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Everything posted by DarthTex
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Maybe Rob will mail one to you J?
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Be that as it may Rob, I think Budious is correct. Regardless of his person, that particular apartment fetches more rent because it's nicer and bigger. If you were the landlord, you would do the same thing. I feel for you pardner. Isn't there somebody in one of your classes that's going for the long haul (to graduate, like yourself) that could go in with ya? Good Luck finding a roomie, I hate to see you dash your dreams so early in life.
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Just remember Rob, they're bolted down! So, take along a wrench, socket set or a lightsaber
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Thanks for the birthday wishes fella's, they're much appreciated @Tofu: Well, back in the day there were no black holes, I just called them dirty grey spots
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Don't forget to congratulate Def on his promotion to "Admiral" Of course, he could get an easy dozen or so extra posts if we would just re-post his TALES OF THE NEW SITH ORDER!! I didn't yell that out loud at all, it's really only typing. OK Def? Tales ... of the ... New ... Sith ... Order! @J:
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Attention US/World Populace: Prepare To Run For Your Lives
DarthTex replied to Darth_Rob's topic in Outside Interests
Fascinating. I put myself in the most former crowd. It's not that I don't "deny" global warming, it's just I don't believe in any of the yahoo's that are yelling and screaming about it. The local TV News shows the record temps for the day (over the past +100 years) along with the high and low temps for the day. When every day becomes a record day, then I'll believe in global warming, or an ice age, depending ... well, maybe How many of you believed in the Y2K fiasco? Oh, nevermind ... most of you were far too young to remember that far back -
That exactly proves why Chuck Norris is NOT a zombie. Nobody, and I mean NOBODY, can kill Chuck Norris
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Why thanky Eagle http://www.smiley-channel.de/grafiken/smiley/rauchen/smiley-channel.de_rauchen031.gif I did have a good day I can't wait to try out your present, it looks like a real hoot!! As to how old I am ... http://www.world-of-smilies.com/smiliesgenerator/smilie_36_Just+old%21_10_000000_fffffe_fffffe.png
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(Double post, but at least it's a different subject within the topic ) I've wondered what all of the files in the GDATA folder are for . In that regard, I've noticed that several of the file names ending in MSTB before the .DAT, are probably mission tables (probability tables). So, I dug into the first file ABDCMSTB.DAT and mused the following ... http://img47.imageshack.us/img47/7325/abdcmstbfiledescriptionlm8.th.jpg (click to enlarge) Also, I'm guessing that all of the file names ending in SD are probably "starting data" files. Some of the names are fairly obvious to figure out, but I was trying to figure out ALL of the file names. Following are my best guesses; I'm sure I didn't get the correct descriptions exactly, so all help is appreciated. ABDCMSTB.DAT - Abduction mission table ABODESD.DAT - ? ALLFACSD.DAT - Alliance facility start data AO.FDT - ? ASSNMSTB.DAT - Assassination mission table BASICSD.DAT - Basic start data C3POACT.SPT - C3PO stuff? CAPSHPSD.DAT - Capital ship start data CMUNAFTB.DAT - Alliance starting fleet data CMUNALTB.DAT - Alliance random starting forces CMUNCRTB.DAT - Coruscant starting forces CMUNEFTB.DAT - Imperial starting fleet data CMUNEMTB.DAT - Imperial random starting forces CMUNHQTB.DAT - Alliance Headquarters starting forces CMUNYVTB.DAT - Yavin starting forces CSCRHTTB.DAT - ? DEFFACSD.DAT - Default facility start data DIPLMSTB.DAT - Diplomacy mission table DSSBMSTB.DAT - Death Star sabotage mission table EO.FDT - ? ESCAPETB.DAT - Escape mission table ESPIMSTB.DAT - Espionage mission table FACLCRTB.DAT - Facilities on Coruscant table FACLHQTB.DAT - Facilities on Alliance Headquarters table FDECOYTB.DAT - ? FIGHTSD.DAT - Fighter start data FLEETSD.DAT - Fleet start data FOILTB.DAT - Foil mission table GNPRTB.DAT - ? IMP22ACT.SPT - IMP22 stuff? INCTMSTB.DAT - Incite Uprising mission table INFORMTB.DAT - Informants provide information table MANFACSD.DAT - Manufacturing facilities start data MANMGRSD.DAT - ? MISSNSD.DAT - Mission start data MJCHARSD.DAT - Major character start data MNCHARSD.DAT - Minor character start data PROFACSD.DAT - ? facility start data RCRTMSTB.DAT - Reconnaissance mission table RESCMSTB.DAT - Rescue mission table RESRCTB.DAT - ? RLEVADTB.DAT - ? SBTGMSTB.DAT - Sabotage mission table SDPRTB.DAT - ? SECTORSD.DAT - Sector start data SPECFCSD.DAT - Special forces start data SUBDMSTB.DAT - Subdue uprising mission table SYFCCRTB.DAT - ? SYFCRMTB.DAT - ? SYSTEMSD.DAT - System start data TDECOYTB.DAT - ? TROOPSD.DAT - Troop start data UNIQUESD.DAT - Unique start data UPRIS1TB.DAT - Uprising table 1 UPRIS2TB.DAT - Uprising table 2 Please post your best suggestions so that a nice index can be created. Thanks!!
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"it's"? I'm a "he", so "his" would be preferred I'm not dead yet @TacoJoe: Happy belated birthday!! I hope the weekend went well (birthday's are usually better on the weekends, ... usually).
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No, honestly! I've been using the hex editor to have a look at a few game data files, and can't fathom how any of you figured anything out. I'm probably not using the editor in the correct manor, but like, how on earth did someone figure out a particular number equates to a piece of game information, as concrete as a ship type for example? All this remains a mystery.. Well J, it helps a bit if you've prgrammed in the past. Now, it's been quite awhile since I've played with hex, but I guess it's sorta like riding a bike ... Now I can't program of this fancy new fangled "C" stuff or visual whatever (I mean, isn't all programming "visual", you gotta see to program, right?). But alas, nobody uses vacuum tubes or decks of cards anymore ... wait, that's a good thing But I digress, basically you "flag" data fields to describe what things are, and keep track of individual things somewhere later. "Startup" files are alot easier to decipher than the "save" files. But, that will come ... sometime later.
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Oowww, spagel (sounds like sh-pog-el, my German spelling is probably off a bit) early in the year ... yummy
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Remember the (original) Twightlight Zone episode? The one with the friendly visiting space aliens with the book ... To Serve Man?
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Attention US/World Populace: Prepare To Run For Your Lives
DarthTex replied to Darth_Rob's topic in Outside Interests
I can't wait to hear her speak at the next culturally ethnic political lie fest -
Thank you's to Evaders for deleting the SPAM threads If you didn't see them, consider yourself lucky and enjoy (I'm assuming it was you E )
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Oh boy, double post Well, it's a somewhat different topic ... somewhat. The CMUNEMTB.DAT file ... following are some scribblings I did to point out various things in the data file ... http://img411.imageshack.us/img411/2913/cmunemtbyy4.th.jpg (click to read) The view above shows the number of categories for different Imperial forces that are randomly selected and placed in the game. Each category has a percentage range and the data between the categories are the units (see following info). What I'm not sure about (without some extensive testing) is how many times this file is accessed at the time of game creation, and if this is tied into the difficulty rating/galaxy size of the game. Sometimes (as the Empire) I've started with a pretty decent fleet, and other times not quite so hot. Based on info from the Imperial Home Fleet file, whatever units get randomly assigned then have their maintenance subtracted from the starting maintenance pool. So, it appears possible to modifiy the randomly appearing units, but not exactly which ones will be selected at game startup. http://img236.imageshack.us/img236/8065/cmunemtbcapitalshipsmo4.th.jpg (click to read) The view above shows only the capital ship data plus the number of units loaded onto each ship (Note: the capital ship itself counts as 1 unit!) http://img259.imageshack.us/img259/8868/cmunemtbfighterstroopswz6.th.jpg (click to read) The view above shows only the fighters and troop data (on ships or systems) http://img259.imageshack.us/img259/9639/cmunemtbspecforcesun4.th.jpg (click to read) The view above shows only the spec forces data. Another thing I'm not sure about is whether if a category is randomly selected, can it be selected again? I'm thinking so based on the fact there is only 1 Carrack listed, but I have started a game and had 2 Carracks available. I'll have to experiment and see if its possible to use the "number of groups" increase like in the Home Fleet file. Any questions?
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Here you go J, a FREE hex editor called Hexplorer. This is what I downloaded to use. Its pretty easy to use and if you have any questions, I'll do my best to help answer them But anyway, I feel a bit like an old coot (Just be quiet Tofu!) when I found out everything I was playing around with has already been posted on the forums by Vakundok and The_Mask back in 2004 Well, I think I made a little progress at least in regards to "the number of groups" and verified what has already been posted (maybe in a little more detail) Anyone who knows how to program a new GUI could do this with this file just like RebEd changes other files Well I think I beat this horse to death, I mean file. I think my next endeavor will be the CMUNEMTB.DAT file (the random Imperial fleets).
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Good news for the Alliance players! (Maybe)
DarthTex replied to The_LandoStander's topic in General Discussion
Well if you're doing this for your own "personal efficiency" then ... whatever floats your boat. And I'm sure you realize that the number of mine and refinery pairs only matters on the galatic scale, NOT on the planetary/system scale -
@Def: Of course you know the answer is "No" (altogether now, "we need to have the source code to do this"). Unless in a file, hidden away somewhere there is a "data field" that states the number of fighters and capital ships that can be modified, I don't think it's possible. You could probably "add" data to the fighter and capital ship files, but the game will either crash or just ignore it (I'd guess the latter). Although that would be nice to have more OK J, a short tutorial it is (short being a relative term ). You need a hex editor to edit the files! First a little foundation work: a byte consists of eight bits (that's 2**8 or 2 to the eighth power; which equals 2*2*2*2*2*2*2*2 = 256). 256 is 16 squared (16*16 = 256) and since Hex is base 16, each byte is represented in Hex by two alphanumerics (example: 2B Hex = 2*16 + 11 = 43 decimal base 10 = 00101011 binary). For the CMUNEFTB.DAT file, what I have noticed is a 4 byte block (maybe that's because of the editor?) that repeated every 3rd block. On further examination it's really a 12 byte block (3 sections of 4 double alphanumerics) that repeat and describe data. So, I'm going to try and break this up into several little sections. Remember, all data in the file is in Hex, and is assumed to remain so : 1) Header: Appears as three 4 byte blocks (I'm not sure what the numbers actually mean, but I'm guessing the 3rd block 14 00 00 00 means "fleets"), followed by a four 4 byte block (containing ASCII codes for the label "SeedFamilyTableEntry"). http://img167.imageshack.us/img167/2871/data2aforcmuneftboy7.th.jpg (click to read) 2) The next three 4 byte blocks all have the value "1", I'm not sure what these values do. The following three 4 byte blocks contain quantity information: the first 4 byte block = the number of groups (usually this means a capital ship), the second 4 byte block is unknown, the third 4 byte block = the number of 12 byte blocks (three 4 byte blocks) units to be berthed on the ship. Each 12 byte block is a single item (a starfighter, troop, and/or spec force). All of the items read in are for 1 group. http://img237.imageshack.us/img237/1049/data2bforcmuneftbzi4.th.jpg (click to read) 3) The first "item" loaded is the capital ship (or Death Star). Each "item" consists of three 4 byte blocks: the first 4 byte block always equals 1, the second 4 byte block always equals 0, the third 4 byte block contains the ship class and type. The first byte is the class of ship (see the thumbnail for details), the second and third bytes are 0, and the fourth byte is the type of ship (capital ship = 14, Death Star = 18 ). http://img130.imageshack.us/img130/8305/data2cforcmuneftbtk6.th.jpg (click to read) 4) Each item after the capital ship is a unit berthed on said ship. Each "item" consists of three 4 byte blocks: the first 4 byte block always equals 1, the second 4 byte block always equals 0, the third 4 byte block contains the unit class and type. The first byte is the class of unit (see the thumbnail for details), the second and third bytes are 0, and the fourth byte is the type of unit (starfighter = 1C, troop = 10, spec forces = 3C). http://img130.imageshack.us/img130/8408/data2dforcmuneftbhc0.th.jpg (click to read) 5) You'll see I edited this file to contain 2 Death Stars (the number of groups), with each "group" holding 2B (43) items: 1 Death Star, 24 Tie Defenders, 18 Dark Troopers. 2B hex is 43 decimal 10, so checking ... 1 + 24 + 18 = 43. If you state there are 43 items but have more than 43 items, only the first 43 are loaded into the game. If you state there are 43 items but have less than 43 items, all of the items are loaded into the game (then the program reads an and stops loading data from this file). http://img301.imageshack.us/img301/1336/data2eforcmuneftbvl1.th.jpg (click to read) As far as I can tell, I believe the program is hard coded to read in only 1 capital ship for the Empire. I have put the data of a capital ship into a starfighter slot, but the ship does not show up in the game on screen (but, it is listed in the "Ship Finder" ). So, it is being loaded and probably taking up maintenance and resources, but it's just not playable (and you can't "scrap it" to get back resources or maintenance ) I hope this answered your questions J (in more detail)? Any questions, just ask.
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Good news for the Alliance players! (Maybe)
DarthTex replied to The_LandoStander's topic in General Discussion
Ummm, you know this information is already built into the game right? Well, apparently not; not many people really worry about it that much anyway. At the "control consoles" below the galaxy view, look into the "Troop Finder" and "Personnel Finder" consoles, and you can get all of this same information (without any extra typing!). And for a bonus, the "Personnel Finder" also have character location information Plus, they will also present "enemy" information, but only on intelligence you have gathered (which could be outdated most of the time) -
Next time you "draw" the comic, have me shoot you again
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Paul, My deepest sympathies for you and your family . From what you have shared with us about your Mom, I'm sure she's truly at peace now. You'll always have great memories of your Mom. Keep up your spirits
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There was a sudden bright light, then a strong gust of wind. Months of dust was kicked up, flying around obscuring everything. Then all was clear ... the thread was being re-visited ... Well, if anyone noticed (on the Home Page) membership is up to 6000! (again.) It was at 6000 before the great SWR crash in September of '06, but has taken a bit longer to recover this time around. How about ya'll cadets come by and visit the forums to say "Howdy"?
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Does anybody have the cajones to be the Rebels and try this game? (Look at the number of Death Stars This is an actual screenshot and NOT photoshopped) http://img291.imageshack.us/img291/3264/impfleetmodjv3.jpg Please note the maintenace points: -169238! This fleet of 256 Death Stars is about to tear itself apart I've editied the CMUNEFTB.DAT file. I'll have to work on some other files to make sure there is maintenace to support them As long as they "fly" together as a fleet everything is OK, but ... as soon as they "split" into different fleets, they can NOT come together again (sorta like a "grandfather clause"). I can also have a DS start for the Rebels at Yavin. Isn't that a hoot! EDIT: All of the DS's in the fleet must stay together AND stay at Coruscant. If you try to move more than 1 to another system you get the warning message from the droid about 2 Death Stars can't blah, blah, blah ... but you can move them off system individually
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Me and Al share a birthday, although the year is relative March 14th Well looking there, Grace Park shares my birthday too Oooww, Eva Angelina? (Young whipper-snappers be warned: This link is for real men )