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DragonShadow

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Everything posted by DragonShadow

  1. Nope. I deleted every demo-related file except my modded ones to use as a reference for changing the full-version ones. The modified files are extracted right out of the full version's config file, edited, and then tossed in the data folder. They just don't do anything...
  2. I haven't gotten any xml changes to take effect yet (what happened to easy moddability?), and I tried about 30 basic commands in the console and none worked...
  3. I can't seem to make it buildable, anyone have it working?
  4. It was. I've been playing the EaW full version all morning, and even when time is set to double units build and transit between planets slower than normal time in the demo...
  5. You can't edit .meg files (yet) but you can extract .xml files from the with a meg extractor and edit those in notepad. The model formats are .alo and .ala format and can't yet be edited (their exclusive formats to the new Alamo engine). I think someone on these forums is working on a converter/editor, I just can't remember who.
  6. They're just .sav files. those have been around forever...and yet, no one has ever made a program that could read them (other than the games).
  7. Hmmm...I've looked at it, and I can't seem to find anything wrong (nothing I can tell). We need someone who really knows what they're doing, because I don't get it...
  8. I think deep space battles on a large map would be pretty sweet...
  9. No problem. Good luck with it, too. You at seem to have a great start on working mines.
  10. Wow...the Death Star is really fun to watch!!! Kaboom!
  11. That is soooo evil...worthy of the Empire.
  12. Anyone think there's a way to make it so ships can't fire through each other (friendly fire) or through ships and space stations when targeting a hardpoint? Seriously, it's annoying when a I see missile go right through a space station and blow up on a hardpoint on the opposite side...
  13. You can't edit a meg file though. You need an extractor to retrieve the xml, etc. files archived inside the meg files. I don't get why the meg extractor wouldn't work (since the only requirement is that the target file is a meg file). Unless maybe the final encode is different from the demo encode...
  14. Hey, Captani, could you post your minelayer up? I'd like to see how you made it.
  15. Yeah, seriously. I just uninstalled the demo last night...
  16. That's wierd. The meg files must be somehow different in the full game, though I'm not sure why that would be...guess my modding's on hold for a while.
  17. Depends. Is the new combat system vastly improved over the original? I hated the original so much I sold the game to a friend for five bucks...
  18. HALO IS GOOD!!! There, I said it. Played the demo last night, and I like the improvements made to the game. The Dwarves faction pwns. Graphically, there isn't too much improvement (Thank God, because I like big, big battles, and the original slowed once I used up about 1000 pop points), and gameplay is pretty similar. My only real problem with it so far is how far apart resource buildings have to be, but I'm sure I can easily change that in the code once I get the game. Gauging everything, I'd say I'll certainly get BfME II. And of course, EaW I'm getting today...
  19. Every unit and building has a line of code. Not sure what it does, and it could be disabled in the demo. As for the Cain's friendly fire idea, I don't think it would work. All that code applies to Slave I's bombs, and just for fun, I tried detonating one on the bridge of a Star Destroyer: didn't do a thing, not even lower the shields. Killed most of the X-Wings in that area though... So, apparently even friendly splash damage doesn't hurt friendly units.
  20. How did you change all the fx anyway? I'm looking to do that for a third faction I plan to build, but I'm not sure what files to modify.
  21. Did you leave some bones unoccupied? I you did, the game might consider them as destroyed hardpoints and show the fire and smoke to show where the 'damage' is. That's my guess, at least.
  22. I'm sure you have one, but just in case, do you have a .meg extractor?
  23. Have a dds converter (it's so awesome) and have already changed certain textures, and found those icons, but in the xml files each ship has an Icon_Name (or something like that) and the ref file is always something like rv_moncal_cruiser.tga.
  24. I do!!! Just...well...lemme rob a bank first...

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