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HK-47

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Everything posted by HK-47

  1. Hey, another suggestion (I'm playing SotE right now ;D): you could set the AI to spread less corruption ;D - the ZC corrupts my worlds everytime, I remove corruption and it's there again - lots of sabotages...
  2. Like the topic title says, which do you guys think is more worth buyinng? PS3 or X360? Please, post constructive opinions, not "I prefer this one because I have it" or "My friend said that one is better".
  3. YAY, no ZC! I didn't mean to specify Rebel Units should be weaker. I took the Quasar just as example. You could lower it shields, because I thought the BFII Frigate should be able to took it out (again just as example). And don't you think Toscan Fighters are a bit overpowered too? And I have a suggestion to you: in the GC map SotE or in Equal Footing or in any other that the Rebels start with some planets in the left side of the galaxy and some planets in the right side, they just can't remove the corruption in theright side, unless you make your way trought ZC planets. You could put some hero that can remove corruption spawning in that side...
  4. A new campaign?! That would be very nice! Would it be for the Rebels or for the Empire or both?! That's very hard... Hope you find someway to give sounds to the 'holo people'... Good luck! The Juggernaut new model rocks... Hey JC, I think you should make some ships weaker, like the Quasar-Fire carrier. What do you think about adding the TIE Oppressor? ;D It rocks... Nice ISD MkII too... Does it's hardpoints have break-offs?
  5. Yep. That new space map is 20x20 if I'm not mistaken. You can use the Eclipse in it without any problens - although using the Eclipse in skirmish wouldn't be funny - and you can use the SSD in most of my space maps without problens too, except for asteroid fields ;D.
  6. WoW! Nice ability! I liked the way you used the Aggressor/Krayt Ion blast and the ZC Ion Orbital Bombardment particles.
  7. Nice point of view. Maps could be more realistic with we had more civilian vehicles. But anyway, I loved that TIE Oppressor. ;D
  8. Nice pictures. Isn't that TIE Opressor from Galaxies? I liked that... Would be sweet to crush Rebel scum with that... And the 'Nebulon-B4' frigate is also cool. But I agree with Droid. BTW, what's the source of that Nebulon-B, and the SSD pictures?
  9. lol Like if that was the most common thing to see everyday.
  10. You're right, too big to be Barloz Freighters, but they use it's model. I forgot he added the Mandalorians and removed mando's stuff from ZC. ;D The Rebel station must be upside down, since you can't see the shield generator, although you may see the communications thing and the proton torpedo launcher.
  11. Interesting screen. - Heavily modified Barloz Class Freighters - Yellow lasers for ZC - A new hero - who's that? - And is only my impression or the Rebels Space Station is...upside down? Or there's some other structure near it? ??? BTW, are you going to give TIEs the ability to boost engines that reduces their health, like I told you? :
  12. Filefront is currently performance network maintenance, when they finish it, I shall see. EDITED: Hey Dark_Lord, aren't you sure that it was bacause FF was down for maintence and you get an error? Because the links worked fine for me and when I clicked in the Download buttons, both of my maps started the download. ???
  13. Hehe... Thx! If I have time, yes. (Sometimes I think the should have 48 hours instead of 24h )
  14. Sure. This is the Public Map Bank, you can use in your mod.
  15. New map! ;D DOWNLOAD LINK: http://files.filefront.com/Unknow_Planetrar/;6896487;;/fileinfo.html The Unknow Planet - no, this isn't Lehon. While attempting to map one sector of the galaxy in the Outer Rim, your fleet discovered a new planet that appears to have a very advanced technology. But it seems that someone else fleet found it before you. The guy who manage the sensors must be fire, because he should have detected an enemy star base in the area before we hyperspaced ours. Well, go there and crush the enemy... Than fire that stupid guy... http://img170.imageshack.us/img170/4770/unknowplanethb8.png Please, open your SpaceProps.xml and copy the following code under the planets backdrop area: <SpaceProp Name="Unknow Planet Background"> <Text_ID /> <Space_Model_Name>w_planet_gas00.alo</Space_Model_Name> <Is_Decoration> No </Is_Decoration> <!-- Anything with a behavior other than IDLE can not be tagged as a decoration --> <Is_Discardable> No </Is_Discardable> <Loop_Idle_Anim_00> Yes </Loop_Idle_Anim_00> <Idle_Anim_00_Rate_Mod> 1.0 </Idle_Anim_00_Rate_Mod> <Scale_Factor>600.0</Scale_Factor> <Behavior> IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET </Behavior> <Sort_Order_Adjust>-1</Sort_Order_Adjust> <In_Background> Yes </In_Background> <Layer_Z_Adjust>-2500.0</Layer_Z_Adjust> <Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name> <Is_Visible_On_Radar> Yes </Is_Visible_On_Radar> <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade> <!-- When destroyed by tactical super weapon - Death Star --> <Death_Explosions> Tactical_Planet_Explode_300x_Particle </Death_Explosions> <Death_SFXEvent_Start_Die> Planet_Death_SFX </Death_SFXEvent_Start_Die> <Death_By_TSW_Replacements> Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 </Death_By_TSW_Replacements> </SpaceProp> Have fun!
  16. You must have lots of patience to write all that LUAs... Interesting thid idea of ship damage being carried over to the galaxy layer... You could made them be able to be repaired in Orbital Shipyards... Just an idea though...
  17. Wow that screens look very nice!
  18. Nice! Liked the corvette. Just one question: if all factions can build the Venator, why don't all of them are able to build the Acclamator too? Just because the Acclamator is weak? Otherwise the Venator would be only for the Empire... MajorPayne's Legacy is cool!
  19. Good to see you are back! Can you give us a link to download the Beta? Or is it internal Beta? Did you already get diplomacy to work?
  20. Thanks, I'll look... To be honest, I think I'll reverse to the default scale... Some things look big... I was willing to do that just to make my TIE Fighter rack in scale... I have two options: or I continue doing this, or I set everything to a small scale and re-do all the TIE Fighter Racks, Hangars, etc.... How amusing...
  21. I'm attempting to rescale all land units to a more near of the real size of the things. Most vehicles are already rescaled, but I still need to rescale buildings, indiginous units, etc. So I ask, in which xml are the Hutt units located? ???
  22. A good point... I like consoles, but these days I like PC more...
  23. That model is going to look nice... What about more antennas? Good luck! Could you post more info about the mod?
  24. Really? I though it too, but I did that and it worked...
  25. Nopes, nevermind, thanks by the help guys, but I fixed the problens. I needed to add a 'commented' line for Executor in Skirmish Space Station 5 data. I restore TIE Bomber origianal code, so I ask: it isn't buildable in FoC anymore? I'll put it to be buildable again, but no hyperdrive...

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