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Droid803

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Everything posted by Droid803

  1. Finally some industrial props . Awesome...nice new porp models... Hovertrain
  2. The screenshot quality on that first one is...absurdly good. But there's not really any good screenshot of its behind, etc. And that third one barely counts Nice finds tho.
  3. I think that just counted lol... EvilleJedi models are good. Lazy converters butcher and whore them... Oh never mind, I'm not going down that path again. Live and let live. Sry for spammin again.
  4. If its a custom model, hell no custom model is in FoC format, unless you're totally unskilled at taking something, its no different from taking it from any other mod. I do believe we misunderstood your meaning by "adding FoC models to EaW". If its just a mod model, its nothing, in fact, there's absolutely no difference. You don't even need the converter.
  5. lol Nomada you trying to advertise your mod? I think SOTE has better ships IMHO, at least its not using AGD models, its using good Warlords conversions! Breakoffs! Smoke! Engine Glows! Death Clones!...too many models lack these... I don't think J_C will have much trouble adding the planets...its the time factor, I think ,though I cannot speak on his behalf, I can speak from my spectator p[oint of view... Sorry for spammin your thread XD. Interested to see more awesome maps and ships I can't see in game (lol).
  6. Look. I don't think putting EaW into FoC is illegal since you kinda need EaW to play FoC. BUT, you do NOT need FoC to play EaW, and by putting FoC content into EaW is illegal because people can go "who needs to buy FoC?". That will result in loss of profit for petro, and that is illegal. Its the same as ripping all the stuff from FoC and selling it.
  7. Thanks. Alternatively, we could have someone play RS:III and take pictures with their Digital Camera...since it is a Gamecube game.
  8. Nope, noone. Since if you plan on releasing it its illgal and we here are all nuts about that legal stuff. Don't ask about how to do illegal stuff anywhere...you either find out yourslef or don't do it...besides, its not that we know how to do it, we don't ever do anything illegal...right people? lol.
  9. I could use those too...the escort carrier, there's been like six requests. someone go model it! I would if I had max!
  10. It does... Its megaupload though... I just downloaded it... (psst, this will get split)
  11. Or just model the rack with the TIEs and make it spawn TIEs like that capturable structures thing...
  12. Reflective Armor is an ability, and can't be triggered in map editor. Reflection is indeed for water, as is refraction...but I think they disabled it...again.
  13. KoF's CC7700 is warlords conversion, but yes I do have it on disk. Piracy at Yavin IV is just the way to unlock it - go and steal additional information from the Death Star I wreck schematics... If you mean using Bailknights probes, I could try to get them in, then again, I'd need his permission to use them and he's not here... I would think adding scaling may be a bit...difficult for this mod. I'm not a total fan of it, and I rather like the scaling as-is, but if you have any suggestions other than "all ships to canon sizes", such as "such-and-such needs to be bigger", then I'd look into it.
  14. Put your own from your mod
  15. Making them different - better than what I can do - I can change their color XD. That's about it.
  16. There would be many things that would be cool... I'd like the TIE-fighter rack to spawn some ground ties every now and them for whoever controlled it XD.
  17. Uhhh, the Interdictor? If I could find a non-warlords CC7700 i'd give that to the rebels to complete the triangle...the reason I added it is that I was following a "single ship retreat" thread, and I hoped that I could implement it in a way, but well, I never got it to work. It'd make these guys actually useful...
  18. Bu-ump! http://files.filefront.com/Droids_Mod_214rar/;6741771;;/fileinfo.html Open Beta. I haven't ran it through any beta-testers yet. Enjoy! Its significant;y larger due to the presence of the MTD and several model reskins.
  19. An attempt to... Dunno how far we can continue reviving tho...
  20. That final note tactic seems, quite desparate. Killing the official forum to save yourself. I do believe there is a way for both to co-exist peacefully...
  21. Ok, no prob...whenever ou have time...
  22. Check that Hypori map...its got some good "indsutrial" workarounds such as the conveyors, but we could REALLY use more props, like foundries, those giant steelmaking pots seen in AotC on Geonosis...
  23. the "Map Bank" is actually submitting it to the public, which you can't do for Mod-Maps. Ahhhh I tried making an Endor Atmosphere Space map, but the skydone messed up. How'd you fix it? decreasing the size? I would know how to code campaigns for FoC better if I had the decomplied story LUAs that petro opted not to provide us with, and alas, I have no experience in that field whatsoever. I have edited the EaW Rebel Campaign extensively, andi t was quite fun, until I couldn't debug it...
  24. well, exactly that's why there is like...one poor-quality screenshot on Wookiepedia. You have to take it with a camera...
  25. Well, yes, a blunder on the part of databack screws up wookiepedia/wikipedia since technically its 100% canon and official, no matter how BS and wrong it semms. Solution: screw canon, do what looks and feels right.

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