Everything posted by DragonShadow
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Re: How do you make Pirate Ships,Bases, and Merchanary Ships Buildable?
And the Pirate frigates in EaW are called Pirate Interceptor Frigates. Case closed...
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Re: New units
Yeah...
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The Warlords Mod (Developer Interview)
Love the Sith Cruiser...I wish the mod would work for me. Whenever I try to play, it freezes on the loading screen as soon as it hits 'Universe' and crashes. Or it finishes loading and then crashes. Anyone know why? The help/complaint thread on warlords.swrebellion has been locked...
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Re: New units
He makes a few good points.
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Yay for invisible lasers
It only affects the side that's auto-resolving.
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Re: New units
Do you possess any planets required to build it, do you have a high enough star base, are you at a high enough tech level. Stuff like that. If your build time/credit cost/tech level are set to 0 change them because if they're 0 they disable the unit.
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Re: New units
Did you put the model in the Gamedata\Data\Art\Models folder? And, stupid question, but I made this mistake the first time: have you met all the requirements to be able to build the test unit?
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Re: New units
Just the base texture. Leave the bumps and gloss textures alone, they don't need to be changed.
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ROR: A Taste of Rebellion BETA V0.4
What about the Assault Frigate? That doesn't exist outside of EaW, does it? Don't need to change it's scale.
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Sol Mod 1.0 Released
I go to one of those schools. They ARE really good...
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Re: New units
- YAY capital ships on land is possible with hardpoints
Like I said, limit one at a time for each faction...- THE TRUTH!
Because I'm already working on a larger mod. Needs a lot of work that I can do right now, and it'll have more once we get working LUA editors. And an mtd editor, or something...- ROR: A Taste of Rebellion BETA V0.4
They're too small. I just watched RotJ last night, it's bigger than that...not much, but it is noticeably bigger.- Re: new music
Sweet! *Runs off to Lucasarts*- THE TRUTH!
She should definitely have galactic stealth and be able to kill enemy heroes...that was what most of her job was anyway. Her Z-95 might actually be a good candidate for a starfighter with Turbo...it would sorta make sense at least. Maybe Power to Weapons or Invulnerability?- Sol Mod 1.0 Released
Other side though, between Mars and Jupiter, not Mars and Earth.- Re: New units
Go up five posts (my long one). When it asks to save the MIPs, choose the 8:8:8:8 ARGB (32 Bit). That's the format EaW uses.- Re: New units
Yeah, it worked, thanks again btw. Anyway, to edit dds textures you need to get the dds plugin for photoshop. I got mine from Nexus: http://eawnexus.com/tools.php After that, you just open the files in photoshop and play around with them. For me, I darkened and contrasted the SD texture to get a black SD texture. You can also colorize them (i.e. make a red one to use for the Errant Venture or something). That's about it. You need to know how to use photoshop, and I'm not very good at teaching people stuff (particularly photoshop, I learned through hands-on training.- ROR: A Taste of Rebellion BETA V0.4
Ditto.- Sol Mod 1.0 Released
Sol and Luna are also Latin (I think) for Sun and Moon...which is why they're so widely used.- A LEC Update
God, I've completely banned the LEC forums from my life. As far as I'm concerned, they don't exist. I might even go so far as to block the site...hope the devs don't take any of those stupid fools seriously...anyone who might know a thing or two about this game is here on PFF. As for bugs, I still don't know what anyone's talking about (MP doesn't count because I never do MP).- Sol Mod 1.0 Released
When it comes to modding, you can pick and choose...- Re: New units
Coding, huh? Strictly what I'm forbidden by any power one might believe in to be able to do. I'm okay on the graphics bit. This was easy though, all I did was change the color of the texture. Anyway, to get a model variant (I'll be using a Star Destroyer as the example, but it'll work with any model), copy the model and rename it (EV_STARDESTROYER.ALO became SV_STARDESTROYER.ALO for me). Then, grab one of the hex editors higher up on this page (maybe page one, anyway on this thread), and hit the find button. In the box under "Text String" put 'tga' without the apostrophes. The hit the "Text -> Hex" button, and then hit "Search" (or "Find", can't remember). Look for EV_StarDestroyer.tga (it references to a dds file in reality, ignore it and never change it). Change that to the name of your new texture (i.e. SV_STARDESTROYER was mine). Save, add it to your Gamedata/Data/Art/Models folder. Now,in your SPACEUNITSCAPITAL.xml, copy Generic_Star_Destroyer, name it SV_Star_Destroyer, and go down to where it says Space_Model_Name and change it from EV_STARDESTROYER.ALO to SV_STARDESTROYER.ALO. Save and your done! Note that the hardpoints don't match the rest of the ship. In order to make them do that, you have to copy the Star Destroyer list of hardpoints, change the names slightly, and change Model_To_Attach from EV_StarDestroyer to SV_StarDestroyer. Then the hardpoints match the rest of the ship. It may not be like new models, but it is getting close. Now we can have true model variants. Enjoy this. Maybe I should make a tutorial?- Planets.xml
Glad to help. - YAY capital ships on land is possible with hardpoints