Well, I think that the way they are approaching the game in SupCom is the way that RTS need to go so the "strategy" part of that name is true. The solar system level - galactic - planetary - continent - etc interactions are still evolving. EAW is a big step in the right direction when so many of the other SW RTS were headed in the wrong direction from Rebellion. It had the right idea, but just needed some updating, graphics, engine, etc-wise. I don't think that this game would do very well if it wasn't Star Wars, though. We don't know all of the details on the way the game will play out though, so I hope that I am dead wrong.