be a sweet prop for maps! :
  5. Offtopic: Hmm, you must do a several number of Bonus Objectives to unlock this along with other bonuses (some maps to multiplayer if I'm not mistaken, and a cool model viewer). For weeks that was my only game along with Need For Speed Underground 2 when I bought the Xbox...
  6. Swoop circuit? Could you post a pic of this new building when done????? :
  7. Yes you can. There are some mods that already did it... But it may be difficult... I tried to add 3 new non-playable factions (Hostile A, B and C ) to use as background in maps (none of them would attack Empire, Rebels and ZC, but they'd be enemies of each other), but it didn't work as I wanted since they were hostile to everybody and Corruption Missions started units were now Hostile A instead of ZC...
  8. Does anyone here have Star Wars the Clone Wars for PC? Because when you beat the game and unlock concept art, there are so many cool concepts there... There's a concept of Mobile Assault Cannon to the CIS that was never used in SW Universe that looks so cool! : What's that Mr. Caine? A Mon Calamarian warrior or bouty hunter?
  9. You didn't stop the fan-fic, didn't you? ???
  10. Thanks guys. I have some other draws ready but I forgot they inside a briefcase at school. Really? Because I can't draw meatbags ;D, oops, organic things too well...
  11. Bespin Refinery V1.0 Released! DOWNLOAD LINK: http://files.filefront.com/Bespin_Refinery_V10zip/;6700060;;/fileinfo.html http://img258.imageshack.us/img258/2618/besrefito8.png http://img259.imageshack.us/img259/8978/besrefiiiha9.png http://img296.imageshack.us/img296/2449/needareallybigguniikl1.png After leading a successful assault on the Tibanna Gas refinery H-47-K, a new task on the planet Bespin was assigned for you, Lieutenant. Our next target on this planet is the Refinery KH-1138. It isn't big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility! Installation Instructions: Just put GroundBuildablesSkirmish.xml and Props_Urban.xml under DATA/XML; and KH-1138.ted under CustomMaps folder (Default path: C:\XXXX\Lucasarts\Star Wars Empire at War Forces of Corruption\Data\CustomMaps). To unnistall, delete the three files. BUGS: Gas Collectors may not work for Zann Consortium, if you find more bugs, PM me or report here. Thanks to Jeteye1 for suggestions in the map and PFF guys for general help. <-Do not use this map in public mods without my permission!-> I wish that you have a lot of fun playing this map! And may the Force be with you! =D OBS: I would like a lot if you post some constructive feedback about the map.
  12. OMG! Nice Venator model!
  13. Thanks! My hero is working propertly now, and I'm starting to code the another one... ;D
  14. Totally agree with you! I'm sorry, Lord of Sith, but enlarge the game's land maps will be the last thing I would do... Enlarge space maps? Hmm maybe, but not now (need to finish other things before). Add more planets to game? I'd like, but they don't seem to work (Peragus worked fine, but Mygeeto didn't, and I spent some time converting my Bespin map into Mygeeto to it won't work, so I don't think I'll set that my priority anymore)... I'll try to finish some of my current work, and than, I shall see what I do... :-\
  15. Actually, I want them more than prop and I'm trying to learn how to do this... The files that will come with my next maps, will all be compatible with my previous maps. Tomorrow I think I'll be able to release Bespin Refinery Version 1.0 bug free. But I'm starting to have some problems: - I'm very frustrating with adding new planets and I think I'll stop my work in new planets, since I did everything I know and Mygeeto can't get to work, Jeteye1 tried to fix this problem for me, but we can't find how. And I'll stop my Cato Neimoidia work; - Tomorrow I'll re-do my ground ISD code if I have time, but this Syntax error is starting to be annoying, since I spend 3 hours today just doing ship codes and they didn't work and I can't find tutorials teaching how to do this; - And I probably won't have much time more to work in the next days; - I still need to finish other two maps before continuing the rest of the work... ...In other words, my progress rate will be very small and slow... :-\
  16. They're only props yet... I made the ISD code today, but, guess what? XML syntax error... I must review it someday soon...
  17. Good idea... :
  18. You're right... The problem is: how to do a map if one ISD takes a half of it? Put only small ships? Put it very out of scale but far, so it will look like they're far...
  19. What do you think about the scale in the pics below? (Note 1: it's a LAND map | Note 2: the map size is 311x311 vertices!!! | Note 3: I know the Inteceptor IV is out of scale) http://img404.imageshack.us/img404/4813/scaledy0.png http://img441.imageshack.us/img441/6865/scaleiitk0.png In this 2nd pic, I don't know if you can see, but near the AT-ATs front left foot, there's an Imperial Guard... And these are still only the props, next thing is make they units - Ah, and the Venator and Acclamator are already a game's prop... Do you think they need to be rescaled?
  20. I don't remmember well this scene but I know that he flew from one of the parts selected below: http://img413.imageshack.us/img413/4440/carrierbattleth6.jpg
  21. It's a concept art from the First Battle of Cato Neimoidia if I'm not mistaken... Like Mr. Caine show, you can see that the Venator is really a versatile carrier...
  22. That should ne very near to movies (or more intense)! Well, I can test it too ;D, but it will take me about 7 hours to download... Off topic question: I was reading this topic from the beginning (cool mod ), and I wonder: Mr.Caine, are you Mr.Payne?
  23. I did the same as Mr.Caine to be able to put fire particles, heat distortion, and other cool effects...
  24. Why don't you create a new bounty hunter?

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