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Aenivae_Ikeda

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Everything posted by Aenivae_Ikeda

  1. glandry wrote: Maybe his mother just got really wasted one night... Vadar: Luke I am your father! Luke: No, it's not true! My mom couldn't have been that drunk!
  2. Do I get to be a Jedi Master? XD
  3. I usually put the really evil characters as "Won't betray his side" Like Needa, or Screed. Jerjerrod(sp) I keep as normal because I can see him betraying the empire, same with Piett. I usually go off of what they look like in their picture though XD.
  4. I build Caracks first because they can hurt fighters, and still manage to take on a capital ship. I usually don't bother with any fighters in my imperial games. I replace them with lancer frigates after the research is complete.
  5. I don't do the ISD, Shipname... I usually manage to remember what kind of ship each one I name is. Although for weaker ships I usually give them lesser hero names, and so on. Might be why...
  6. I usually produce gobloads of y-wings for two reasons. One: they are my favorite alliance fighter. Two: Makes the game harder.
  7. I agree with some of the things you said Jarod, but not all. I too liked the battle with Dooku, especially Anakin disarming him. And the death order, that was great. I didn't like the turning of Anakin either, way to fast for him to bow over. Perhaps if Palpatine had fed him a few lies, and then Anakin crumbled and cried, and then slowly pledged himself. For grevious... I hated it. He made a mockery of him and I expected him to be kicking ass through the movie. Although I do like when Kenobi jumps down and says "Hello". As for the blaster, he says. "It is an elegant weapon, not as clumsy or random as a blaster." I think. For the Jedi Knights, I think that they were unprepared for battle and maybe Palpatine used some sort of Stun through the force to get through them quickly, which may explain why Windu bested him so easily. Maybe he used too much energy to get rid of the three Knights and then was sapped. But I believe he knew Anakin would come. Why else would he let him leave after revealing to him that he was a Sith Lord? The Jedi temple attack disappointed me. I too expected Anakin to do some ass-kicking. Although the children did hit home with me, as much as I hate them... Order 66, ouch. Well done I think. The pure look of shock and horror on Ki-adi Mundi's face when he turned around was priceless. Poor guy had the Droids shooting at him from behind and the clones from in front. Plo Koon's death pissed me off, I expected him to put up a badass fight... Damned Jedi Starfighters... As for Obi-Wan giving up on Anakin so easily I wasn't surprised. In episode one Obi-Wan is able to beat Darth Maul because he is pissed as hell, which shows that Ob-Wan gives into anger. I imagine he would have been quite angry about the Jedi Purge, and would have wanted revenge. So I believe it was in Obi-Wan's character to do what he did. Yoda and Palpatine. People say it was dumb because Yoda didn't kick his ass. If you watch the movie, where order 66 comes into play, you will notice Yoda looking hurt as the Jedi die. I attribute his loss to that. Having been sapped of energy or something. I liked when Obi-wan just walks away from Anakin, kind of symbolizes that Obi-wan is leaving him behind, and that he is over with him. I didn't like Padme's death but the "will to live" thing does make sense. The love of her life just tried to kill her and has gone against everything she believes in. While you could argue that she should live for her children, I think she died of heartbreak. Like the dog in "Where the Red Fern Grows".
  8. Paul, they usually hit on of the core worlds around day 200 with a sizeable fleet, usually consisting of two or three mon cals, some corvettes, maybe a dreadnaught, and usually two bulk cruisers. It makes everything a lot more interesting.
  9. I think so too Griffin, because sometimes I start myself off with like 3 advanced shipyards, and the rebels with like 9. One time though I accidentally put it as 13 shipyards and about twenty days in I had the research for the tie bomber.
  10. I believe you have to click on each individual system within the system and check off Colonized for the AI to go after it. I did this once because I just wanted a big space battle, and they ended up with like 3/4 of the outer rim as theirs. Needless to say the end battle was fun with like 400-600 ships on either side.
  11. You realize that Ebay does indeed deliver. If you make sure the person you are buying from has paypal, and a high satisfaction rating then you will get the CD.
  12. Yeah yeah, fighter, freighter they both start with 'f' XD.
  13. Yeah but nothing beats the Modly Crow. Especially with Kyle Katarn at the helm. The moldy crow is my all time favoite ship.
  14. Read the "Flat Out Tired" thread on this forum. Your questions about Lucas will be answered by Jahled. Still, that doesn't stop me from trying.
  15. Fill the deathstar up with Dark troopers and war droids. Helps with the detection rating. Have Palpy and Vadar on it. Then an Admiral, a General, and a Commander. This boosts the detection ratings. Then fill the deathstar with the best fighters you have at them time. Since Coruscant doesn't need to be a production planet you then place 3 Gencore's 2, and as many LNR 2's as you can, maybe a KDY. Then have gobloads of troops on Coruscant, a General, and a Commander. Then as many fighters as you want. I imagine Solo would have a hard time. -Imagines the scene in ANH when Solo chases the Stormtroopers, and runs into the big hanger full of them. This time however he gets shot a couple hundred times.-
  16. Heres a new idea. Make the core worlds into mining planets because the enemy generally attacks the outer rim planets first. Then instead of using the outer rim as mining stations you turn each into a shipyard world. Then you produce a fleet for each one, and send some ships off to a main force. After you have a sizeable fleet at each one you scrap the shipyards and then turn those into mining stations.
  17. You can always use RebEd to Colonize most of the outer rim so they get more important planets and then give them a 100 day start. I do this a lot and sometimes it helps but not always.
  18. Because we can't legally get the sourcecode for Rebellion I imagine that many of the things will remain the same. I'm not sure, but no doubt it's going to kick ass. Thats all I need to know. No progress with the sourcecode and e-mailing and mailing LucasArts by the way...
  19. That seems cool to me, I mean whatever works. Way to be creative
  20. Pyscho, what I said was essentially the same thing -.-
  21. I find that giving them ships earlier on, reducing the research number, and lowering the costs to like 30-70 makes them build ships. Last night I decided to lower all of the ship costs to 5 and maintenance to 5 and put research for everything down to 2 on the rebels side and it still didn't work. The trick however is starting off the Rebel HQ with 10 mines and 15 refineries, that way they can manage larger fleets early on and such. It worked and they ended up hitting me with about 15 Dauntless, 15 Corvettes, and like 20 liberators, and some mon cals, and some other stuff. It was pretty fun.
  22. While my favorite fighter is the y-wing I have to say the Imperial Gunboat is the best. Unless we are doing default rebellion ships, in which case I have to agree that the X-wing is the best.
  23. Now Natural disasters wouldn't be so bad if you could 'make' them happen on the other player. Then they would be a lot of fun. Make a new type of mission for it or something XD. World Devastator related thing I suppose.
  24. I usually have two SSD's in my main fleet and I name them the Nobleece and the Novaleece. For Star Destroyers I usually use hero names. Achilles, Alexander, Titan, Trojan Horse, Decimator, Phoenix Cloud, Angel's Reflection, Redemption, Vengeance, Heirarchy of Tear, stuff like that.
  25. Yeah, Bulwarks are the death-dealers of the Rebellion. Get like 10-20 of them in the fleet and you should be fine

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