Everything posted by DragonShadow
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Story Plot files in FOC
FoC does read from the EaW xmls though...could be a priority bug? I know if you copy the FoC Map Editor files into a Mod folder (to make modded maps), it (mostly) only reads EaW's files, not FoCs...
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Re: My personalised minimod. Finally something to show.
At last, another who doesn't follow the evil that Petroglyph initiated and many mods seem to follow. ;D
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Icon help
some of those icons kinda...suck... the models are badass though...
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Re: Skinning tutorial
Maybe on a very low end computer or if there's tons of units being shown...on any decent or better computer it shouldn't matter...
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Looking for Skinners
Yeah. We need a tutorial for scratch-skinning, lol.
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Re: Skinning tutorial
TGAs do have alpha channels. What they don't have are MIP maps. When you zoom out from units and such, the models switch to lower LODs, and the textures (when DDS) switch to lower-resolution MIPs. Since TGA doesn't have MIP map, then EaW/FoC has to (try to) render the whole texture even if the unit is little more than a speck on your screen.
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Re: PFF Imperium (Faction) Mod
if someone wants to skin those models or give me a concept to make a new model, hehe... ;D
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Re: PFF Imperium (Faction) Mod
Shiznit! *sends uber-ninjas in Evangelion units to get back my super secret diamond that was so secret even I didn't know I had it*
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Re: Bug Warning in FoC (No Spoilers)
Lol. I still don't get why people have these bugs, when I've never had one (except after modding)...
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Do you still play FoC/EAW?
I play fairly often...I love playing GC and trying out various corruption combinations...or fighting the corruption as Empire or Rebels with the shiny new units, hehe... ;D and orbital bombardment............
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Piracy In FOC: What units have you gotten and are there more?
That will require xml modding. Browsing through the unit files, it looks like at the very least Petro added bribe prices to every unit. As for Piracy, where it can be done as well as what units it unlocks is entirely controlled by Planets.xml. I've already made every ship and vehicle available through piracy (have to make more custom maps though, I'm just reusing stock ones atm). ;D
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The problem with mods
yep *feverish attempts at xml continue...*
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Re: DS II Ideas
Hey, sweet! I can use this, hehe... ;D
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The problem with mods
original splash damage from the explosion. heat is still released and generated by the explosion when stuff is destroyed, it just dissipates rapidly.
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Making NEW abilities-sorta
good find *ctrl+C* ;D
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Re: PFF Imperium (Faction) Mod
actually I bribed him and an entire clan of lightsaber-wielding squirrels into my service...
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The bane of Warlords
alas that coding makes me ??? while art comes easily, lol...meh. ;D
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Re: FoC Ending *SPOILERS!!!* -Don't enter unless you've beaten the FoC campaign-
Lol. Btw, if you check out the FoC Map Editor, you can take a closer look at the frozen Sith Troopers. There's also a frozen Sith Officer prop, and the big Sith statue in the tomb has the Star Forge insignia blatantly stamped in red on the front, hehe... KotOR tie-in for x-pack2... ;D
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Piracy In FOC: What units have you gotten and are there more?
Not pirate asteroid stations. The orbital construction stations can be used to build units once you capture them (MP only so far that I've seen...)
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Re: PFF Imperium (Faction) Mod
close...i did have to fight a monkey and a penguin to get to my last test, but a walrus was also trying to kill me all week...
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The bane of Warlords
damn brainless children, lol...nobody appreciates code... :-[
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The problem with mods
thank you... ;D
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The bane of Warlords
The WCM adds units, it does not add any gameplay elements whatsoever, which means it doesn't threaten TC mods like LoW in any way...to anyone with a brain at least... ;D
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Re: PFF Imperium (Faction) Mod
b4, BWAAHAHAAHAHAHAHAHAHAHAHAAAA!!! college finals, what did u expect? ;D
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Assault Frigate MKII mod
REBUUUUUUUUUUMP...i wanna see if he'd done anything more on those models, hehe...