It is model dependent. However, you'll find most EaW/FoC models (originals from the game) are modeled near the same scale as they are in-game with relation to each other. Most of the fighters have the same size factor, for example.
actually size value doesn't seem to do anything (noticeable anyway). The numbers seem pretty random for siza value as well, considering an Imperial Star Destroyer has a size value of 8 and the Slave I has a size value of 120... ;D
Yes, but the ships will move through each other. Their collision meshes only affect ships of their own class (aside from fighters) if I'm correct...not 100% sure on that...
Just abandon the planet. Take all your forces off, sell your buildings on Alderaan (everything you can sell anyway), and let the Rebels come and take control. They should attack and try to retake it.
if 800x600 is your max resolution, then BUY A NEW F*#)%(#&)*(#%_@)*$()*#*%&$@&$# MONITOR!!!!!! Seroiously, you don't know what you're missing with good-looking high resolutions... :
Definitely, that was a fun game. I have the two Lost Kingdoms games on Gamecube. They were underrated a lot because the graphics weren't all that awesome, but the music and gameplay was awesome! ;D
If you haven't played Halo 2, don't read my post... In Halo 2, the 343 Guilty Spark says that there are seven Halo constructs (six since Installation 04 was destroyed in "Halo"). Installation 05 (Delta Halo from "Halo 2") was NOT destroyed.