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DragonShadow

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Everything posted by DragonShadow

  1. I think it's because it doesn't have a hero icon to put up at the top of the screen.
  2. What? You need anything else?
  3. They make like, an airspeeder variant of the space ship or something. I still have to look at the Pirates at War code...
  4. Cool. I hate "balancing" for the sake of balancing...in reality one faction is always superior to another...unless it's the worst one.
  5. I'm pretty sure the people at LoW are smart enough to give it it's own flight plane beneath the Capital ship flight plane...or did you not NOTICE that we have flight planes! These are completely adjustable in the XML by the way. Besides, a large enough fleet can take down an SSD. I also believe there will be a Bulwark Battlecruiser in LoW, correct?
  6. Shouldn't they avoid automatically? That's what collision meshes are for.
  7. *DragonShadow Force Crushes the picture of supreme evil because it competes with his supreme evil* Agghh!?! It didn't work! My Sithy powers are useless against this even greater Dark Side presence...
  8. Ha! I forgot about the GMP. They haven't had any updates in a while...I wonder how that's goin'?
  9. Gotta say, I'm mostly that way too.
  10. Neat! Another great unit addition by Mikan!
  11. Well, doesn't gases from nebulae and stars and random junk in space getting sucked into a limitless void count? Well, actually they're just compressed to the point of practical nonexistence (hence the extreme gravitic field), but saying "sucked into a limitless void" is just so fun to say...
  12. Hell yeah! Shadowclaw's one of the cooler names I've heard for a ship.
  13. 11/10 for the sig. I love that thing.
  14. No, but I can have it up within the hour... EDIT: Some hour and a half later...here it is:
  15. Nope. They don't land animations, so the game crashes. Besides, it's fun watching a Star Destroyer pop out of a Lambda Shuttle...
  16. Nope. During retexture testing on new copies of models, I found out the hardpoints are individual pieces attached to the base model. I forgot to tell the hardpoints to reference the new texture, so I had a black Star Destroyer with white-grey hardpoints...kinda wierd looking. The only model swapping (I think) is the death-clones of ships.
  17. Don't forget how the rebel AI ignores the limitations on raid fleets...
  18. I'm going to have a similar aspect in my mod, but only one (correctly scaled) capital at a time, and several of the smaller corvettes and such. And of course, plenty of fighters.
  19. This'll be three for you, right Mikan? Penguins, Tani, now this? Love them all so far btw. Oh, according to the Star Wars Star Ship Compendium website, our "Shadowclaw" is a Barloz Freighter, used by pretty much every faction in the Star Wars universe.
  20. I was going to make a nice big battle between the Imperials and my special faction...
  21. Forgot about that. You'll likely need to reassign the space maps for all the planets. It'd be easier to just set the Surface Accessible or whatever to false for all planets if you want a space mod.
  22. Yeah, it's a real-time (rendering and everything, even textures and stuff change if you put in new ones) battle. I was wondering how to do that. "Video" was really the only way I could describe it.
  23. Oh. Yeah, it should work with the full game.
  24. Since I'm Imperial, I'd crush Home One and defend my Interdictor...but I wouldn t use ISDs...I'd use a giant mallet...
  25. I got pwned! :'(

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