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Droid803

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Everything posted by Droid803

  1. good luck with that Community is in skinner deficiency above all else, and ayone else, that is (besides noobs). But skinners the most. There are some very good models that aren't skinned because of this defiicency. Blame AGD and the likes, again.
  2. Well, there always is...something is always slightly OP and there's always some bugs, even in games you pay for. Of course, its great that you got all this from reskinning and changing a few sound files and coding.
  3. Much simpler in FoC. In EaW these 3 lines don't work.
  4. Why does everyone think that my comments are directed to them. Kelathin you should know very well who that lazy comment is to the lines of AGD - empty hull with a few bones, but tons of models... Why can't people ever read my comments right >.< (and no don't tell me I was being vague, or if its my way of speaking. Thoughts and feelings do not travel well over the internet it seems.)
  5. Maps.MEG not Models...
  6. He missed a line <Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_SPEEDRPLUSE_NAME</Alternate_Name_Text> <Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_SPEEDRPLUSE_DESCRIPTION</Alternate_Description_Text> <Alternate_Icon_Name>i_sa_evasive_maneuvers.tga</Alternate_Icon_Name> Note the second line.
  7. Big Red Star Forge Stamp By Sith Officer do you mean Sith_Master (with the lightsaber stand beside him) lol I reconstructed the whole chamber...quite cool ...
  8. Happy Holidays. As to what I'm getting...whatever I feel like when the time comes, I don't have plans
  9. Oh then use the Additive code brush and click your scroll wheel. It'll equalize the terrain, making a smooth slope (eventually)
  10. Bump of my own thread lol Sure (late reply sry) And an update...with screenshots. http://img.photobucket.com/albums/v423/kc1991/swfoc2006-12-1417-44-18-67.jpg Annihilator and Executor Along with Accuser (and green TIE flight) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-12-1417-39-29-04.jpg Annhiliator I wonder if I can upload it onto the forum...nope. Well this is open-beta. I'd appriciate any reports of bugs etc...check back for patches/updates after I fix bugs/issues. http://www.megaupload.com/?d=BDUQUPVT Sincerest apologies, thats the wrong version . Anyhow...there's a mistake in Hardpoints.XML, missing a "<" in front of /Fire_Projectile_Type
  11. Nice work, it'll provide a good alternative to places where asteroids don't fit in. Problem with this is that you'd need to add it in your own maps...oh well. PWNAGE!
  12. Yes exactly that, but thats enough to leave some sort of a mark...otherwise what use would energy-based beapons be in space if you can't burn a hole through anything? lol the scientific analysis of star wars. No thanks, you'll find out that nothing actually has been proven aside from Ion Engines (that don't produce enough thrust to operate in the atmosphere)..blah blah blah... Fact is, a smoking damaged ship looks better than a ship that looks like its *perfect* when in fact it is crippled; thats also how the devs did it, so go along with the style... Stop making lame excuses to be lazy and cut back on work saying "its not realistic". Well, the devs made it this way and its approved by LucasArts, so therefore, it is realistic, in terms of the Star Wars universe.
  13. Levelling code brush. Set the level to um...-200 or something
  14. Yes in fact, thats how the game reads your FPS - based on your speed running the shell map, it creates the FPS it displays to other people, your computer doesn;t get faster, but other poeple think it is >: )
  15. You could make hyperspacing pods...not really that bad of an idea, just set it max speed to 0, so it hypers in, its stuck. Its actually a good idea, each one gives you a small incom streasm but you can massively spam them
  16. Blast Reigon (the blackened thing) Yes for Sure - charring from heat still occurs Damage Particels (smoke) Yes for sure - Oxygen onboard the ship burns, smoke is sucked into space. Breakoffs, I think should only be on Proton Torpedo Bays and Concussion Missile Launchers - those things carry warheads which do tend on blowing up if shot at too much, also the way ships get big explosions in real lif - hit the ammo (or the fule, but not taking that into account). Energy-based weaponry or weaponry with non-volatile projectiles should blow off...well, unless it LOOKS like it could get blow off easily, such as the Vengeance Frigate mass drivers. And yes just to clarify, a hardpoint on the SSD is a battery which can be anywhere from, say 10-100 individual turbolaser emplacements, same with Star Destroyer Hardpoints, and everything else for that matter. Still, blowing off a mile of ship is a little absurd to say the least. They should have shrunken the size of the breakoffs at least, to like, um...to be at most corvett-sized, blast area could be bigger tho ...I like the look of blackened ships trailing smoke
  17. Hmm I'm not sure how the slot system would still work though. You'd need to make new overlays etc...
  18. well I do that so that I can upscale my FPS online With the originaly map I get what 8 fps and get booted form every single game. I put an empty space and voila! I'm now pusing 100 FPS and ppl are like "ur comp is 1337". Changing anything in any XML dissallows me from online play (version mismatch).
  19. Yep EaW ones work. (well the shell map does)
  20. Its not in Factions. Its in GameConstants for skimrish (Skirmish_Max_Credits and Skirmish_Min_Credits) thats what affects the slider (as well as skirmish default credits)
  21. You're missing the point. Make a NEW map (with whatever you want) and rename it Demo_attract_Kamino. I've tried using the other recs and Sychronization error on EaW :S, but you should try on FoC since there's that new replay system
  22. haha don;t use recordings, just make a folder in data called art/maps and place i think its DEMO_ATTRACT_KAMINO.ted (make it with the map editor)
  23. You can't really see exactly how bug the model is in ALO viewer (yet). A scale function would require modifying the model, but *suggestion* the ability to compare two models for scale and change scale_factor on both would be nice
  24. It need a deploy animation that takes it down to the ground I think.
  25. Here. Drag and Drop the MEG onto it to extract

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