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Everything posted by Droid803
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To say the truth its corny so I changed it to D803's mod which is just boring, so I need a name. and uhh...yea (yay for spam)
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Don't worry I made the sensor jamming radius half the map. Besides...it needs to use that tractor beam hardpoint for something...auto-cloaking maybe? dunno...
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Wow that's pretty cool. LUA does wonders.
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Well, I never check filefront anymore so first of all sorry lol. I don't think you'll be able to use the Ability for lucky shot, that's what I meant back on FileFront (I gavce up checking that place). I would probably use something else, such as hm...Blast, or Rocket attack. Lucky Shot is pretty much hardcoded, unfortunately. It only works in a squadron And lucky shot only ovverides the projectile if its firing from MuzzleA_00 - MuzzleA_99, not from destructable hardpoints. For Blast, just make the normal non-blast projectile be an invisible dummy projectile (no damage, use the invisible laser projectile), and have the blast ability override shot be the lucky shot projectile. That has its limitations, since blast can only override one shot (the first one), not all 3. For rocket attack (you can change the icons and stuff), you would make the hardpoint only fire in rcoket attack mode, and have it fire normally, but give it a significant recharge time. Just setting its oppertunity fire to false will already make it so it only fires when you order the ship to fire. This too has limitations, since you can't see when it recharges. Some other ways might be like power to weapons mode and deploy, two other abilities that can be limited through hardpoint coding, but both are not as good as rocket attack(swap weapons) or blast. When I did mine for the Vaygr Battlecruiser, I just gave up and let it fire its Trinity Cannon on its own, since it was for EaW. I didn't have to option of using blast at all. --- And I don't know models so that'll have to wait.
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Also better than my mod that has no name whatsoever
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Yea its unattackable when cloaked...not exactly what I wanted but eh, stealth spotting units can find it, and it can't attack while cloaked either...sensor jamming as a thrid ability might not be that bad of an idea, if I can actualyl get 3 abilities working :S Well, decided to split it p between two ships lol. Night Hammer = sensor jamming, Terror = cloaking
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Yea right now, the Terror just totally vanishes when stealth is activated. Not a bad effect, having an invisible ship that's invisible to the enemy anyway...I should make the Night Hammer just not show up on minimap... The big giant triangle really gives things away...
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Looks nice... The docked ships look cool.
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From what I've delved into, the ability works like this: 1: Hides your hardpoint attachments (:S) 2: Applies "Stealth Color" (R:B:G:Transparency, all values between 0 and 255 with 255 being 100%) 4: Shows Stealth Mesh. Only thing different between Twilek and Vengeance code (or any other stealth code) is the "Stealth Color". Units with stealth mesh have 255 255 255 255, meaning 100% transparent (invisible) since they have their stealth mesh to compensate. Now, my SSD doesn't have a stealth mesh so I went 0, 0, 0, 180, and my hardpoint attachments dissapeared. Maybe I'll just go 255, 255, 255 ,255 and have the thing REALLY dissapear on me XD. Yes it doesn't need a mesh, With a mesh I can totally fade the unit, but without it :S I'm stuck, unless I'm gonna hex the SHIELD mesh into STEALTH...which may work...if the executor had one :S
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
I quit it because it froze up, practically....300 explosive resource pods going off simultaneously much? Well, you oculd just COPY the hostile faction entirely and change the allies and enemies. make them ALLIED with Rebels, Empire and Zann. -
Yaaay...revival! Time to bother Dr. Nick for the model...after I finish the melee troopers
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
Well that was my problem, I stuck the explosive things everytwhere and 1 shot hit and the whole map lit up with fireworks, then my game crashed. I think Citadel Station can be done with the "death star surface" props pretty easily. Maps that require mods to run are more interesting, but hmm, well, a hassle to manage. Good luck -
Ok, so...I've reskinned a certain unit in FoC and gave it stealth, even though it doesn't have a stealth mesh. The stealth works - it fades and it dissapears of visual range, (I copied the twi'lek commando code) but the hardpoint attachment models (breakoffs) dissapear, making the ship look like its crippled (although the hardpoints are still there, and there's no smoke, no blast reigon, the model's just GONE). Its not that the hardpoint's don't handel the transparency in the stealth, since I've paused the game and unchecked the stealth, and 'voila', the hardpoint attachements reappear, and faded. I'm curious to know how to make those hardpoint attachements not vanish into thin air whne the stealth ability is activated. Do the hardpoint attachemnts ALWAYS dissapear? You don't see it on the Vengeance Frigate and the Merciless since the whole ship vanishes and all you see is the stealth mesh. If it doesn't work then I just wasted the entire morning... btw, its the executor if you're wondering so...many many missing parts :S
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It doesn't matter, I think. Plenty of land abilities work in space. Besides Jetpack LOL.
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
Isn't it Peragus II? I tried making the map using default props (explosive containers inside destructable asteorids. It didn't work very well due to 1: Lag, 2: um...BOOM! and 3: uh...well, it didn't look right lol. Volatile Asteorids...1 stray laser = annihilates map O_O...that would be cool tho. -
Lure I think is hardcoded, except for the "take less damage". of course, you could change all the stuff like text and icon, but the easiest way is probably to make an AoE effect kinda like the sonic stunner or EMP Shockwave...
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
Nope. I stuck it on my minelayer (volatile mines tend to explode when shot at)...and when it died It took out my escorting StarVipers. -
Stuff Such as? (gotta go and get that full version fraps)
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Thanks...writing the third chapter...its taking longer than expected (the first two I wrote in1 night or less...this thrid one's taing a while...) That's probabkly because I'm trying to keep it so that it doesn't explicitly say which universe its in, but you could connect it to um...many different ones. those ship comparisions are if it were star wars...They could be something else entriely, up to you...lol.
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
The asteroid perhaps as no collision mesh... -
Any chance of revival?
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Probably...though noone would know XD. Well...if you want to go with SW Universe, then I think you can pice together what the ships are, maybe except for the flagship. Assimilator, Xoanon, Dispersal - Lancer Frigates Ascension, Reciprocator, Lamentation - Escort Carriers Spire, Breach - Star Destroyers Neurotic - Whatever you make of it (Flagship) Chapter Two: Zall was staring blankly at the swirling clouds when the captian asked, "My lord?" "Yes?" Zall snapped awake and turned to face the captian. "We have come under attack. The enemy must have traced us to this location. In case of this situation, I have been asked specifically to come to you for orders." "In what condition is our fleet at this moment? And the estimated strength of our enemy?" Zall asked. "The frigates Assimilator, Xoanon, and Dispersal have come under enemy fire, as have escort carriers Ascension, Reciprocator and Lamentation and are requesting permission to return fire, they report that all pilots are on standby and are ready to deploy. Destroyers Spire and Breach are ready and awaiting attack orders. Neurotic has all weapons charge and is awaiting attack orders.", The Captain informed Zall, "The enemy numbers at approximately 6 escort and assault figates deployed in a Vee-formation, 3 cruisers forming a delta within the vee, and two light carriers at the rear behind the cruisers." "Thank you." Zall, raked his brain for a clue as to what to do. Certainly, he could not just let the enemy, whoever they may be, pound away at his fleet, nor could he simply give the order to return fire, since he had given the order for the ships not to do so himself - or so he was told he did. "What is going on?" Zall cursed under his breath and once again began to pace around the room. Was this some sort of joke? Zall muttered and cursed, but all the while thought for a solution to the current predicament. Seeing as he didn't know the individual ship's strengths and weaknesses, all he could go with was the ship's vague classification, how was once supposed to devise an entire strategy based on this little information? "My lord, Xoanon reports its shield strength at 40%. If we don't fight back now, we'll be overmatched - the enemy cruisers are almost within firing range." The captian said hurriedly. Having deduced a simple strategy, Zall confidently replied, "Move up to assist. Have the Ascension and Lamentation deploy all fighters and move to the back of the fleet, bring up the Spire between the Assimilatior and the Dispersal. Have all three open fire. The Xoanon is to move to the Reciprocator and provide cover. Have the Breach cover the Ascension and Lamentation's fighter screen, then order the Xoanon and Reciprocator jump behind the enemy fleet and deploy all fighter squadrons. They made a mistake leaving no rear-guard, I intend to exploit that to its fullest." "Yes, my lord. Relaying orders." Zall was shocked by what had just come out of his mouth. To any person, it would have seemed like a brilliant strategy from a brilliant strategist; to Zall, who did not remember his own name, it seemed that it was someone else speaking through him. Gazing out the windows to the battle above the pristine planet, Zall felt a faint sense of recognition about being here before, like this had all happened before, but the sense, like a memeory of a dream, lingered for only a moment before being scattered by his own thoughts. Zall continued to ponder as to why he had no memory of what happened prior to the fleet arriving at Ennae, and how it had happened. It hardly seemed logical that he would know that he would lose his memory, much less know why he could, or was it?...
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Spacestructure.xml - where's this thing???
Droid803 replied to HK-47's topic in EAW Mods General Workshop
SpecialStructures.xml have you tried? Scratch that, that';s just the file with the destructable asteroids. But I DO remeber finding the file before. EDIT: AH HA FOUND IT! - Props_Story.XML and the code that makes it go BOOM: Huge_Explosion_Space_Empire Proj_Construction_Pod_Detonation -
lol, those yellow stripes, aside from the logos, is the team color + alphachannel (this is taken in skirmish), I made a Yellow for the ZC from the ZC's color in GC. I can decrease the alpha intensity (more grey less white) so more of the actual skin shows up, though the original interdictor is like this, I haven't actuallly touched the alpha channel except to clear the alpha off the gravwell lines (the "+")