Everything posted by DragonShadow
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fun idea?
Now THAT would be cool (and far more realistic, which I like even better).
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Re: LUA experiment...
What about 5.03? That's where all my extra files come from.
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Re: Pirates At War
Or a vessel that can actually go into the atmosphere?
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Re: I think there are cheats in the game.
NOT Hadoken 13 definitely has a valid point. Unless it's impossible, I never use cheats until after I beat the game. Then, you use cheats for continued playability. I liked how in LotR:TTT and LotR:RotK you couldn't activate cheats until you'd beaten the game normally (except on PC version).
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Re: New units
Actually, I just got an idea that I'll be preparing and testing tomorrow. If you make a copy of a model, it's anims and it's textures, and give them all the same unit name, it should work as a new variant of the original. I'll try it out as soon as I can and report my findings...
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Re: List of Hidden Stuff
OMFG! My life has meaning! My entire life revolves around watching these killer penguins! Seriously, awesome. Anyway, the Jedi Temple is in the Coruscant ground map in case you didn't notice. Didn't see the Imp Palace though, but then again I was kinda absorbed checkin out the temple.
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Re: new music
Just go to Lucasarts.com, then Games, then Republic Commando, then hit Official Site, then Downloads, then MP3s.
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Re: LUA experiment...
LuaEdit...I figured it probably wasn't new enough or something, so I got all the latest lua code stuff too, and it still doesn't work...wah, waiting for mod tools again... :-\
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Re: LUA experiment...
Okay, I did a little test. I found a LUA editor that actually works, and guess what? It can't open EAW lua files. It works on any other lua file, but none of the ones from EaW. I'm not sure what that means.
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Re: new music
Actually, you can download all the soundtracks from the game legally right off the official Lucasarts site...which I just did.
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Re: Some Interesting (and Absurd) unit textures...
What? I never saw that...COOL!
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Re: new music
Ooh, could you upload the Republic Commando mp3's? Or where'd you get them.
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Re: Some Interesting (and Absurd) unit textures...
If you have icons in-game, you have the file, you may just not be able to find it. And it is are: There's also a .tga file with the same name (without compressed), but it's 8 megs, so it can't be uploaded. Just search for it.
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Re: Some Interesting (and Absurd) unit textures...
Nope. I'll upload it later.
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Re: Some Interesting (and Absurd) unit textures...
the commandbarcomponentss.dds file is in the TEXTURES.meg
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Re: GMP - General Mod Project (NMA and Nexus)
How do you disable the opening videos?
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Re: New units
That's what I figured, but I thought it would be worth a shot. ;D
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Need Death Star info (very important)
Okay, so I need to know if any bones are in the Death Star .alo model and what they are. Anyone know?
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Mustafar
Likely a few months.
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All of the Super Star Destoryer Classes...
Umm, worldships are bigger than the Death Stars...which means they're hundreds of time the size of these SSDs.
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Re: Modding the AI's fleets
Hmmm...you're right! *goes and orders all Imperial admirals to shoot any Gallofree transport on sight*
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Re: Modding the AI's fleets
In those innocent-looking Gallofree transports? Nope.
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Imperial Assault 2: Rise of the Empire
That would be sweet...hmm, I'm going to play a nice big space battle with Battle of the Heroes as the music...ooh, cool.
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Re: Modding the AI's fleets
Huh? Rebels I play against get up to lvl 5 on Space Stations, and raid me half the time. When they send a fleet, it's almost always got Home One, a bunch of frigates, some corvettes, and more fighters than the empire possessed at it's height...
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Mustafar
Petro will be releasing a map editor at some point in the near future...