There's no need to aim to distantly! Whilst it's cool to dream about GB/rebellion crossovers, and the such; the basic structure of rebellion is fine, and is the only thing I reckon we concern ourselves about improving. Rebellion consists of two elements; basic gameplay and the tactical battle. All I have to do with the tactical battle is utter the word Homeworld, and you'll know what improvements canbe made there! As far as the basic gameplay is concerned, there is serious room for expansion, but do we want a radical overhall? The basic engine is fine; it's only drawbacks are in it's limitations, ie: there could be more missions, characters, facilities, factors (pirates, Vegetable Vong incursions, neutral system defenses, etc) , simple thing's like this. As far as making ground combat more realistic, there's no need to replicate GB! This is rebellion! Slight adjustments perhaps in regiments suffering damage like squadrons would be welcome, but having something like a ground-based tactical battle is at best unrealistic, and at worst shuving aside ideas that might just be possible if the opening lines of this thread might just be acted upon...