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DragonShadow

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Everything posted by DragonShadow

  1. Nope. Wildcat's taking a break for a while... ;D
  2. And three other things, lol. ;D
  3. Sounds like a good mod. Hope your friend gets better. Btwm if you posted a link to the donation place that'd probably help.
  4. and me, lol. there's a few innaccuracies I've been wanting to edit on it...just haven't had the opportunity. His model for it is extremely well-done though.
  5. Oh, we know...MWAHAHAHAHAHAHAHAA!!! ;D or...I know anyway, lol. Which reminds me...gotta check into making bubble particles...and making random props...and Ravager...blah...
  6. I also might consider a mapping position...
  7. Glad to see this mod back alive, hehe. Halo ftw! ;D
  8. Yoda is stronger. However, he's also WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY older, and doesn't fight all that often. And while you can't "run out" of Force, you can exhaust yourself by using your powers too much. I think Yoda was nearing that point at the end of the battle (Palpatine seemed to be fine in that respect).
  9. amen...in case you never noticed, almost every expansion ever has been $30 american, lol.
  10. There is no map editor for FoC. You need to wait until Petro releases the FoC patch and the new mod tools updated for FoC.
  11. what about those who did Dark Side? or Dark Side female? doesn't matter. the canon is Light-side male, regardless of player choice, lol.
  12. straight, lol. gays are disgusting...
  13. Yes. In Gameconstants.xml there are entries called R, G, B *color name*>. The numerical values for R, G, and B determine the color. I've tried adding more color entries, but it didn't work. You could edit the existing entries however. Changing the RGB entries to 0 will make the color black.
  14. The middle set of legs should be at a bit steeper angle so the feet are a bit further away from the body...other than that it's perfect.
  15. If you don't want to do the work or know someone willing to do it, probably, lol...
  16. Import them, take away their low quality LOD's, then reexport...which is a pain in the neck, lol. And you'd have to make new anims. There might be a function in the camera xmls that tells it when to switch LODs, but if not then it's probably hard-coded and the only way to stop it would be to make all the LODs the same.
  17. Pretty sure that means the xml is not compatible (i accidentally put some FoC xml in EaW and got this error).
  18. no fair! lol...i want a refund!!! Storm Autodesk hq! ;D
  19. still, with PRACTICE, you can gain the skill. I've never modeled in my life before joining AoSW, and now I'm getting pretty good, lol. And I blew $500 to get 3ds max, wewt. ;D
  20. $500? *laughs* with student discounts...
  21. DS and DS2 can't be used in skirmish maps because the maps have to be set up to allow it's use, and only singleplayer maps are.
  22. just the xml file with error i think...

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