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jedi_consulor

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Everything posted by jedi_consulor

  1. yes, its going to be called 'Revenge of the Empire' -its a special prelude campaign to the Shadow of the Empire Campaign in the game. Rebels starting planet Yavin IV Empire Starting planet: Courscant Rebels and Empire only. No ZC Rebels key planets are Yavin IV, Ord Mantell and Hoth and Bespin as well as Mon Calamari why would you want the Quasar to be even weaker ? I don't want the rebel ships to be too weak - good grief the game wont last 2 minutes ! JC
  2. Well this is my final attempt at doing the ISD MKII hardpoints. because of the way the hardpoints are I did it basically like this: http://i37.photobucket.com/albums/e99/drone_pilot/ISDMKII_hps.jpg I can only fit in 2 ion cannons in that part of the ship where people suggested, as the other hardpoints are dual firing points - meaning there would be up to 8 ion cannons in that section of the ship, which does not seem to work out - so this is how I have done it.
  3. Me ? - no... why would I worry..
  4. lol oh - my fault then
  5. hmm no I actually want my A6 Juggernaught lol its great - really it is ok its a rescaled B5 but hey - I like it I went to some trouble to do this for the game. I have no problem with three Juggernaughts in the game. Yes sure A5 can be used by rebels too as a captured vehicle. They can use the AT TE also. From Rothana only.
  6. hmm no your making a new campaign for SOTE mate, not the A5 lol
  7. @LOS I sent you a PM for the new work I have for you ok, I can see us having 3 different Juggernaughts at this rate LOL .. I intentionally added an A6 not an A5 - but so much trouble has gone into that model for SOTE's use it will be added to the game. I will work it out where people can use this version.
  8. That's news to me - is this model finished already ? and its an A6 Juggernaught we were adding not an A5
  9. The Toskan and R41 Star Chaser are SMG Team models. The credit's in the readme file credit SMG Team for use of models and skins etc from SAU 3.0 I haven't listed everything yet I have used from this group. Raziel only told me to credit the 'SMG' Team for the use of their stuff. I have re done the Tector Class hardpoints for the last time, I have replaced many hardpoints with Point Laser Cannons. I'll re do the SD's next. But I have already lost 2 days worth of work re doing space units ! - The Tector Class SD has its own Damage To Armour settings as well, to reflect it has heavier Armour and better shields.
  10. That's very true. Its not that unreasonable at all to have a good rebel heavy bomber. Besides it flies quite slow - I re did all the settings - so see how it works in the next beta. I'll keep adjusting this until we are all happy if you like ;D
  11. hmm well I have already made them weaker mate, - you can test this out when you get Alpha 6
  12. I already did make the K-Wings sort of less powerful. This is in Alpha 6 - they should not be too weakened though - these really are heavy bombers and should do serious damage. I reduced the health a bit and the damage they can do.
  13. Thats TRUE Mike, makes it pointless after all using Meg Files to compile a mod.
  14. hmm impressive ! how about some shots of land vehicles and what have you I added ? Update: Tector Class SD - has its own Damage to Armour Settings. To give the ship stronger Armour adjustments.
  15. Some screen shots - well one at least.. Jerec with the Vengeance-Class SSD (Space hero) Credits: Model & Skin by SMG Team http://i37.photobucket.com/albums/e99/drone_pilot/Vengeance.jpg
  16. ok Thanks for answering my questions Mike I guess I will carry on with it as it is then
  17. I was considering that some mods get quite big and the textures and models folder can be quite large. No one seems to do this so I do not know if its possible ? - but do you think its possible to compile your mod files into meg files when a mod is complete and ready for general use. Advantages 1) maybe lesser file size - does putting them into meg files compress them down more ? 2) more tidier folders. People will always use a meg extractor if they want some thing from the mod. can it be done - and how what would need to be done ?
  18. Thanks, actually that's what shak showed me as well I can do the hardpoints properly now - cheers. Update: Added Inquisitor Jerec to GC. (Space Hero) Using Vengeance SSD. Dark Side Adepts renamed to Dark Jedi and can be built when Vengeance is in orbit above a planet, as long as Jerec is there.
  19. http://i37.photobucket.com/albums/e99/drone_pilot/ISD_HP.jpg So in that picture I have posted, you say the circles marked in RED should be Ion Cannons for the MKI ? for the MKII - Turbo Lasers ?
  20. I see. I will get this fixed I thought I tested it.. nm Here is an update for the work I have done.. MC85 - odd hardpoints arrangement is not a bug - all hardpoints accounted for. Do not report this as a bug - its just how the hardpoints were done on Frankies model Thrawns SD IS supposed to be the in game default one, I kept it for a reason. (I like the power to weapons effect).. This is not a bug either.
  21. shak thats a load of BS. They are supposed to be Ion Cannon Turrets, even in Rogue Squadron I was going against them and the were Ion Cannons. I remove them I then have to redo other hard points to put some Ion Cannons in ! - I am not spending all my time re doing hardpoints because one person says one thing and another game says another. > I have changed them all to Ion Cannons on that picture. @ARC - ok thanks, I will check this, I am sure it did work when I initially tested it. You maybe mistaken for the fact it does not show any particle effects when the ability is enabled. However if it is preventing hyperspace retreat then it works.
  22. yes that's what he did I think - its just the line GARRISON_UNIT in the behaviour code tag.
  23. I'll send you a link for the alpha 5 - but most bugs have now been caught I think. Plus that new one with the planets. Just be mindful if your trying to tell me about a bug I need details ! not just 'oh it crashed on this planet when I built a ship or a structure' - this information is actually no help at all to me with out knowing where how, when, and what. Faction you were playing, structure that is bugged, or what ever else is going on. I'm not being picky, just remember to be clear about the above things.
  24. Question to people who are testing this for me.. Does the game freeze at all when you travel to any of the new planets that we have added to the game ? - I really need all of them properly tested in order to know if we have any bugs with the maps or code. I have one bug report suggesting that their game froze when he travelled to one of the planets in the game. I am trying to find out which one he is talking about.

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