yea you found that well you put THAT into the story sandbox file for the faction and GC then you change the Reward_Params to what you want 1 is enable 2 is disable and then, chnage the Prereq to what tech you want (ie. Empire_AI_Heroes_09 if you want the thing to replace at tech 4)
I don't get it. I can't UV. I can't skin. I can't model for crap. Mmm. Now that I'm partially sane again, how about I make some more concept arts? If anyone's really going to do anything. BTW, I still have that wheel tank. I know everyone's busy and all, but well if you don't want this to die, someone should do something. Or am I the only one? that'd be something.
Well... In StarBases.XML, you have the skirmish starbases, and a list of what is buildable at each level. So, simply, change what is buildable at each level! Like, remove the old one, replace it with the new one.
Well. For skirmish its hellishly easy. For GC, you use a stoyr plot file, like the one ine the rebel campaign, replacing the Z-95 with X-wings, etc. I could go in depth and explain everything, but that's more work for me
Eh oh, I've been caught up in an old game again...lol, mainly due to my summer school taking up the middle portion of my day, rendering me virtually unable to test anything in FoC... But I've gotten a splash screen, a new name, and a short intro clip...and lets see...what else... Well go figure for yourself... The video is fairly large so some people might not want to download it. Not balanced too much Not tested too much WITH VIDEO WITHOUT VIDEO