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Droid803

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Everything posted by Droid803

  1. You have to give the turret what it givbes some lines of code in the Reinforcement point code...and that's all... (I think). Since I've made reinforcement point units before. The turret it builds IS a reinforcement point...
  2. Yea, the ALO veiwer is easier, but it doesn't keep the alpha-ed colors, which means I have to uhh...place them on myself. lol. The icon's OK now, its tsill bad quality since the lines are too thin...(someone please make me a better Missile Defense Sattleite icon that shows the whole thing >.<...lol.
  3. Yes, ok, missiles. I see the white one's a carbonite missile thing now... But whats the ship??? lol. Sometimes, scale has to be sacrificed for playability. And doability. You add something and the biggest size it can be without being unplayable is too small, you either have to make EVERYTHING ELSE smaller, or leave it as-is. Nothing's perfect lol. But is it just me, or does the Nebula SD icon look like a paler version of Jerec's SSD lol. BTW, is the blue-ish ISD in the same screen with the "strange ship" the stock model? lol. i'm being annoying. sry.
  4. Paiteince is a virtue. Maybe people will reply if you WAIT. For a day at least.
  5. Chill dude, chill. Its only been an hour between the posts... You join a clan by joining game servers for recruitng, which usually has a recruitng name. And if you get into the clan, they'll tell you how to join the clan in the clan listing (which is a ladder thing only anyway). I haven't done it since I don't ever play ranked games anyway (and I haven't played online for uhh...since before the mod tools came out for FoC)
  6. I wish you merryness on the anniversary of your birth. That sounded lame. Oh well. Blah.
  7. Is what I did... The acclamator spawns V-Wings too...i should really change the description. It still says TIE Fighters and Bombers. I dislike Icon making second to text editing. Its not that difficult, but not enjoyable either...really difficult to get a good screenshot. Maybe I'll just try the MAP EDITOR this time...
  8. What I know is 1,1 is purple, 5,0 is orange, 6,0 is yellow, 0,0 is red, 0,3 is green, 0,1 is blue. Try fiddling for diff erent colors.
  9. http://i10.photobucket.com/albums/a105/333Super/Nodeal.jpg I meant the thing in that one. The ship...and the two beams. What are they.
  10. Bump/Update: Ok, just replayed GC, somehow, I could build the Night Hammer... :S http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070327-201219.png New Icon for the acclamator...since its old icon looks too...new There's also a new icon for the M.A.P. but I think it needs tweaking since its poor quality.
  11. And anyway, that won't work. I put the hypervelocity gun projectile itelf which contains this line onto an ISD hardpoint (to test) and it targets hardpoints.
  12. Freakin sweet. I might actually be able to get this mod now that I'm gettin a new comp. Btw, whats that...thing...in the screenshot above the Gauntlet? The thing spewing a train of orange stuff an a trail of white stuff.
  13. Sniping with a rifle > Sniping with a sniper. I love how accurate the pistol is too. Sniping can be done with virtually any weapon due to NO RECOIL.
  14. btw, Proj_Blaster_Cannon_Green only has a LAND_MODEL I think, so its invisible in space...unbless you changed the projectile.
  15. mon cal ships look phallic. not blob-like
  16. That would be very painful to the attackers, so much so that it'd need to be more inaccurate...or take slightlylonger to reload. NAd tone it down a bit for skirmish. Taking out the station permanently is NOT balanced. Neither is having a planetary gun that annihilates it in one or two bursts... Those command center models, they do not have the damaged meshes...sadly. So they always look pristine...
  17. Done. This is by no means all the tags, just all the tags in the MC-30 file.
  18. Maybe you're not turning on rocket attack? You did make the nex projectiles right?
  19. O_O....ok....seeing as I have noone to bother for my homework now anyway... Yea...
  20. Well...I could make one, but what do you mean by the preameters? you mean...like describe what each line does O_O
  21. I don't think it lets you target the ship itself...that's just my view of it - the ability is designed to take out a hardpoint OR the ship if it doesn't have any.
  22. I downloaded it, but it kept glitching up so much to a point where I couldn't see anything, not even close the program (its the boundary issue). I never got around to learning how to map for it sicne I didn't bother re-dowloaoding after the boundary patch came out... So, i have no screens, I have no clue either.
  23. lol. Well, flight plans would be a great step. Like actually making broadside passes with each other, with all heavy guns ablaze (heavy guns that are actually correct...not like those ugly BEAM TURRETS in SWBF2.
  24. The rear guns don't do anything, they're for show. Which is BS... thats why we have mods and mod maps. lol
  25. If you really need to use it, you can just decrease the guns on everything else so that its not under-gunned, but thats a LOT more work than it's worth....almost too much. You don't have to use every single hardpoint bone, you can also make dummy hardpoints ;P But still, its a lot more work than its worth.

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