Everything posted by DragonShadow
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Need some answers to a few questions
Whoops. How did I get mds from mtd. lol, no brain as I suspected...
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Ever heard of a Shadowclaw?
Sweet. Mikan, you're my hero. I salute you.
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THE TRUTH!
I'm pretty sure the Z-95 is only during the time she worked for Talon Karrde, but as the Emperor's Hand I doubt she used a distinctively Imperial ship, it would kill the point of her being an undercover Imperial agent.
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Kyle Katarn
To make Kyle a Jedi, we need a LUA editor, and an ALO/ALA editor, both of which we have to wait for Petroglyph to send out.
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Re: Scenario Creator
Can't you make bik format movies with RAD game tools? I'm not sure, the only reason I got them was to watch biks, but I think you can make them too.
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Re: Changing the background video in the main menu...
Do you know where the file(s) controlling this are?
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handle with care stuck
What? ???
- Game stuff
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Re: New units
Oh. Same thing as above, except add textures instead of replace. And I already did that anyhow. Here's a screenshot of a normal star destroyer and a special test variant I made for a secret project. I used it doubly as a texture tester with a model variant. P.S. The hardpoints are wierd because they still reference the old model and texture. The rest of the test ship references SV_STARDESTROYER.ALO and SV_STARDESTROYER.DDS. That was before I made a new set of hardpoints for the new SD model variant.
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Need some answers to a few questions
The mds file works in some sort of coordinate system in conjunction with the MT_COMMANDBAR dds (or maybe the COMPRESSED tga) file to locate and display icons. Since the units refer to them by name and not coordinate, and we can't edit the mds, we can put new icons in the commandbar file but we don't know how to locate them. But, once we can use and edit with mds, or at least figure out the coordinate system, then it'll be easy to add new icons.
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Re: New units
Dude, all you have to do is replace those dds files with other dds files of the same name, I've already done. How do you think I have fleets of black Star Destroyers?
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Re: How do you make Pirate Ships,Bases, and Merchanary Ships Buildable?
Nope...it's similar to the Action V (or IV or VI, some roman numeral with a V), but nothing like the Dreadnaught.
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Making TIEs Buildable...How?
Here, I downloaded it, now I'll re-upload it. See if that works...
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Ever heard of a Shadowclaw?
Since half the unit additions (or all, maybe) are by Mikan, probably.
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THE TRUTH!
If you want other factions to have it, do it yourself, it's not hard...
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my SSD ?
Spend engine capabilities rendering SSD or asteroid fields?...SSD!!!
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THE TRUTH!
Ummm, it's downloadable at the top of the page...
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Re: Changing the background video in the main menu...
lol. Space battle. Why would a TIE fighter be flying around on the ground?
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Planets.xml
You should be able to build buildings. If not, just make one planet you control (like Coruscant) have the ground map active.
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Idea for conquering planets...
I know. I said "self-proclaimed Sith Lord". He's just really a Dark Jedi.
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my SSD ?
Bingo. The Empire thinks in terms of corvettes and up. The weapons of an SSD are almost wholly devoted to taking out larger craft. Like most Imperial vessels, it can kill a small task force of fighters, but hordes of them will eventually win because the SSD just can't hit them.
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Planets.xml
It's an edit of the full version. Enjoy! It's fun every once in a while to completely disable ground battles and stick to space, I just like it more...of course, AT-ATs are still fun...and penguins.
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Making TIEs Buildable...How?
Someone did this, go down the thread list a few pages.
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Need some answers to a few questions
It might only be able to have a certain number of icons in the bar...probably (hopefully) not though.
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THE TRUTH!
Good point. Penguins don't work in space...JUST YET! MWAHAHAHAHAA!!! (no, I'm not trying to get penguins in space)