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Everything posted by Darkmark
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I knew about the animated series, and those are the same rumours I heard about the live action one. But still nothing confirmed? Dang.
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So do I I think they just don't want all the students watching TV all day, so they restrict us to only the 4 channels. Plus I'm a student, so no cash to dish out on a dish. Curses...
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They have the spin off I suppose. From what I've heard it isn't as good as SG1 though. I would watch it, but it's on 5. Curse Canterbury and it's inability to get no5...
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for all we know you've only ever played one game... interactive chess... Everyone loses sooner or later. You might just have met your match...but only at interactive chess
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Any news on what the other one was, the non cartoon one? I've heard rumours of what it could be but haven't heard anything definitive.
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I would be interested if you have to record it in anything other than the normal view or the battle camera. I would like to see a mode where you get to move around the 3D environment fully, so not chosen by the cpu battle cam. Maybe it's not good for actual filming of a good battle during a real game, but in terms of machinima and a choreographed set of events I could see the inability to have freedom close on the battlefield getting annoying for anyone shooting film. I tend to save any battles vs. a human opponent I know, even if I lose. It's nice to be able to reminisce over them later. I rarely save replays of me vs the AI.
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Yes, congrats on the 1000 posts both of you. Like Vader almost said in ANH (had he been slightly tipsy and also been seeing two Obi-Wans instead of just the one): When you first came here, you were but the learners; now you are the masters... And thanks Delphi for finding the time to explain about the 'polishing'.
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Two can play at that game...
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If you could make an RTS,what would it be like?
Darkmark replied to TSKNF's topic in Master of Games
I recently had the weird idea of an RTS for superheroes. Sounds a bit odd, but think for a minute. All your normal units would be heroes, randomly generated from various parts/colours. As with most heroes they would have to learn their powers (either through classic research or through veterancy) before they could harness them. These abilities would be slightly randomised too, so for example the classic gun infantry would be replaced in the game by heroes with the ability to fire lasers, attack from distance with lightning or other random traits (all with the same dmg and purpose). Your classic 'Hero' units would be your superheroes, with the most powerful abilities and strengths. They would of course have more superhero strength than the regular heroes, so more hp, and the potential to tip the tide of battle. Add a hero creator into the mix and you've got yourself a completely customised leadership. I say they're heroes, but in the end you would have different types of basic outline for team, like the classic superhero set up, or a villain set up, basically like races, so the ultimate powers are set before you begin. Oh yeah, it would definately stray from being serious. This isn't for existing comic characters, this is a whole new hero world to play with. Just think, a whole city to unleash your crime fighting organisation/crime syndicate upon. But like I said it's just an idea. I often get odd ideas. -
EAW Game Design: Rewards, Enlarged Interactvity, Balanceing
Darkmark replied to Cain's topic in EAW General Discussion
I can do without morale to be honest. I dislike the idea of your units fleeing (or defecting, whatever you wish to call it) in other games, so I would always be against seeing it in EAW. It always seems to me to be a little superfluous and detrimental to gameplay. It puts the emphasis on one battle, because if you lose that one battle your forces end up being so considerably weakened you lose the ability to fight back with any commitment or without futher defecting losses. I would I be disappointed if they put it in instead of other things, because morale really isn't a necessity. Not only that but you want a seperate Loyalty system? Stellar suggested: Loyalty based on: attrocities, morale, defeats, Morale based on: combat experience, low loyalty, or defeats. Well, 2 of those both cancel each other out, otherwise you just end up with two scales for the one. Defeats=Defeats. Moral=Loyalty (They link to one another, so will drop and raise at the same time). So you end up with Morale based on EXP (Yet another non confirmed scale...) and loyalty based on attrocities? How does the game determine an attrocity? Like I say, I can do without the hassle of having to deal with all these in game. Unit exp alone and I'll be content. -
Ah, that makes sense now. They're excellent models, by the way as well. Great stuff, even the rolly polly dude with pointy trousers (It's probably best I don't ask why his trousers are pointed slightly at the front ). I have a great respect for anyone capable of making good models, and though I haven't seen them moving, they look good in the various stances. I aught to ask, is Cain doing all the skinning or do you do some of it too?
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I was thinking of more of neutral planets with the npc races instead of the hostile ones, where it wouldn't be so necessary.
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That's some very nice skinning Cain. The only criticism I have is that the model of the first picture has a slight odd patch of white at the sides at the ending chest part of the cape, where you get two odd squares of white and white. This may have been on purpose and to reperesent another material, but from here it looks like the model had square ends to the cape, and with skinning tried to make it look less blocklike. The white then looks like just where you didn't skin. Still in the bigger shots it's hardly noticeable, so it's not a biggie, I just tend to be a perfectionist in thiose areas. Apart from that the skinning is top notch, very realistic. Much better than I will ever be
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Ghostly and Vader89 are using Blender, which is free. I think this is it, but I'm not sure. http://www.blender3d.com/cms/Blender.31.0.html If you want animated 3d models I've heard that milkshape 3D is a good program for modelling, and is also free. Since some of the models in EAW do show animated flexability, this might be more like certain moving models in game (Stormtroopers with moving limbs, artillery with up and down aiming). Still, I've never had the patience with it for modelling, so it's hard to say. As far as skinning goes, it really helps to have a good art program. I'm not sure how good microsoft image editor is because I've never used it, but if you're going to skin it's a priority to have a decent program to do it in. If you would like I can give you a hand with skinning when you get around to it.
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Some pretty good ideas there. I'd love to see what would happen if this actually could be done in game. I'd be very interested to see how the stargates would work when actually in game, because there would be no need to have any space faring ships in order to get from one planet to another like EAW seems to have.
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Don't worry about it too much. I figured you'd just know where one was that's all. You don't have to go to the effort of making one. In all reality it should be me going looking for good one I like.
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I think you guys missed my point. I've seen heroes in other games storm through unit after unit leaving destruction in their wake. Now this is ok in other games like Warcraft III, where the heroes are ment to be exactly that. But this is Star Wars, their space vessels are not meant to be able to do that. Sure the Millenium falcon can take out ties, but faced with a vast amount of ties gunning for it, it should go down like any other ship of it's size. I have a real fear that Heroes may well end up overpowered, it's not as if it hasn't happened anywhere else before...
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I think you may be overlooking the obvious. They could actually be polishing the game, you know making the CD all clean and shiny. But in all seriousness it's most likely the stuff Vader89 points out. Bug identifcation and repair, the all important balancing, and perhaps the later less complicated elements which they had already left room to expand upon at a later date. These could be things such as unit skins, fine tuning wepaons fire to give the right effect. Small things that won't effect the running of the game too much but give the game a more graphically appealing effect during play.
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I think Fosh is right here. http://nifrpg.net/irm/ships/liberator_cruiser.gif Sure looks more like the ships in the video.
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Great stuff.
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Yes: In that it was part of a larger learning process for humanity. Without events like this we would never know quite what the consquences of fooling with Atomic warfare. Also remember this was war, real war, not like the ones conducted by the west today. These would have been desperate times for everyone, and had you been put in that position with so much death already would you do the same thing. Probably not. NO: Of course it was wrong. I side with this one more, but always in the knowledge of the first. I find killing on any scale is wrong, but to do it in such a way as Hiroshima really wasn't right. Consider how many innocents there were and imagine that same number anywhere else in the world. It isn't nice to think about. There are always alternatives, no matter how hard you have to look. What can I say else. It was something tragic that happened, maybe had to happen. Who can say what the world would be like today without it happening? Would it be a better place or not? Would the end justify the means? I'm not even close to being qualified enough to make a judgement.
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If you can point out any good tutorials for us that can be useful. I've had flash 5 on my cpu for ages now and every time I try to use it I end up with very little to show for it. Any tutorials I've found (admittedly didn't look around a lot for any) didn't really help me much that's all, so a decent one would be good for me to look at.
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Looks like it. Good find indeed.
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Maths is fun when you know the secret... What is that secret... Well, I shouldn't say. It is a secret after all. Oh, what the hey. The secret... is to just make numbers up. So for example I will have exactly as many fighters (mixed units of course) but multiplied by Sixty Jillion squared to the power of -1. That should just about do it. Also might put me out of pocket using all those credits to buy them... hmmm... to the bank for a loan. Huzzah. Ok, back to reality, does it matter? When the game comes out you can try out this little war of yours. You can do it with the pretext of carrying out balance tests... Oh, and on Hero ships. Any balancing with them needs to be handled with care, because any hero ships are not godlike. The Millenium Falcon can take a beating, but at no point in the films did it show itself to be capable of taking out Star Destroyers on its own. We wouldn't want them to be stupidly overpowered like hero units sometimes turn out in games.
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No, that looks pretty damn good. More than I can do. Must have taken a bit of patience getting used to the program and making that.