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Garrisons and Projectiles

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Is there a file in which I can edit what units emerge from garrison? I want to make it so that the Rebel Heavy Factory (I think that's the one) doesn't automatically produce MPTL Artillery as a garrison unit. That artillery is such a bitch. So unbalanced.  >:(

 

Secondly, how do I make a weapon more effective against other units? For example, Star Destroyers and AT-STs. I've made my Star Destroyers' guns much more accurate against Corvettes, but they still do pathetic damage in comparison with what they do to frigates. I've tried editing stuff in projectiles.xml, but I've seen no change. What would I have to change to make Star Destroyer turbolasers equally effective against Corvettes?

 

As for the AT-STs, they're not really good for anything! I'd really like to make them effective against infantry like TIE Maulers, and I've played around with some stuff in projectiles.xml, but again, no result. What would I have to change here?

 

Thanks.

I believe it's in the groundbuildings.xml or something like that. There's a line about garrisons somewhere, and yeah, their should be a time limit or something because the rebels just use tons of MPTLs if you attack one of their planets.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

The damage thing with ISDs vs Corvettes is defined in the Game Constants which defines modifiers for weapons fired against each class.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Haha not in my mod. Just get a couple of SPMAs they have range across most maps. There like Katysusas
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

To stop the heavy factory from having a MPTL garrison, you need to remove the following lines from the "R_Ground_Heavy_Vehicle_Factory" in "SpecialStructures.xml"

 

MPTL, 2

MPTL, -1

MPTL_Spotter, 2MPTL_Spotter, -1

The damage thing with ISDs vs Corvettes is defined in the Game Constants which defines modifiers for weapons fired against each class.

 

What's that got to do with this thread?

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Secondly, how do I make a weapon more effective against other units? For example, Star Destroyers and AT-STs. I've made my Star Destroyers' guns much more accurate against Corvettes, but they still do pathetic damage in comparison with what they do to frigates. I've tried editing stuff in projectiles.xml, but I've seen no change. What would I have to change to make Star Destroyer turbolasers equally effective against Corvettes?

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

 

 

I got pwned! :'(

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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