
jedi_consulor
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Everything posted by jedi_consulor
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@Dr Nick - Thank YOU!. I'll certainly check them out
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Perhaps your missing an entry like this in Groundinfantry ? I know it should proably use this any way from the variant code your using, but perhaps you should make a new entry like the one above - and call that 'Veers_StormTrooper_Squad' or some thing. Instead of using a variant code - copy all the StormTrooper entries and re do them for Veers. Hmm did you also check Veer's entry in Uniqueunits.xml and in herocompanies ? - that could also help
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Not entirely that easy when your only just starting out using the Software - like with anything in life, it needs time and patience in learning a new skill. I can't for one just get the thing out of the box and start making EAW Models - converted or otherwise. Not for the want of wanting to know how to do them that is. I'd certainly like to learn myself
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Well not so much of a 'rebuttal' but I will answer your comments and return my comments OK Well Evile Jedi did those Warlords model packs for HW2 - they were un converted and I think when converting them you have to add your own new hardpoints / Bones ? - What I should have said is that I was impressed about how KOF did the hardpoints on his conversions. Its the best I have seen on any model done in the community. You said its not enough that everyone knows who made the Warlords models - so what do you suggest ? - on EAW Files where models have been released all have given credit to evile jedi ? and so they should who ever post's a conversion up. there isn't any dispute on who created the Warlords Models we certainly know who created them. KOF deserves credit for being good enough to do an excellent conversion of the model. I might also add KOF also did break of pieces for those models as well. Some thing too many modellers have been too lazy to do in their mods. But giving credit is not in dispute - not as far as I am concerned. Credit is due where its due - for the original creator - and the converter. As far as 3D Max is concerned - this is true. If you have 3D Max then you would have to be mature enough to have a job - or even to know how to use it. Because you will need plenty of time to learn how to use the program in any case. Yes I was aware that an easier Tutorial was being made, but I don't cast any dispersions on swgbex's tutorial, other than the fact that it is inappropriate in its instructions for my level of understanding with using 3D Max. Which I reflect on the comment I made earlier that I think it would be more useful that - different tutorials should be available for people at different levels of knowledge and experience. Yes I agree with you about what you said about being able to follow a tutorial, - I didn't completely understand the process myself when going through the tutorial - mainly because the program is new to me and I don't actually understand things about the program yet that is necessary to understanding how to use it. There are plenty of Tutorials around for 3D Max - but one's that are relevant for EAW modeling - there is so far only SWBex's tutorial - which assumes that you already have a good working knowledge of using 3D Max. Well the thing is with Teenagers - these days they are quite bright and intelligent people in where using computers are concerned and many software applications that come with them. Because he's only a Teenager he still has advanced knowledge about Moddling in EAW with 3DMax Software - I can only guess at. What am I trying to say ? hmm I am saying that irrespective of his age - he has a good understanding of using 3DMax. I hope we have a diverse community in this respect - people of all ages who like Empire AT War Modding and can share what we learn about using the game. (And how to mod it to extend its playability)
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Hmm well I think it will be useful information for the larger mods to find out anyway - if they haven't already
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OK to answer you questions 1) Yes I am actually aware that evile jedi did those models for HW2 I had thought that to be common knowledge on these forums who actually made the models, so didn't need explination in any credits to actually made them. When I say for example - 'By KOF' - this means the guy who converted them - the guy who did the work making it work in EAW. If it should be that we should also say converted from models by evile jedi - I certainly wouldn't have a problem with that. Sadly in fact - I found his tutorial lacking direction. He jumps from one thing to another - I got the feeling he was skipping over important steps that clarify what to do next - in a comprehensive form. In other words his tutorial is good, but has holes in it - it does need some polishing up. I have to generally disagree on that - I didn't think everything was there to actually convert a model properly. Therefore I found it difficult to follow the tutorial through as a newbie to making models or even converting them in 3d max. So not every one does in fact find doing their own models easy - because the tutorials around don't suit every ones level of experience in using 3d max. The tutorial by the way was written for V.6 of the software - I am sure I found differences - as I was using V.8 at the time. My second point here you assume everyone has a plentiful amount of money going spare with nothing to do ? - NOT everyone can afford to buy 3D Max. OK 1) As far as I was aware - when KOF's conversion of evile jedi's models were made available to people to download - it does actually say on the download page 'Model by evile jedi' or some thing similar to that effect ? - this seems like accreditation to me ? 2) I can imagine working on any model takes a good amount of time to do properly. I can apprieciate the hard work that people do. At the end of the day however - they chose to do it, what they do with after that is up to them. 3) Bailknight - yes I followed his topics very well, Thats a man after my own heart really, I would have to agree with his principles there - I would only ever make a mod that is to my own tastes - you will find many people like his mods and so it suits their tastes as well JC
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ok, so anyway - your saying some one has to actually model another bone - to get more hero slots available. Just copy and pasting code didn't work as I mentioned earlier.
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I can't go into everything you said, but your main points are quite interesting and I think your probably right to the larger respect of it. I haven't seen any credit given to the Warlords models in any mod that has used them ?! - people however I don't think are necessarily being 'lazy' to ask for permission to use xml code or models from another mod or public source , I think its rather their too embarrassed or ashamed to. I would put that down to 'ego' maybe - people want to do a mod where they want people to think they did all that work themselves. People like Monkeybiz and I and others who have their own private mod's - I feel we are not being lazy by not developing a mod for the community or - feel ashamed to ask for permission. - of course I can't speak for everyone, but in the past I have only wanted to develop a mod that I wanted to use my way. I have a mod for example that uses a great mix of different mod's (their code, and models) but like others I tweak the code to my tastes. I have also added plenty of my own units and custom code to do things in the game the way I want it to be. If I felt the community was ready for sharing a private mod based on the idea of obtaining permission for everything I used - would ! - except you have to admit - some people on these mod groups are mostly un obtainable. - or unreachable ? - they have very busy lives like most of us - otherwise maybe more people would ask for permission more often - other than the fact that they don't mind saying to people that their mod was created with the help of so and so's code and units. The other thing - as a private coder and modder I want to make my mod to the best of what I can extend the life to in the game. ANY space unit or Land Unit may have a use in my mod. It might not be to everyone's tastes. Some people like lots of units to use - other just want a small amount. I like to extend the game using as much as the EU as possible - to play as I want to play a game. Like I say this may not be to everyone's tastes. Which is another reason for a private mod. Its not lazyness - its just preference. So my point is this: People may just prefer to do their own private mod because they can produce a mod to their own tastes. They don't have to obtain permission to get things, and they can work in their own groups with others and share their idea's. Anyone can be a a part of a private mod if they are interested in the mod that people want to do. There is a possible downside to this I know - I see negative aspects to this on the community too. Less people interested in making public mods and less people wanting to join a public mod group. Perhaps it should be a private interest. As for KOF's stuff - I released code for his models and I have to say I only ever got asked once for permission to maybe use the code I did for the Bones/Hardpoints on his models. I don't know if the rest of the mod groups have used that code or not - I don't keep track of every one of them. I don't think KOF's models should be hoarded by anyone. I released code into the public domain - with the suggestion it was for private use - unless asked for it to be used publically. I have to say KOF's Spaceunits are the best quality models I ever saw on this community that has been made free for people to use. Its a shame they maybe hoarded - and kept locked up in some mods..?
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I don't understand your post, and I don't understand the point your trying to make ? If and when a person wants to contribute some thing to the community however, it doesn't always have to be with some thought of reward for themselves. Some times a selfless act can have its own rewards.. As far as I am concerned - if people donate coding for models that are in the free domain - or a model itself whether its a custom model or a warlords one - this is all donating and contributing some thing to this community - for some kind of eventual aim ? As far as what your saying about people calling some one selfish - and yet they haven't contributed anything to the community themselves - perhaps you have a point. I didn't exactly understand your post so bear with me ? You could if putting this into context - that if I donate code to the community to get say a KOF model working in their game - but have never donated a model to the community - you could argue I have no right to accuse some one of being selfish. - I have donated code - so does that give me the right to call some one selfish for not donating code of their own ? The stem of this argument comes from another thread - I really don't want to get back into, but yes you DO have a point here I accept that, no one would have a right to call some one selfish - if in fact they have never given anything themselves to the community. It is ironic and pretty confusing for the fact that given time the code they are after or a model they are looking for will get released eventually anyway. hmm, ok Personal Mods ? - I don't see the point here - its NOT an issue - people a free to develop their own private mods - given the idea they CAN do it and they understand enough about EAW coding to do so and what mod they want to use as a base for a mod. It's always some one else's work - but doesn't require permission. The difference for some guys in the community is that some of us have done our own private mods but we can also code EAW files pretty well - Monkeybiz was mentioned earlier - what I have seen the guy do isn't always strictly been taken directly from another mod - I know he can do his own custom coding. Many of us CAN - I don't mind sharing my code with people - now I mean my own personal code I made for a unit to work the way I want it - not some thing that was already pre coded in a mod. Sharing code from a private mod - publically - should be a no, no. Thats just ripping code and releasing it with out permission in most cases. Its the same if you did that with texture files or a model. Private mods and sharing code for such should be kept private - You can't publically share FOC models anyway ? - its just the same for any public mod that's been released. Not with out some degree of permission.
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I remember some one saying this - that we would have to do some thing with the GUI or some thing - he did mention it wouldn't be easy work.
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hey well done ! - I'll have to find time today to test that out Just tested it - I still can't get another Hero to show on the screen - I am still missing Liea on the bar. I'll try also adding a new Imperial Hero that takes it beyond the limitation. I added new entries for another place holder for both the Empire and Rebel Hero's - but so far its still only showing the same as before. Maybe I'm missing some thing else besides commandbar components ? If anyone else can try testing this too and let me know how it works that would be useful to help solving this
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Model Request Thread. Need a model? Request it here!
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
Trying to use the actual point defence system from FOC would probably exception in EAW - it doesn't know what it is - let alone provide an icon for the ability. I was wondering if there is an alternative we can use in EAW ? -
Model Request Thread. Need a model? Request it here!
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
An interesting point - no pun intended - does anyone know about how to do this system ? - could be useful for coding into my Juggernaught I converted to EAW. I didn't add the point defence system because I dont think EAW will know what it is - its a FOC thing. If there is another way of doing it does anyone know though ? -
Model Request Thread. Need a model? Request it here!
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I know what you mean However Hitler's twisted logic persecuted the Jews and killing them was certainly psychotic - genocide - under any circumstances can't be justified. It's 'Evil' but of course to understand your point - Evil, Good is a matter of perspective for which side of the fence you sit on. I am not going to relate Star Wars History to our own World history, but you can easily make comparisons. In the German Army during the Second World War there were German's serving in the Army who weren't Nazi's - but were drafted into the army to serve. Does that mean they were evil ? - actually no it doesn't - they didn't have a choice - they were forced to serve for their country. Its the hierarchy who were 'twisted' and made the policy's that condemned those people to death. So much in the same way with the 'Empire' - Evil leader (Palpatine) twisted with the dark side of the force - but thinks he's doing good for the Galaxy. Palpatine - like Hitler though had no tolerance to 'Aliens' or what could be considered as such 'Jews' (Aliens) I see familiarity. Today in this day and age we can see freedom fighters (Rebels) and insurgents as being equally evil - by the fact they are targeting and killing innocent civilians in order to fighter a regime they don't like in their country. It depends on what your perception of whether your doing good or evil at the end of the day but if you look at Vader, Palpatine and the hitlers of the world - they were twisted in their logic and caused great suffering on people. -
Model Request Thread. Need a model? Request it here!
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
ha ha Well its ok if you support the evil side you DO KNOW they are evil right ? and those horrible rebels were just fighting for freedom from tyranny ? you know a lot like we did back in WWII : -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
Empire AT War eh ? -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
@LOTS - I'll be in touch in the morning - Its quite late here but I am certainly interested in working with people for private mod development. We could develop a new mod combining all our idea's and modding experience we have got through what we have done so far. My current mod I called Balance of Power - its really good - I take pride on the hard work I have done on it cause its like over 800MB now. I'll talk more in a PM about this with you and see what we can organise together. -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I like a lot of the models they did in the German conversions - but was disappointed with the Dominator. For the reason the texture was terrible - I re did that in the end and it looks a lot better now. Also the abilities don't work properly for the reasons I mentioned earlier. OK, that a side the ships they added is great - and I am slowly importing them to my private mod. If your having trouble with adding new units - because of space restrictions - do what I did ? - I have done what SAU did and put in different Ship building stations - and made certain ships only buildable at certain locations. - frees up a lot of room. I have split the ship building into different planets - Large ships (Capital and SSD) on places like Kuat - medium frigate size - on non capital ship planets - and Starfighters ship building on minor planets. This will free up much needed space. Split them between different worlds you think appropriate for that type of ship building and only allow that world to build that type of ship. Hey, Lord of The Sith - I am always willing to work on a Team for developing Private Mods - I have plenty of idea's about what we can do and have done a lot since I started mine months back. -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I know - hopefully they will put them in soon I was unhappy with the one in the New units mod that that German Team did recently, their Dominator is ok - except that the missile shield and interdictor animations for the particle effects don't show when you enable them. If its to be like the original Interdictor - you would like it to be like it wouldn't you ? -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
Well I guess the only way would be to get the enhanced SAU texture versions The texture file and bump map are compiled with the model that's created. - If a bump map was not included with the model you want to update originally - then adding just a bump map to the folder for that model wont work. The only real way is to download models with high textures already done for them such as downloading the SAU HD Pack ? -
Currently doing the coordinates for planets - by adding them in - is a real pig. - Takes trial and error - the best thing to do is get the coordinates of a planet nearby to where you think you need to place a new planet. - Jiggle the coordinates a bit until its placed around where you want it to show. I think LOW was working on a GC Map editor to make this easier to do - still haven't seen this released yet. :-\ otherwise the xml entry for the planets are easy enough to do then there is the MasterTextFile to do and then the single player campaign xml file and any other campaign files you want to do to show the planet in.
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Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
1) Yes you do have to add a bump map to the model as well as the normal texture 2) Its in the Tutorial on how to make a bump map. http://www.swgbex.com/ -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I think has done a spectacular job Oh I figured out what I was doing wrong in Photoshop - I have started re touching the skins from that German Mod. -
Re: New Stuff (Pic Heavy, No Way 56k)
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I'm having trouble trying that - I have Photoshop CS 9.0 - but every time I edit the texture file - it causes the skin to be messed up. I get black area's over the bridge of the ship etc. the rest of the skin doesn't seem right either. I sent you a PM - maybe you could help me out with the re touched dominator skin you did. Very nice job you did re doing them. -
Re: Thoughts on game-breaking capital ships
jedi_consulor replied to MonkeyBiz's topic in EAW Mods General Workshop
I'm still not sure how Steiners crew did it - they some how made it 'wide' and more icons are able to fit onto the bar. I think they must of resized some images maybe as well as some coding.