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Droid803

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Everything posted by Droid803

  1. mmm...I like those consortium symbols...But I'll take the build limit into account. Really doesn't make sense having them spam too many of them.
  2. From the code within your release, it seems that you're wanting the darktroopers to build when the Team is in orbit. Maybe you should make it so its the LAND version of Mohc, and add the tag to the Arc Hammer, so that its actually Moch that is in orbit being "transported" by the Arc Hammer, or has that been tried and it didn't work? Them on the Arc Hammer, put the tag and have it as Mohc, and still look for Arc Hammer, not the team (if the Arc Hammer's population is 0 or 1 it doesn't really matter, but you can to override its population value for space to make it appropriate for a ship of that class. (alternatively you can do it with land...but uh, not sure if it'll work)
  3. It was on Xfire, and here's the photbucket-ed version: http://img.photobucket.com/albums/v423/kc1991/swfoc2007-01-2617-51-02-78.jpg Piracy on Yavin...since I disabled all mini-missions anyway, I guess it wouldn't hurt . I won't have to write a new LUA from scratch. ...and just convert the black market to enable its gravity well ability, which will work even better with the backstory
  4. I still have all my concept hosted on photbucket, and there's still the old concepts on this thread we could start off on...
  5. Well, that works, I'll just make the AI get everything for free XD They'll spam you then... btw, still can't get the game to give you free interdictors...:S Is there something wropng usingt he UNIQUE_UNIT reward?
  6. Stronger in what way? Traditional AI enhancement (ie Focus and Aggressiveness perameter editing) is the only thing I can do about the AI other than making them build the new units. They seem...active enough. Even on Easy, I was hit by waves of fleets consisting of around 10 Corelian Corvettes, 20 X-Wings and 30 Y-Wings pretty frequently. Also, the AI uses the Annihilator SSD really well, even on easy, using it to capture and blockade planets then mobing onto another (since they get it for free to start with, rather than having to tech up to tech 5 and build it like teh human player does). It really slaughters the rebels, as it should. I was attacked by it many many times as Zann...though I beat the attacks off quite easily, since they suck horribly within the tactical map (Defeating a SSD and escorts (two acclamators, one tartan) with a level 1 starbase? its happened, twice in fact, with no losees whatsoever aside from garrison fighters). To me, they function pretty well on the galactic map, but the available AI enhancements seem to be for the galactic map, and not the tactical, which they lack at... Maybe, its because I'm personally a skirmish player, therefore I suck at GC and think the AI is good; and I am better at tactical thinking, the tactical AI sucks, as its usually the opposite, I have heard...
  7. Thanks. Well then my problem was that the buy was with the distribution...so that's the problem... I wanted them all on the same planet (the home planet, or the nearest planet if its captured...from what I read, leaving it parameter 2 empty does just that).
  8. Double Post/Bump with one screenshot. My first Re-skin of a unit. Thanks to 1upD for writing that tutorial...(else I wouldn't have been able to have found what to do with the models...) http://screenshot.xfire.com/screenshot/natural/463ef95527e4cc2d3c7df8cd1b27a8b83f0bfdfa.png Zann Consortium Immobilizer-418 cruiser: Painted with the same color scheme as the Merciless, and emblazonized with the Zann Consortium logo, these Interdictors were produced by Tyber Zann from ship data from the Death Star wreckage and blueprints bought from the black market after Tyber saw a need to prevent hyperspace retreating to capture important individuals and destroy important military components. These Interdictors feature slightly improved armor and weaponry over their Imperial counterparts, and are more expensive to produce. You enable construction of the Interdictor after buying its technology from the black market in GC, and after researching the technology in skirmish (an upgrade XD). The GC code looks remarkably similar to the code that enables bounty hunters inTUM....but I wrote it myself looking at the "public code bank" and the documents released with the EaW Mod tools. I initially planned to get a 1-time reward of 4-6 interdictors depending on the galactic map size, but I couldn't get it to work and reverted to making a buildable unit...If anyone doesn't want me to have it have similar code, then I will figure out getting the units from a 1-time purchase, no problem there.
  9. Technically that's not true as every ship is unique, even in the same class. Hardly feasable in the EaW engine though... Truth be told the MC-30c does resemble a recusant except for its engine section.
  10. They're different forms of triggers. For example, the reflective armor is activated through TAKE_DAMAGE, and the lancet's Proton beam, as well as the ewok hand;er's ewok is activated through SPECIAL_ATTACK. these abilties only function under the not
  11. Yes, you can have more than two, no a human player would nto be able to use more than two, well at least those which are USER_INPUT activated. You can have as many abilities that are actiavted via Take_Damage, Space/Groud_Automatic, or Special_Attack
  12. Not really. Just put Yes. Of course, you wouldn;t be able to see them on the galactic map, but thats all. (oh they can be sold too)] EDIT: I'VE GOT IT! I was looking through the EaW Story Parameneters and guess what I found: REMOVE_UNIT (object name) Removes a unit from play permanently. Used on heroes, they won’t respawn. Note that this does not distinguish same-name objects, so if used on a generic unit, all units of that name will be removed (though more can be built).
  13. A short story in several parts I began to write tonight....I dunno what inspired it though, but whatever. It chronicles the events that happen around Lord Zall, an amnesiac aboard a military warship, who is apparently someone "important", but he does not know why or how. I have an idea of how it is to end, but the way I wrote this, I figure out things as Zall does (lol), which suits my style of writing since I hate planning everything out - it limits my creativity. It'll probably have around 5-6 short chapters... Dramatis Personae: (more will be added if the story needs them, the only important person is Zall anyway) - Lord Zall (Human, Amnesiac) - "Captain" (Human, Captian of Flagship Neurotic) Chapter One: Lord Zall sat on the edge of a bed in a large room apparently designed for the living quarters on an important individual. He did not remeber getting into bed, getting into the room, or getting into the ship (his ship?) for that matter. All he remebered was that he had been woken up by a soldier a few hours ago, and had been refered to as "Lord Zall". From the way the soldier treated him, he concluded that he was someone important, at least on this ship, and his presence had been requested at the bridge. Questions rung through his head as he got out of bed and went to the wardrobe to look at what there was to change into. Confused and dazed, he changed into a fancy, loose-fitting robe that apparently he had 30 of and walked out of the room towards the bridge. How he knew which dircetion he did not know. "Well this is interesting..." Zall muttered to himself as he neared the door to the bridge, "I wonder what they want with me?" The door slid open smoothly and Zall stepped into the spacious room with wide windows looking out into space. "You're here. We've been expecting you, my lord." An officer (the captain?) on near a control panel said. "Yes, I suppose I am. Captian, may I please be refreshed as to why my presence has been requested?" The captian looked at him queerly and said simply, "You had requested to be called here when we reached the Ennae System." Zall looked out the wide windows and his eyes fell upon a beautiful Gas Giant planet with swirling blue and green clouds. "We're ready on your call, my lord." "Thank you." Zall paced around the bridge of the ship as he pondered as to why he would tell the bridge crew to call him here at this time...
  14. Virus-makers have no lives anyhow. They're sad-enough as is without people frying their computers. I mean, who would want to write a program to specifically fry people's computer, except if you have something against them...
  15. I meant adding new planets with new land tactical maps to FoC requires making a new TGA for the advanced base options since the map editor doesn;t make one for you.
  16. Nuh uh. The land advanced base options takes a while sincey ou need to make a new TGA file...(or so I've heard)
  17. The lifetime build limit is only if you actually build the hero, like in Skirmish. In GC, I don't know how to stop respawning...other than making the hero not a named hero.
  18. Pre-Clone Wars refitting: Quad laser batteries (42) They edited it on wookiepedia since i last checked, yay!... well, the droid control ship only had quad lasers...I was looking at that. :-\ Anyhow, you win.
  19. I really have not much of an idea...although you could probably make a damage reigon (like lava) so the units take auto damage, but at an extremely fast rate...then again, I have no idea how to do that either.
  20. There was a free-released Hailfire if you snatched it before it was proven to be...stolen. Actually, Providences are much more powerful than lucrehulks. Not too sure about venators, although the venators in EaW are hardly accurate. They don't have turbolasers. Providence's are Destroyers/Carriers. Lucrehulks are converted cargo haulers...Providnces have turbolaser while lucrehulks have only quad laser cannons...
  21. All canon trihexalon was destroyed...octapurra droids carry a virus that is released when destroyed... You could probably juct change the CIS orbital bombardment to fire a projectile that has a similar effect to contamination, and doesn't hurt droid units, structures, or (some) vehicles but kills pratcally everything else after a short amount of time. You could probably set the radius to the hwole map too...
  22. Might very well be. Damage against AutoResolve_Health instead of Projectile_Damage vs. Tactical_Health... Since I know for sure that if you want a unit to do more damage in tactical, you change/add . Similarily, how can a unit do damage without a projectile? I'm willing to bet that the Damage tag is either useless or that its Auto-Resolve (but I know auto-resolve uses Autoresolve_Heath...) It'd be so much easier just to use the tag in the fighters (add the tag) and set it to how much damage you want the fighters indiviudally to do per shot...
  23. No, no. Its me, I'm a weirdo. I seem to be the only modder that actually likes space skirmish. :S Anyhow, to prevent this from being spam, what will be next? Will there be any new units, or mostly fixes?
  24. Not going to bother checking FileFront forums anymore. Too many hostiles. Gonna stick around here and if it dies, I'll live in my own world of obliviousity. I doubt free releases will kill the community now, All the AGD-style mods are pretty much dead, only things killing are those mass warlords conversions. Land unit release will probably save the community...since the influx of space units pratically killed land-unit modding.

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