Everything posted by DragonShadow
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Need some answers to a few questions
I think it's because it doesn't have a hero icon to put up at the top of the screen.
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THE TRUTH!
What? You need anything else?
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YAY capital ships on land is possible with hardpoints
They make like, an airspeeder variant of the space ship or something. I still have to look at the Pirates at War code...
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my SSD ?
Cool. I hate "balancing" for the sake of balancing...in reality one faction is always superior to another...unless it's the worst one.
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my SSD ?
I'm pretty sure the people at LoW are smart enough to give it it's own flight plane beneath the Capital ship flight plane...or did you not NOTICE that we have flight planes! These are completely adjustable in the XML by the way. Besides, a large enough fleet can take down an SSD. I also believe there will be a Bulwark Battlecruiser in LoW, correct?
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YAY capital ships on land is possible with hardpoints
Shouldn't they avoid automatically? That's what collision meshes are for.
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Re: lol
*DragonShadow Force Crushes the picture of supreme evil because it competes with his supreme evil* Agghh!?! It didn't work! My Sithy powers are useless against this even greater Dark Side presence...
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THE TRUTH!
Ha! I forgot about the GMP. They haven't had any updates in a while...I wonder how that's goin'?
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Black holes and White holes
Gotta say, I'm mostly that way too.
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THE TRUTH!
Neat! Another great unit addition by Mikan!
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Black holes and White holes
Well, doesn't gases from nebulae and stars and random junk in space getting sucked into a limitless void count? Well, actually they're just compressed to the point of practical nonexistence (hence the extreme gravitic field), but saying "sucked into a limitless void" is just so fun to say...
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Ever heard of a Shadowclaw?
Hell yeah! Shadowclaw's one of the cooler names I've heard for a ship.
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The Rate-Avatar-And-Sigs Thread
11/10 for the sig. I love that thing.
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Planets.xml
No, but I can have it up within the hour... EDIT: Some hour and a half later...here it is:
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YAY capital ships on land is possible with hardpoints
Nope. They don't land animations, so the game crashes. Besides, it's fun watching a Star Destroyer pop out of a Lambda Shuttle...
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new ships getting blasted mod
Nope. During retexture testing on new copies of models, I found out the hardpoints are individual pieces attached to the base model. I forgot to tell the hardpoints to reference the new texture, so I had a black Star Destroyer with white-grey hardpoints...kinda wierd looking. The only model swapping (I think) is the death-clones of ships.
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Re: Some Bugs, and Issues I've Found
Don't forget how the rebel AI ignores the limitations on raid fleets...
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YAY capital ships on land is possible with hardpoints
I'm going to have a similar aspect in my mod, but only one (correctly scaled) capital at a time, and several of the smaller corvettes and such. And of course, plenty of fighters.
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Ever heard of a Shadowclaw?
This'll be three for you, right Mikan? Penguins, Tani, now this? Love them all so far btw. Oh, according to the Star Wars Star Ship Compendium website, our "Shadowclaw" is a Barloz Freighter, used by pretty much every faction in the Star Wars universe.
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Re: Changing the background video in the main menu...
I was going to make a nice big battle between the Imperials and my special faction...
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Planets.xml
Forgot about that. You'll likely need to reassign the space maps for all the planets. It'd be easier to just set the Surface Accessible or whatever to false for all planets if you want a space mod.
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Re: Changing the background video in the main menu...
Yeah, it's a real-time (rendering and everything, even textures and stuff change if you put in new ones) battle. I was wondering how to do that. "Video" was really the only way I could describe it.
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Planets.xml
Oh. Yeah, it should work with the full game.
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What would you do?
Since I'm Imperial, I'd crush Home One and defend my Interdictor...but I wouldn t use ISDs...I'd use a giant mallet...
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Garrisons and Projectiles
I got pwned! :'(