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Everything posted by Droid803
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Yea, movies about the war on terror will come out, thats if we avoid WW3, if we don't those movies will be on WW3, if we still have technology after the nuclear warfare.
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No its not. Those parts are the actually tech level upgrades you buy, just ignore the names At least, that's what I think...
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Hurt Assassin's Creed Heal Halo 2 SW:Empire at war - 24 Assassin's Creed - 13 Halo 2 - 28 Spore - 27 Pacific Storm Allies- 15 Rome Total War - 17 KOTOR - 29 HL2 - 15
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TechBuilding.xml? That's the file, All I think you need to do is copy an entry and change its faction, though I've never tried it...
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Re: New Units Ideas
Droid803 replied to Star Wars Godzilla Ruler's topic in EAW Mods General Workshop
That's pretty nice! What was it originally? -
Ok, this map is only meant to be played as the prisoners. The AI doesn't know how to capture the structures to get reinforcements and ends up just rushing me with what they have (lame!) I'm going to have to disable all the build options on the empire structures except a few upgrades that could be used, and maybe give the prisoners a few too...
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Re: New Units Ideas
Droid803 replied to Star Wars Godzilla Ruler's topic in EAW Mods General Workshop
If they pop out 5 minutes later, they'll die ten minutes later. Uber-accelerated growth. -
lol, might as well make rip-off maps They're fun! New prisoner skins? Cool. Anyhow, I figured it needed an overview... (yes its a Map editor screen, because the game doesn't handle that much zoom. http://img.photobucket.com/albums/v423/kc1991/Scrnsht00005a.jpg 1. Imperial Base 2. Prisoner Base 3. Imperial Power Generator 4. Imperial Forward Barracks, various unmanned vehicles 5. Infantry-only mountain pass
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Yea, he's a reskinned Dark Trooper Phase II. As for adding them to SWFanon, I think I need to think up a story for them first lol. (Still kinda random, the only reason they're there is that the faction needs heroes) == If I can get to know how to code infantry properly, I'd make Land Smugglers and bounty hunters, but at the moment, my infantry all act stupid.
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Re: deployed fighters don't guard in FOC???
Droid803 replied to trauma's topic in EAW Mods General Workshop
If a hardpoint can't get destroyed, its all code. Go over the code and make sure there's only one hardpoint per bone. -
With the go-ahead to make the rip-off of the prisoner escape map (with mod), I made my own version based on the Aeten II map. Warning, its a total rip-off of Jeteye1's Kessel: Escape from the Mines...lol. Uses the same idea. Instead of having destructible walls to free the prisoners, its all based on capturing structures. Capturing a prison sets free all the prisoners inside then destroys the prison. Capturing a light factory makes it pump out TIE maulers and AT-STs for you. Capturing heavy factories net you 2-M tanks. Several "un-manned" vehicles are in the map: AT-AA's, AT-ST's and SPMA-T's that can be captured for your side if you bring infantry near enough to it. The escapees start with a few squads of prisoners, a captured prison-turned-command-center - providing radar, and a Captured HAV-B5 Juggernaut that was recently used to drop off a force of Imperials (who are now dead and are lying on the floor). All in the northern base of the original map, which has been turned to more of a prison facility, with a few factories that are capturable. The bridges to the flatlands have been destroyed by the imperials in a last-ditch effort to hold the prisoners in until reinforcements arrive... You're going to have to find a way around to get to the spaceport and off-planet. The imperials start at their base with 2 AT-AT's which are NOT replaceable...use them wisely. The power generator is situated at an uncomfortable distance away from your main base, where the power plant is. And as with all your buildings, it is NOT replaceable. Luckily, there are build pads and a forward barracks near the area so you can dig in better. With 3 Turbolaser towers per side and a base shield, the prisoners have a really hard time getting in to the base with the power on. They have to go through there anyway if they want to attack you with vehicles. Watch out for if the infantry get past that area though since that's where the SPMA-T's are. And these SPMA-Ts aren't your average SPMA-T's. The prisoners get their units in one-time bursts, while the Imperials get a constant stream of AT-ST's and 2-Ms from their base. This works with Destroy Enemy, Destroy Enemy Base, and Destroy Enemy Command Center. Although the prisoners are at a significant disadvantage in base size if "Destroy Enemy Base" is used -all they have is a command center. (though its still very possible to win if Superweapons is off. It always should be off!) http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070420-221735.png The Juggernaut, full of escapees, covered by an SPMA http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070420-222216.png With my forces inside their base, its almost over http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070420-222243.png The last buildings fall http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070420-222343.png (still have to work out balancing playing as the empire before I can upload...and I had to start this map over once)
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Bump with MAJOR update (no screens tho)
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Re: deployed fighters don't guard in FOC???
Droid803 replied to trauma's topic in EAW Mods General Workshop
They do do this automatically, although they stop as soon as you select them and give a order, and they'll never start again. Which updated venator?? -
The way this is going, nothing is going to die since everything here is somewhat likeable (though I never seen Assassin's Creed anywhere before...) Heal Halo2 Hurt Spore SW:Empire at war - 24 Assassin's Creed - 16 Halo 2 - 25 Spore - 26 Pacific Storm Allies- 14 Rome Total War - 20 KOTOR - 27 HL2 - 15
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It doesn't. Installed the patch and my mod still ran fine... But hmmm...I have the patch (I think) and its still going blue. It didn't do that on my old computer... Whatever. If needed, I'll give you my improved SSD skin (its darkened and alpha set to black)...that one worked. EDIT: Never mind. I extracted the base Textures.MEG and had it sitting in my directory as a source...so that was why. So Never mind.
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Well, I never watched the movie but I still felt the connections. I agree with "Star Wars: A New Hope; medieval dragon version." lol. The archetype thing makes sense, but the order of events, and whatnot is too similar. Hopefully the third book will dispel the theory and prove the archetype reasoning...I mean, the second book helped it along "I am your brother" OMFG. You should have said father. (I like the books, its just that this notion of copied ideas is bothering me.)
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Heal Halo Hurt Spore (I'm neutral, but I'm willing to hurt it to make it more of an even game, maybe even get rid of it. It must not get over 30!) SW:Empire at war - 24 Assassin's Creed - 16 Halo 2 - 24 Spore - 28 Pacific Storm Allies- 14 Rome Total War - 20 KOTOR - 27 HL2 - 14
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If you get the models from XWAUP then, you can just ask them for permission to use them and not have to worry about LucasArts/Totally Games suing you or something, so it being pulled from mod sites. I was saying not to use the base XWA ones since they suck - bad quality : box-like. But some of them are good (some of the fighters are actually decent), but use XWAUP when you can, after all, it IS a modernization project. Well, whatever you did wasn't legal - you just didn't get caught Well, its your call, and I doubt ANYONE would care about XWA anymore...I mean, they don't sell it anymore, so its no profit loss or anything.
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Re: Auto Save on Map Editor: How to disable?
Droid803 replied to Droid803's topic in EAW Mods General Workshop
It might not be as bad as his. I haven't dared start the thing again since that day. lol. -
Re: Auto Save on Map Editor: How to disable?
Droid803 replied to Droid803's topic in EAW Mods General Workshop
So i guess there's not way of killing it then...oh dam. Well, it tried to autosave, then it corrupted my map, and restarted my computer lol. And then XFire wouldn't run until I restarted, and then FoC wouldn't run until I restarted my computer again, but not sure if that's related. *twitch* Well, that was...*twitch* a good day. *twitch* I hope this doesn't happen again, though it probably will :S -
Wait...how come halo was hurt yet it didn't go down to 25? Meh....correcting that error Heal Halo Hurt Spore SW:Empire at war - 24 Assassin's Creed - 15 Halo 2 - 26 Spore - 27 Pacific Storm Allies- 13 Rome Total War - 20 KOTOR - 27 HL2 - 13
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So I'm NOT the only one that could draw connections between the two. Actually, I drew so many I was going. RIP OFF ALERT. Seirously...Rebels (Varden), Empire (uhh..Empire), Palpatine (Galbatorix...or whatever...), Vader (Murtagh..blah screw spelling), Jedi (Dragon Riders), Sith (Forsworn)...etc On that scale it looks like the whole structure was ripped off. lol.