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Droid803

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Everything posted by Droid803

  1. Your call... But hey...about that bulk cruiser. Its this thing right: http://images.wikia.com/starwars/images/thumb/e/e5/Xwa-bulk-cruiser.jpg/800px-Xwa-bulk-cruiser.jpg If so...you mind...sharing it? lol.
  2. Kill: Assassin's Creed Heal: EaW SW:Empire at war - 27 Halo 2 - 30 Spore - 28 Pacific Storm Allies- 14 Rome Total War - 11 KOTOR - 30 HL2 - 27
  3. That's a picture my friend took when we went on a hike up one of the nearby mountains. I'm in BC, I don't think thats the other side of those mountains...unless I'm wrong.
  4. Works for me.
  5. Hurt Assassin's Creed Heal EaW SW:Empire at war - 26 (G.A.T. didn't add, it was at 24 before and after) Assassin's Creed - 4 Halo 2 - 30 Spore - 28 Pacific Storm Allies- 14 Rome Total War - 10 KOTOR - 29 HL2 - 26
  6. Open = Edit. Its useless to open and not be able to edit...I have not the faintest clue in the world why you would want to open and not edit. Eyes > IE in terms of catching mistakes. Notepad is FTW.
  7. They charge the energy over time tin the capacitors to release a shorte burst of energy rather than beam. And why her arm didn't fall off, its because she is a main protagonist. Anyone else would have lost that arm, or even died from that shot. You saw thsoe stormies and rebels die rly fast on Tantive...
  8. Oh fine....make 30 the max, or it'll be impossible to kill. jihad on Assassin's Creed! Heal KOTOR Hurt Assassin's Creed SW:Empire at war - 24 Assassin's Creed - 8 Halo 2 - 30 Spore - 27 Pacific Storm Allies- 14 Rome Total War - 10 KOTOR - 30
  9. So that's how its like over in the east. Here...uhh...its kinda like... (Excuse the finger.) http://img.photobucket.com/albums/v423/kc1991/DSC04581.jpg
  10. Go Cats! But I have no good pics.
  11. Heal PSA Hurt Halo 2 (its at 30!!! Though I did contribute to getting it there, nothing must go over!) SW:Empire at war - 24 Assassin's Creed - 10 Halo 2 - 29 Spore - 27 Pacific Storm Allies- 14 Rome Total War - 11 KOTOR - 29 HL2 - 23
  12. hurt Fat Albert (someone finish it!) heal AvsP Spawn-11 Fat Albert-1 Alien vs. Predator-14 TMNT-14 Reign of Fire-12 Shanghai Noon-12 Red Dawn-11 Napoleon Dynamite-12 School of Rock-11
  13. It theoretically IS possible. The MZ-8 Pulse Cannon Tank has a charge sequence in which there's a charing sound, then it fires the projectile. That IS a regular weapon, and it is handled through
  14. Hurt Fat Albert Heal Shanghai Noon Spawn-11 Fat Albert-5 Alien vs. Predator-12 TMNT-12 Reign of Fire-12 Shanghai Noon-12 Red Dawn-11 Napoleon Dynamite-12 School of Rock-11
  15. Heal PSA Hurt Assassin's Creed (no change lol) SW:Empire at war - 24 Assassin's Creed - 11 Halo 2 - 29 Spore - 27 Pacific Storm Allies- 14 Rome Total War - 14 KOTOR - 29 HL2 - 20
  16. Frankly, I'm no good at tutorials, but I could try to actually finish one to see how it looks....maybe...maybe... I have a little experience making websites, but nothing porfessional, but I have contacts I could utilise to help me if it comes to that. I can moderate if need be as well...
  17. Yea, you can use the hardcell or the Diamond-Class (I think that is what it was)...or maybe even a TF Coreship (But that's pushing it). I agree though, that the C-9919 coming down like n ep1 would look pretty nice. (But its pretty big too)
  18. I am doubtful that you can have more than one death star superlaser ability, but you can probably substitute Drain-Life and Proton beam for more bones. I believe it is possible to link the ability's usage to the existance of hardpoint the same way in the communications array hardpoint allows you to use radar, and the supply dock hardpoint give you credits. The turret damage thing is probably all coding error. Go over the code again.
  19. Actually, a given unit can only have one instance of each ability. I tried giving my minelayer two "lay mine" abilities using the same ability type and both countdown when one or the otehr is activated. As for the Weapon Swap, fire pulse count, fire recharge seconds, pulse delay seconds, etc , is handeled in the projectile itself, that's why it fires a constant stream - defaulting to no-delay-whatsoever. You need to put the two projectiles in A, B, and have the swap weapon ability go 1, if all else fails, I need to take a look at it to do a more in-depth analysis.
  20. He pulls all his posts once in a while lol.
  21. lol. old topic, still funny.
  22. Since I don't particularly care Hurt: Fat Albert and jump on the bandwagon Since I don't particularly care Heal: Napoleon Dynamite Spawn-11 Fat Albert-8 Alien vs. Predator-11 TMNT-12 Reign of Fire-11 Shanghai Noon-11 Red Dawn-11 Napoleon Dynamite-12 School of Rock-11
  23. Mirror heal PSA hurt Assassin's Creed SW:Empire at war - 24 Assassin's Creed - 12 Halo 2 - 28 Spore - 27 Pacific Storm Allies- 14 Rome Total War - 15 KOTOR - 29 HL2 - 19
  24. They are the different levels of command center. ICC - Imperial Command Center ACC - Alliance Command Center. I guess it could work if you do the separate parts as separate buildings, or even hardpoint, but its made differently than the space stations, so I'm not at all sure how it goes.
  25. I don't seem to experience this - my fighters always follow the ship until it breaks off to attack, then it never comes back, but...it was like that in EaW.

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