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LUA's/making AI build custom units?
i have found that the ai will buy the highs 'aicombat' column (or what ever its called in the xml), value units most of the time.
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Re: Shipnames .txt files question
you also need to add the 'ship.txt' name to 'moniker column' or something like that under the unit file (spacecapital.xml, etc), just look under capital for one of the default cap ships that have a txt file.
- probe droid
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probe droid
other then the genericheros.xml, where is the probe droid located...
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Buzz droids
add the sript line (LUA) to the new unit
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*Sigh* Another problem
does it use a hardpoint, if so the range there...
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Re: Random Model Request(s) (56k might have problems)
Models I need... Imjperial Dungeon Ship, A-9, Bulk Cruiser, Imperial Star hauler, Rebel Carrier Cruiser, World Devastator I and II(new, smaller and old, larger one), torpedo sphere, star galleon, cc9600, action6 corellion bulk freighter, asault shuttle, stormtrooper transport, escort shuttle, persuer shuttle (slave 2), shadow droid... also alot of ground units thanks
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How do you dissable respawning?
under the specific unit there are settings for number of that unit available at one time (so you could have 10 vader squadrons) and if they can respawn (you can make them never respawn).
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Making TIEs Buildable...How?
Empire Fighters http://www.upload2.net/download2/iASbPcVmYwXTQbi/empire+fighters.jpg.html (first three, TFighter, TBomber, TScout) A-9 - A-9 Vigilance TI - TIE Interceptor TA - TIE Advanced TD - TIE Defender TP - TIE Phantom TR - TIE Droid (Robitic) AG - Assault Gunboat SAB - Scimitar Assault Bomber MB - Missile Boat I-7 - I-7 Howlrunner
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Re: Mod - star wars: civil war screenshots (galaxy and new units)
commandbarcomponents.xml Button 135 135
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Re: Modding turbolaser accuracy
projectiles.xml
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Re: Modding turbolaser accuracy
hardpoints.xml
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Re: Mod - star wars: civil war screenshots (galaxy and new units)
1.25
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Re: Mod - star wars: civil war screenshots (galaxy and new units)
Shipyards are valuable, you cant just have them everywhere! a download will be available when i feel its ready for download, when enough things are done, this first release is only space changes and additions for the most part, there are a few changes to other areas and gameplay...
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Re: EAW: Warlord - 7.0 - Gold Total Mod Expansion
Cain, i will pm you the planet info this week, i've been very busy with life things lately and not working very much on SW:EaW, but i'll get it to you soon...within the week!
dw333
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