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Krytos

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Everything posted by Krytos

  1. Great work as usual Antilliles, even if there were a few mistake - but after all, who's perfect?
  2. Hmmm, well I agree with most of your info. I can't say I've ever heard the ISD having any anti-starfighter weaponary, especially from official sources - where'd you get this, because I'd like to read what they say about the ISD. I've always had an interest with the stats of Star Wars warships, and if there's more too learn - great . As for the Mon Cal - the weapon stats are those of Home One, the base MC-80 has 48 turbolasers, 20 ion cannons and 6 tractor beam projectors.
  3. Nice work Antilliles, your best one yet! Nice and in depth. As for Han and Chewie - well I've always liked them as secondary characters - though never when they were a main focus (with exceptions of The Black Fleet Crisis). Still, it was sad to see Chewie go in Vector Prime - stupid moons Though, if you got to go, you might as well go out with a bang!
  4. Man, no fair!!!! You guys started talking about cars without me!!! Oh well, gotta make up for lost time Mazda RX-7 (I own a series 2 just for interest sake ) Mazda RX-8 Porsche 911 Carrera 4S, any model particularly 993 Porsche 959 Porsche 911 Turbo, any model particularly 996 Porsche 996 GT3 Porsche Carrera GT Porsche or Dauer 962 Nissan 300ZX Nissan 180SX BMW M3 Yeah, that'll do for now Hey, I've never played one of these online RPGs - can I join in?
  5. This one's for Unagi353 KMFDM - Anarchy EDIT: Been a while since I've listened to KMFDM, here's another Inane
  6. That last one was weird!!! Koala on a banana? Flying through space? Getting shot at by an ISD? Where do you find these Jahled?
  7. An idea that I was thinking about is hyperspace lanes. Like the Corellian Trade Spine and Hydian Way. Travelling along these lanes is faster, though being well known would be a good place to set up blockades etc. A difficult idea to implement, though could be fun. I'm from Vic as well, down south though. I live an hour out from Melbourne
  8. Burn - Nine Inch Nails It's back of the ship - if you jump up on its engines, and get ontop of it you should be able to see it.
  9. Ummm . . . . . . . It would be cool to be one I guess we could talk about people like Kyle Katarn, or the mercs from Tales of the New Republic
  10. Jamming would definitely add to the combat experience of Rebellion - both for the Emprie and Alliance. The Empire uses it to simply stop you knowing of an attack and the Rebellion uses it to really hide a sneak attack on a planet until it's over. It reminds me a lot of The Final Prophecy, where the Vong are forced to destroy a lot of the Holonet to stop Galactic Alliance sneak attacks. The communication network is cool, though makes the game itself far more complex (not necessarily programming, though game play). I also like the idea of being able to take out power generators to deactivate planetary shields, though being able to build a large number of power generators would allow a single planet to become too powerful - loosing equality between planets. I rather like the system Rebellion has for limiting planet building (though I would like it if it was more like the real Star Wars galaxy, Corellia, Kaut and Mon Cal with ship yards etc.). An idea could be that every structure has power generators built in. These can be destroyed with sabatage strikes, disabling the structure, though not destroying it. It would take time to repair the generator and it might be easier to sabatage than the actual structure - the real benifit is that you can sabatage an entire planet's defence, take over the planet, repair the defences and keep them for yourselves rather than simply destroying sheild gens and LNRs etc. P.S. Vector,always good to see another Aussie
  11. Perhaps instead of continuing this thread, we can take it off at a tangent - another occuptation simular (to an extent) to bounty hunting: Mercenaries?
  12. Personally, I use to only have one word to describe my feelings towards Borsk: HATE!!! Though, during Star by Star, I didn't despise him so much. For once, instead of just thinking of himself totally, he did good for others as well. He helped the Jedi, got the military back into full swing and in the bitter end he tried to take out Tsavong Lah. Nevertheless, even then it was so people would remember him I just felt his character had changed from the do everything I can to get myself a head cliche he had become to something a little less arrogant.
  13. I had a friend who's nick name was Mango, because we would call him Vango which was due to his last name being Van Keeken and he was a bit of an artist (Just thought I'd help keep off topic ) I think I'll take your Mango and Banana a raise you an Orange
  14. Yes, I was wondering whether or not Mr. Antilliles was wiiling to hire some reporters to help out with his interviews and stories?
  15. April Ethereal - Opeth It's the one where a Action IV Transport was shot down by an Imperial Interdictor and called for assistance. You come to help only to have your shuttle struck by lightning, forcing you to use the downed transport as spare parts. Needless to say, the lone surviver gets eatin by a giant sandworm that comes after you if you ever jump on the sand, and you are forced to run around, through and on top of the downed transport to retrieve the parts you need to get off the dust ball. I don't recall when the mission was though
  16. Rulers of the Mind - Evergrey I must admit that I only heard of THX 1138 a couple of weeks ago - and I'm very intrigued by it. Apparently every movie Lucas made after that does have a reference to the movie, such as in Indiana Jones: Raiders of the Lost Ark when Indi enters the German sub, a voice over the PA system says 1138 in german and on the back of a battle droid in Episode I, there's 1138 printed on its back - and for those who have played Jedi Academy, look at the number printed on the top of crashed Bulk Transport, 1138.
  17. Bravo Admiral_Antilliles, if you were from Australia I'd call you Ray Martin (the presentor of 60 minutes here ). I thought it was really good and acurate, a nice clear outline of Wedge's life. Though, if I could suggest an idea, perhaps add some descriptions of some of the events/battles he has has been in and like wise for the other characters you plan on doing. Other than that, good work Antilliles. Looking forward to your next installment - ah, who are you planning on doing next?
  18. Mr. Slef Destruct - Nine Inch Nails And for those interested, it's based off the George Lucas' movie THX 1138
  19. ECM - Electronic Counter Measures. In the game it basically blokes enemy sensors from seeing your units within the range of the ECM. An ECM probe is to counter this, to see through the ECM and detect units trying to hide. The Torpedo-salvo is not automatically used, select a fighter (Note: Not all fighters have salvo capabilites, such as the Skipray) and press z. Put the cursor over the enemy ship and you'll see that the target cursor looks different. Click as if you would when you normally attack and when the fighters/bombers get in range instead of firing one or two warheads, they launch a massive salvo. The warheads in the game aren't limitless, and warhead salvos are limited (it varies on fighter). You'll need to dock with a carrier, cruiser or space station to re-arm and also repair fighter squadrons (if you lost fighters from a squadron, after they've finished docking there will be new fighters in the squadron). Picket ships are small and fast. They're disigned to be a form of permiter gaurd and use sesors to detect enemies. Basically have them spread out beyond your front line to detect incoming enemies (personally I use Longprobes or Ferrits). They're not strong or powerful, though they are small and nimble - believe it or not, but I used them to destroy an Executor class SSD when my fleet of Rebel warships was wiped out.
  20. I basically thought of how the Rebels attacked in the movies and other games and implemented into this game based off the units each side has. In a nut shell, play to the teams advantage - Imps = big firepower, Rebels = good fighters/bombers and sneak tactics (Longprobe's Probe and Bulk transport's ECM). The New Republic is a good mix between these two extremes, so it's a comprimise between tactics. As for the AI, I've noticed that the enemy keeps their Destroyers and cruisers at their base as well - results in a large blood bath during the final battle (generally I only loose 1 or two capitals, though a lot of support vessels and fighters). If it gets annoying you can bait the AI. Cruisers aren't very good at hitting fighters, so jump in a squadron of fast fighters near an enemy capital. Get the cruiser to attack the fighters and slowly fly away towards your base and they should follow the fighters - for a while, then the ship will stop when the fighters get too far away, so keep them in firing range of the ship (if there are fighters or frigates near by that engage you, jump your force out of there or they'll be destroyed). This tactic works best against ISD Mk IIs, Allegiances and other ships suited for capital battles. The other thing I've noticed is to have your main protective force between the enemy base and your refinery ship - as they'll try to attack the refinery ship nearly everytime - nearly.
  21. Hmm, perhaps the name of the .big file has been changed since I downloaded it? ? Have you changed your starting team/faction, defaultly it's set to a Homeworld 2 side? I realise this is an obvious point - though sometimes the more obvious it is the less likely to be acted on, I know quite a few people who have over look this (namely myself )
  22. The Alliance, pre-Dark Empire era, should really concentrate on hit and run style tactics - use fighters to destroy Imperial Refinery ships, jump fleets in for a quick strike and then jump out before you are over powered, string the enemy out over a long distance and stop them mounting any real defence, use fighters and their salvo ability on capitals and wear down the enemy before launching a primary strike. Make sure that your fleet is filled up not only with capitals, but plenty of support ships - such as Corellian Gunships, frigates etc. (Nebulon-Bs are great because they are so cheap for a frigate, which allows you to build them up quick early on in the game). If you play pre-NJO/no restrictions, then you needn't just play like this, the New Republic has Defender class Star Destroyers, MC90s, Mediator class Battlecruisers which are all exellent warships which can stand up against an Imperial onslaught. At the moment the DSD doesn't have shields, so it isn't as strong as it will be, though it can deal out a lot of damage. The MC90 is a great alrounder capable of effect defencive/offencive manouvers against both fighters and capitals, with the Mediator more or less being a bigger and better version. When the next version of the mod come out the New Republic will also be able to produce Strident class Star Defenders, which are very powerful, very large warships (New Republics equivalent of an SSD). There will also be the Republic class Star Destroyer, a powered down version of the Defender. Eventually the New Republic wil get other capitals like the Bothan Assault cruiser and Majestic class Cruiser and support craft like Warrior class Gunships and Sacheen . . . *drooling mouth* Man I love this mod
  23. Free aye? Hmmm, that sounds very tempting
  24. Yeah, I think we can see how strongly you feel about it But I do agree with the problem of map sizes. I find I only really play the larger maps other wise the battles become early slug fests where the side that can throw out us many units as fast as possible will be the victor - no real strategy. A large size map would allow for so much more, as with the larger maps in the game it allows players to build up individiual tasks forces and to attack from mulitple directions, allow a real use for picket ships etc. However, perhaps there would be a better way of allowing these larger maps than completely removing the debris - after all it adds an extra element of stratgey of owning the battle field for collecting resources . . . and well, it just looks plane old cool Personally, I could live with a really big grin on my face with Warlords as it is - lets face it it's awesome - though, I wouldn't mind some of these larger maps.
  25. No, you don't rename anything. When you open the zip, select the 'sound' folder and extract it with all its contents to the data folder. The director should look something like this if you were to open it all: \Sierra\Homeworld2\data\sound\music\SWmusic etc. Hope this works

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