-
Posts
1,395 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Blogs
Gallery
Events
Downloads
Everything posted by Droid803
-
Well, I might as well code the other one right now too, at least thats one more thing for my mod >.> lol. Be a sec... EDIT: ok uploaded unit file...you'll have to add another line to GameObjectFiles.xml and add this to hardpoints.xml <HardPoint Name="HP_All_Laser_00"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_All_Laser_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>360.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> Apologies There's one more thing that needs to be added to wrok in skirmish (right now it works in GC) You need to add the company to the building on land where you want it to be buildable...just look for the other units (for example, look for Lancets if you want to build sentinels at imeprial heavy factory, and HTT if you want the alliance shuttles at rebel heavy factories, etc)
-
Yea the CIS stuff is from warlords (EvilleJedi)...where else is it from? IA2? Tough luck. Besides, its from EaWEnhanced = warlord conversions.
-
I have evidence to prove otherwise. FoC can run EaW custom maps with no problem, just no consortium, and no mirror play. Basically, It plays like EaW
-
Well, if you want me to spam, I could go over the history of my username (its got one) Check attachments You'll have to add one line to GameObjectFiles.xml (add Units_Empire_Land_Sentinel)... And this to hardpoints <HardPoint Name="HP_Sentinel_Laser_00"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Shuttle_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Laser_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>360.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Shuttle_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Missile_00"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>4</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Missile_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>4</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> a few lines of code changes it to the Alliance Shuttle after a copy (Technically an air-bus or something...I think it was in Ep3), anyhow... not yet a troop transport (doubt its possibility, got no animations allowing it to come close enough to surface to pick up troops - bones >.<)
-
Ah more warlords conversions. I don't suppose they have death clones, emitdamage reigons, breakoffs, damage blasts? If its missing these it's not bug free. I consider these things bugs. (its like having a ship that looks beaten up and damaged when its new, only the other way around - brand new when crippled.) m8t, if they don't, there are better model conversions out there for CiS (KoF). btw, EaWEnhanced is over. Dunno wat this means for permission tho. This is by no way an insult or anything, just a pointer ;P I'd volunteer to help but I'm in deep enough shit as is > don't ask.
-
Imperial Warlords, small mod (And a Few pics)
Droid803 replied to eawcommander's topic in EAW Mods General Workshop
Ion Cannon = VSD2 Conc Missile = VSD1 so, should be Unless you're talking about the Victory-2 class frigate Blah spam! Its not that had to make a new ship and change one hardpoint >.> lol. -
Imperial Warlords, small mod (And a Few pics)
Droid803 replied to eawcommander's topic in EAW Mods General Workshop
Arg the VSD arument. VSD in EaW is VSDII, VSDI has > and < wings instead of - and -. It also has a Concussion missile instead of the ion cannon, and it has crappy turbolasers... Everything is arguable, but the ion cannon (and lack of Concussion Missile, the VSDI's primary weapon), cannot be disregarded. lol stop makin him clutter up his mod Extra models required for CIS stuff = cluttering what is supposed to be an Imperial Warlords mod. lol. -
Imperial Warlords Mod v1.0 Ready for Download!
Droid803 replied to eawcommander's topic in EAW Mods General Workshop
Sweet! this is awesome mod. (looks so at least), but empire having 9 ISD heroes and 2 SSD heroes (lol) rebs just got pwnt. -
Well, it actually depends on your views of "good" and "decent". Do you like hoardes of new models tec, or do you like well-done little mods?
-
The HTT just has a bigger gun...may add more weapons tho... Size adjustment...ok it'll be bigger.
-
Yea I'm going to upcost space bribe...eventually. At 4000 makes you actually consider risking it, because its actually quite vulnerable for more than one squadron of fighters (it can hold its own against one), and make it so you don't relentlessly spam it - therefore making killing it useless, etc. Its not a game winner, at least not in skirmish. In GC it gets killed pretty quick by fighters. Its just simple LUA editing, more editing than actually scripting. I just copied over the built units and piorities, then added the new ones ( I couldn't add to the complied one) If it cost 0 to bribe all units...then uhh, the bribing ship can bribe units for free as well. bribe applies to all bribing stuff. Its a glitch, but hey it helps balance it
-
Uh, don;t you name it in GAMECONSTANTS.xml? (I've tested the tag and it didn't work for me...so I stick with the Gameconstants way.
-
right now the bribing ship costs 4000 and is limited to one per player as to avoid spamming. It costs around 1000-2000 to bribe a ship so its not cheap, plus it gets damaged to around 50% so its not much more than paying some cash to destroy a ship (with some added benefits of course). One problem with the bribing "boarding" ship - it costs money to capture. yayz I got the AI to build the new units. took me a while to re-write two FoC LUAs from the EaW one(lol).
-
There will not be warlords. At most I will scavenge through the unused EaW/FoC models to see what I can pull out . I mean its got more of a land focus than space anyhow. (well, starting now, I'm done with tweaking space)
-
The elites look like boba fett. Oh team colours...yes time to add back white and grey as selectable team colors, and enhance the existing ones to....look prettier. Damn the purple..heck why do I even play as purple? Time to get some more screens...
-
Going to add a few things for the rebellion, then.. Gotta test a few more features and balance it properly (which means getting a few people to play it online with me). Oh I'll release it...actually somethign I can do!
-
Ah crap...who was it? :-[ Gah. (which reminds me to check the stuff again for credit)
-
lol i still need to add more of my own stuff to wash out the borrowed stuff...and to get permission. using too much of other people's stuff right now in comparison to my own.
-
Still a work in progress, and probably will be until I'm satisfied at how it plays. INTRO: First off, this is a 100% NON-CANON mod. While it does take ideas from star wars canon, it is NOT made to reflect it and shouldn't be taken as such. Its purely to be fun-to-play and give a fresh new feeling to the game without any radical offshoots. The main addition in this mod is the mandalorian faction, using the mandalorian units from the Zann Consortium in the original game, and a few new additions to fill up the unit roster. Aside from that shift, the changes were made to balance out with the changes made to the factions, or simply to fill a gap. For example, the Aggressor Assault Fighter was added to fill the gap for a efficient anti-fighter, anti-corvette unit for the ZC because the Crusader and the StarViper are taken by the mandalorians. You will also find some units added just for fun, like the tactical bribery shuttles. In short this is a random jumble mod designed to be fun and to be playable, not to be accurate. As such, ships are not scaled canonically and have been kept similar to how they were in the original game. Sure, everything looks out of proportion. Adds to the comic factor. Why else would I change the main menu overlay to some random anime show you probably never heard of before? All being said, Have fun! That's why you play a game right? STORY: The people of mandalore have been suppressed by the empire since the time of the clone wars. The peole are sick of their rule. With the resistance against the empire growing and with the empire itself too occupied by other matters, it is the perfect time to stage an uprising. Mandal Hypernautics, which had taken temporary contracts from the Zann Consortium to build several new lines of ships suddenly closes down and builds ships for their people's own use. Raids on abandoned imperial depots on-planet arm their troops with a variety of stolen weapons. Then, the day arrived. On two fronts the Mandalorians push the Empire away from their system, seizing military control of their own planet and stealing a prototype ship. The Empire is not happy about the loss of a valuable planet and the forces there. The Consortium is angered at the loss of ships for their fleet. The Rebellion is wary of the warlike people. Salvaging derelicts after the battle and combinign with their existing fleet, the Mandalorians prepare to take on the rest of the galaxy. The stage is set. The outcome is for you to decide. Its not totally complete yet as I am continually trying to balance it properly (copied from readme) Some screenshots: http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061119-220149.png Mandalorain Soldiers http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061122-190200.png Arc Hammer-class Battlecruiser (Yes it fired those shots) http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061126-142425.png Random ScreenShot (AH-BC vs. Mon Cal) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2718-50-54-76.jpg Hypervelocity Cannon Tower (Consortium Alternate Turbolaser Build) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-15-43-35.jpg Mass Driver Tower (Empire/Alliance Alternate Turbolaser Build) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-11-46-79.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-12-14-26.jpg Juggernaut with missiles http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-14-18-06.jpg Sentinel Assault Shutter (needs resizing) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-42-30-20.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-40-35-01.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-40-12-96.jpg MEGL (Mobile Energy Grenade Launcher) Artillery (second row of MPTLs) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2820-05-43-71.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2820-02-35-07.jpg Heavy Attack Platform (its the SMALLER gargantuan. the big one is Garm) http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061119-150247.png Space Bribery (By special bribing units, AND tyber... ) http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-17-39-20.jpg Tactical Bribery Ship beside a recently-bribe Acclamator... I'm not going to bother fixing the damage to the bribed unit. Just think of it as internal battles on board the ship between those who are bribed and those who are loyal. The tactical bribery ship has its own defense as well...but it hurts potential bribery targets http://img.photobucket.com/albums/v423/kc1991/swfoc2006-12-0209-58-48-09.jpg Here's what happen if the enemy gives you more ships to steal http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-35-44-98.jpg Here's the Merciless's new gun... http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-43-54-00.jpg And the Aggressor Destroyer's new gun. http://img.photobucket.com/albums/v423/kc1991/swfoc2007-01-2617-51-02-78.jpg The Zann Consortium Interdictor http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070225-141239.png Changed proton torpedo projectile http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164221.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164247.png New acclamator and Venator skin http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-163539.png Mandalorian Missile Ships http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195349.png Mandalorian Light Interceptor Frigate http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193917.png Mandalorian Ion Cannon corvette FOR MORE SCREENSHOTS, CHECK THE REST OF THE THREAD! (some are dead!) DONWLOAD THE LATEST VERSION HERE! WITH VIDEO WITHOUT VIDEO
-
Re: Units wanted for addon to FOC
Droid803 replied to Saron2of4_pff's topic in EAW Mods General Workshop
I'm ready to blow up lol. Whats the big deal about porting a few sounds ??? Yea breaking the EULA, which pratically ALL modding does. Yes warlords just killed about half the modellers who were starting out...they go "hey look! Lazy time for me!" -
Yea its possible. CiS does it. Victory Mod did. As did AirWars (all fighters for land). Its basically just copying and changing the Speeder code.
-
You know why it execeptions? EaW can't handle FoC Animations. So, theoretcially, if you convert EVERY SINGLE animation in MODELS.meg into EaW format (which is readable by FoC), and place it in art/models, EaW Terrian Editor will run perfectly (trust me I tried it ), but you still can't use markers to make generic bases (boo hoo)
-
Spyware...that hogs up you system, etc Basically a lame version of a virus designed to spam you with ads.
-
Try getting rid of your adware. I doubt its because of your map editor, Its probably using up too much RAM or conflicting with something. I'm going to try saving it right now to see if anything bad happens. Edit nope, nothing wrong there... Its probably just your comp acting up. Only being able to play EaW for 10 mins, that blows.
-
Re: Hypothetical Prefab Garrison Structures
Droid803 replied to MonkeyBiz's topic in EAW Mods General Workshop
Reskin PLEX to have a rocket-launcher imperial navy trooper Looks close enough.