Everything posted by DragonShadow
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Re: Pirates At War
Genius...pure genius...
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Having the worst trouble.
This is the real path: My Computer/C:/Documents and Settings/USER/Petroglyph/Screenshots
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Re: new music
It's fun watching my newly painted fleet of black Star Destroyers pwn those rebel scum to the Darth Malak theme from KotOR...sweeeet.
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Slightly changed Darth Vader skin
Just follow the instructions I posted. Make an ART folder in your Data folder, make a TEXTURES folder in that, and put the new Darth Vader texture in that folder, like this: Gamedata/Data/ART/TEXTURES/EI_VADER.dds
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Re: Some Interesting (and Absurd) unit textures...
Icons are in the commandbarcomponents dds file. But, we don't know how the wierd mdt coordinate system works, so we couldn't upload a new icon yet.
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Re: New units
Say you make a secondary version of a Star Destroyer, and you need it to have a different texture than the other one. How do you make the variant reference a different texture file?
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Re: Some Interesting (and Absurd) unit textures...
Someone did, just go to the Xizor thread.
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Having the worst trouble.
F12...
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Slightly changed Darth Vader skin
I can't remember who, but someone wanted a Darth Vader with black eyes (instead of the funky reddish color). I wanted them too, but was too lazy to change it until now. So here it is, a black-eyed Darth Vader.
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Partial Evidence of Bespin ground map
Hmm...interesting. Combined with dookie24's modding, we could make potentially make sky maps with fighters (and atmosphere capable vessels like the Acclamator). Bespin Cloud Cars would be good indigenous units...
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Re: Some Interesting (and Absurd) unit textures...
Go in the tools and tutorials thread and get the dds plugin for photoshop. If you don't have photoshop, you won't be able to change them.
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THE XIZOR MOD! WEWT! (also contains Kyle and the Moldy Crow)
I have that action figure too. Those weapons are totally sweet. Anyway, adding another blaster would require changing the model (which we can't do).
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Re: Pirates At War
I think you can limit the maximum and minimum z height limits of their flight "plane". More of a flight box, since they can go up and down when other ships can't.
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contacting Petroglyph
Good idea...evil grin Anyway, my question requires knowledge about the models that we don't have (since we don't have a model extractor yet).
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Re: Some Interesting (and Absurd) unit textures...
I'll be doing a few tests tonight to see if I can replace in-game textures... EDIT: Okay, got it. Make an ART folder in your Data folder, and a TEXTURES folder in the ART folder. Put any modified textures in there, and they'll work in-game.
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Re: Pirates At War
You could probably make them behave like speeders...I think that would probably work better for the atmospheric combat than the their space behavior.
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Re: Pirates At War
Is the part of the mod with the ships in the atmosphere available for download? If not, how did you do it?
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contacting Petroglyph
I saw that one...do they answer questions if you send them through that?
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Star Wars: Legacy of War
Ooooohhh...Executor *drools some more*
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contacting Petroglyph
So, how do I do that? What's their contact email address?
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Having the worst trouble.
I think you have to add unit/squadron capacity lines to the ships.
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Re: Some Interesting (and Absurd) unit textures...
lol...
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Ever heard of a Shadowclaw?
Might be a phased out pirate unit (like the V-Wing and Venator).
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Jedi units
I'd say that's entirely possible. It'll probably take a while to do though.
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Adding the ATAT Ability, deploy stormtroopers to another unit..
Probably because people would forget to launch fighters from cap ships in the middle of a heated battle.