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Everything posted by Droid803
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No resolutions lower than 1280x1024 available
Droid803 replied to Zenoth's topic in EAW Issue Reports and Tech Support
I don't see anything that low. I did have that for EaW, but not FoC. -
Donno, gonna go test I have to test to make sure I did the right thing - I'm not going to bother other people with testing for typos lolz. EDIT: Screens of the two new ships. The ion cannons on both ships will disable the use of power to shields, etc. 1) Profile 2) Action http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195032.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195349.png Mandalorian Light Interceptor Frigate: A modified version of the pirate frigate armed with an powerful Ion Cannon battery that can wreak havoc on enemy ships. It can't take a hit though. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193917.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193929.png Ion Cannon Corvette: A modified corellian corvette with most of its laser cannons replaced with ion cannons. Used to bring down enemy ship's shields for heavier hitters to finish them off.
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Done reskinning the pirate frigate and the corvette. Done coding, mostly, execpt for the balancing and stuff. Now to edit the bribe stuff and then off to testing.
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Eh? that one's even weaker than the one the empire has...NFW! lol. The AI must suck using their vics. I can take out venators with vics just fine lolz.
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What? I thought the Vics would kick the Venator's (censored). The Vic's ion cannon rips through shields. Strange. Very Strange. Yea, I have yet to add bribe costs for some of the fighters squadrons and some of the units. Heh? Shotguns were uhh... gone a loooong time ago...its the line in the sprint code. set it to 0 and they're invul, since anything times 0 = 0. On to the pirate frig.
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Its not my fault I'm utterly inept at coding infantry. They just don't behave like how I tell them to! I have ABILITY_COUNTDOWN in their behavior, it just doesn't work! All those are good ideas...I think I'll start with the corvette.
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Good luck. This place is dead....mostly.
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I checked over again, and there doesn't appear to be anything. It shouldn't be that since my faction works even without tweaks to gameconstants...must be something else then... Check structures, there may be something wrong with the autoresolve code in the CIS structures.
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hmmm. good idea... Argh. There's a glitch in that version. Mandos can go invulnerable for an unlimited time....dammit...goota fix...
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there are a few things in gameconstants regarding factions...I think.
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Now its mara's right elbow in the first pic. Looks deflated. But that shouldn't be too noticeable. Nothing wrong with Kyle or the second mara pic. Those both look absolutely amazing.
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No resolutions lower than 1280x1024 available
Droid803 replied to Zenoth's topic in EAW Issue Reports and Tech Support
AFAIK, The game cannot be played at a lower setting. -
Well, I have learned to live with half a soul seal within a game...anyhow... http://files.filefront.com/Droids+Mod+Minor+Patchrar/;7813016;;/fileinfo.html doubles of ships in commandbar in gc for mandos - I never saw that 181st is overpowered like hell - addressed. and nerfed appropriately no population for mandalorian soldiers - not a glitch. all base soldiers have no population value ssd spam at begining of game on tech 5 against mandalorians - addressed. hopefully mandos need more ship variatys. - need help. unlimited anihalators buildable when playing in gc - noted. but not always like this research station in skirmish can fly arround like a starship. - not a glitch. its supposed to, but that can change mandalorian ai is retarded in skirmish, no upgrading, just viper spam and that dosent do much anymore - I never saw that - they also spam Barrager Vettes, minelayers, venators, etc...they just don't upgrade to capitals... EDIT: NEW STUFF - Added Disruptor Marauder to ZC. Effectived on unshielded targets but has trouble hitting shields. - Added CHARGE! to Mandalorian Soldiers. They are invulnerable and move twice as fast while under the effect of CHARGE! - Replaced Ion Defense Cluster Bombs with Proton Beam on Vya's Keldabe Battleship (Ion defense grid looked pretty but did next to nothing) - Decreased Health and Shielding on 181st fighters - Decreased Shield Regen rate on Mandalorian Elites - Decreased damage done by Aggressor Fighter laser cannons - Increased population cost of 520 Battle Platforms, Sentinel Shuttles, Alliance Shuttles, and ZC Shuttles to 2 - Increased population cost of Seerdon to 2 - Increased damage on the Redeemer's Hypervelocity Cannon hardpoints - Edited AI. hopefully they will build SSDs. EDIT: A few screens if just for fun... http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070617-172449.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070615-220549.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-124219.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-125950.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070615-220551.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-122903.png And, as requested, upgrade stations can no longer move.
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Story Mode (added new playable faction)
Droid803 replied to Sidious_Invader's topic in EAW Mods General Workshop
From my experience, the exeption error came from missing something in the Enemies list. IE, the rebels think I'm and enemy, but i think the rebels are allied. When the rebels attack me, it exceptions...that's the only exception I've ever gotten from faction coding (thankfully) -
Story Mode (added new playable faction)
Droid803 replied to Sidious_Invader's topic in EAW Mods General Workshop
You don't need a frigate. I'm sure of that much. My mando faction was lacking a frigate for a looong time and I could still finish GCs without any exceptions. Yea, that's what I do too. So much simpler. -
He says that if you evolved your starter, the first one. Or if you somehow have something else other than your starter in your first slot when you face him (impossible unless you hack, since you can't catch anything.) None of the pics are photoshopped.
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1. Start a NEW GAME 2. Choose your starter 3. Level up your starter on route 201 until it evolves. (DO NOT GO TO SANDGEM TOWN) 4. After it has evolved, go to sandgem town and talk to the professor. He should say this: http://img.photobucket.com/albums/v423/kc1991/How_to_get_Rayquaza.jpg 5. Then, he will give a Rayquaza. http://img.photobucket.com/albums/v423/kc1991/How_to_get_Rayquaza3.jpg 6. It will be at Level 5 and have some special moves it normally cannot learn - namely Roar of Time and Spacial Rend. http://img.photobucket.com/albums/v423/kc1991/How_to_get_Rayquaza4.jpg http://img.photobucket.com/albums/v423/kc1991/How_to_get_Rayquaza5.jpg Just Kidding. Actually, it's hacked, it's not real... How many people here would have actually tried it? lol...not many? Trick your friends into starting a new game!
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Notepad. (Sry from spam?)
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Hurt KOTOR Heal PSA SW:Empire at war - 27 Halo 2 - 32 Spore - 28 Pacific Storm Allies- 19 KOTOR - 33 HL2 - 27
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Graphics on Maximum looks pretty nice, though its practically the ONLY game I've played with max graphics on max resolution before (haven't tried many other ones yet)...9/10 seems about right though. Playability? I'd give it an 8. Storyline gets a 9. Character development can get boring sometimes (who likes to sit there and watch them talk to each other for HOURS?) It got a good sense of the character from their lines and actions anyway, it was good enough. The ending is a cliffhanger so -1. Sounds? In Space? NO WAY! 0/10. jk, its fine, most of the music and voice overs are rly good, maybe except for one or two, so 9/10 Interest level shouldn't be rated, really. I'd give it a 10 just because I'm a SWEaW/FoC addict... Took me one play through the tutorials in EaW to get a good grasp, and i read the manual about 5-6 times to get to know the units (did that all in a day, beat the EaW campaign in a day too.) Then took about 2-3 games online to get a grasp of what's good and what's not (Back then it was all acclamator rush). Then FoC came out, but by that time, I'd tore apart the EaW XMLs enough to know like, how much damage a turbolaser bolt would do to a tartan cruiser and how many hits it'd take...I even kinda memorized the fire volley counts on the hardpoints and their health...so I bascally tore the game code apart, so I did the same with FoC (took a few minutes). Then I went and beat the campaign in a few hours, then proceeded to go online and learn how to StarViper Rush. EaW: took me about 1 day to get to know how to play, a week to get decent online (Multi). FoC: took me no time at all to get to know how to play, and a few days to get decent online (Multi). I'm still no good at 1v1. I need support from teammates lol, even if its just distractions. Less micro.
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Re: 1 vs 1 Ship Battle (Raz vs Ghostly)
Droid803 replied to Ghostly_Substance's topic in Game Events
Where's that? BTW, I'd like to darw up something for this ....If I can get myself to do it...*lazy, but no school aafter 2moro* -
Well, if that ever takes off, count me in the second round! lol. Anytime before mid-july I shouldn't have summer school. Summer school I'll be available AM...then near mid-late august I'll be gone. till school starts or something >.>
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The only time jamming 2/3s of the missiles would be a major setback is if the imps have something like ISDs and VSDs hiding in the jamming fields...Interdictors = NO GUNS. Only pea-shooters.
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Ah yes, the Empire has a harder time killing ZC with TIE defender spam, just tested...they took my friggin huge swarm of defenders going after their base with surprising speed. I barely managed to take out a third of their base, and all their big frigates and stuff were at their mines. (They just self-detonated them where they were to free up population and dropped crusaders >.<) Rebels can't do that - if their fleet is halfway across the map, help has to come from their if they're capped. And the ZC really do have a hard time taking out Gunboats. Though I tested this when my mod was running against 2 hard AIs, I only built gunboats and practically swept across the map, taking out all of their mines and most oft heir ships while taking only a few losses. Then again, in my mod, the ZC don't have crusaders, but Interdictors, and the AI is too dumb to use them right. Through something with more firepower is really needed to attack the ZC space station since that indeed does have the needed turbolasers and ion cannons.
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That's why I liked the campaign in SWBF2...Shootin' Rebels as Stormies! the fun! Basically the only game I've seen where the campaign does that...If in this one you're supposed to b vader's secret apprentice or something, it better be hacking rebels to bits! Otherwise its just another romanticized story >.>