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Krytos

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Everything posted by Krytos

  1. hmmm, only five - I'll have to have a couple of 5s then! . What I would like: 1) Capture ships!!! (It's sooo annoying to have disabled enemy Star Destoyers at the end of a battle and have to destroy them rather than capture them!) 2) More planets and things like planetoids and asteroid fields (and to be able to hide in them - more use for a probe) 3) More ships - in particular smaller support style vessels 4) The abiltiy to move between planets, like Imperium Galactica II (not just at planets themselves) 5) Ground warefare, as in able to build up bases and take control of ground units during an invasion, Force Commander/Galactic Battlegrounds style 5b) Inependant zones with their own military with the ability to become allies or enemies or take over them 5c) Hidden stuff like pirate bases, damaged ships, old cruisers 5d) Troop training/veterancy (make your pilots etc better shots) - more of an Imp thing though Of course a lot of this you probably couldn't do in rebellion, though I would love to have a game where you can do these things
  2. I'm pretty sure that it's based off the Thompson, I could be wrong though - I've got a picture, though I don't know how to post on this forum
  3. I'm a fan of the Blastech A280 - used by the rebels at Hoth That or Death Star Super Laser
  4. Some ship ideas for the Rebels/New Republic: Fighters: Defender class Fighter (cheap, no hyperdrive though) Upgrades: B-Wing/E and /E2 E-Wing series 4 X-Wing T-65A3 -------------------------------------- Heavy Corvettes: Ranger class Gunship Marauder Corvette -------------------------------------- Frigates: Defender class Assault Carrier Belarus Medium Cruiser (One of the 1st New Republic 'New' line warships) Liberator class Carrier -------------------------------------- Heavy Frigates: CC-9600 (put here rather than Hvy Corvette) -------------------------------------- Destroyers: Republic class Cruiser (cheap and quick to contruct) Bakura-class Destroyer (has HIMS allowing it to pass through gravity wells) Nebula class Star Destroyer -------------------------------------- Super Capitals: Viscount class Star Defender (put into this catagory) Strident class Star Defender (Pretty sure these are two different cruisers - read a lot of forums and the mojroity think they are seperate warships) That's all I can think of now
  5. Whenever I run out of ideas for ship names I revert to naming them after a planet, like Corellia's Pride or Ordo's Fury. Or, for smaller support vessels like gunships and corvettes, choose 1 name and number them like Transgressor I, II, III . . . . I find I spend half the game naming my ships though !!! - A thought, being able to name fighter squadrons or wings, though this might be a bit much.
  6. Question: Will all ships in the game eventually have shields? Because I noticed that my DSD was being attacked by an ISD mk I and was taking some series damage, and considering the DSD is a pretty good match for an ISD mk II and - from RPG stats - has really powerful shields, I was woundering if it will eventually get shielding like most other ships? P.S This mod is great!
  7. Hi, I've just downloaded this mod - both the 0.26c and 0.28 versions - as I am a big fan of SW Rebellion. Anyway I've noticed with both versions that the game crashes without warning (probably due to my video card, a Radeon 9800 pro, thought you would like to know though). I've also noticed a problem with some textures and LOD models - mainly with the Defender class Star Destroyer (one of the LOD models has a weird shadow projected over the hull) and some of the Imperial TIEs (I've seen the textures loose their mapping on a Defender). If you want I've got screen shots of these problems. P.S. This is the best mod I've ever played!!!!!

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