Everything posted by DragonShadow
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Re: I just found this line
Any capital ship can do surface bombardment, but its not in the game. The code refers to bombing runs by fighters, and only TIE Bombers and Y-Wings can do it. At least, not in the demo.
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SSD, Without Lights - Legacy of War
If it's scaled down, I'll just scale it back up until it's the size of a real SSD. That's whats it's for, after all. ;D
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Enable V-Wings (ep. III)
Wrong one. The V-Wing starfighter, not V-Wing airspeeder. V-Wing starfighters were in Episode III and were predecessors to true TIE fighters.
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Re: Z95s, Venators, V-Wings
The unit was left in for story purposes and is sometimes given as a starting unit on missions, but you can't build it.
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Hunting for the EAW Game Engine Limits...
Don't let the rebels gather like, two hundred transports on max graphics settings, you'll get like, 3 fps or less.
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Re: [ROR] A Taste of Rebellion (In Development)
I like everything except the D20 stat thing. What's wrong with the current (and far more REALISTIC) system?
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Unit numbers & Scaling (size)
Is that a problem? I just lowered Scale_Factor and Size_Value in SPACEUNITSFIGHTERS.xml and it changed everything from speed to the size of the lasers and bombs. The only thing it didn't change is the ion blasts from Y-Wings. That's actually kind of funny to watch, these teeny little fighters spewing out ion blasts twice their size...
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Saving?
The save feature just plain isn't in the demo. Since it comes out in three weeks, there's no reason to put out a patch so we can save a modded demo campaign.
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Infinite Ships in battle
That's work, but I wanted to maintain the high quality. Taken with highest resolution, max detail, etc.
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Infinite Ships in battle
Tried that, in case you didn't notice. Most of those pics are close to 800 kbs by themselves.
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Re: Land hardpoints
Probably could be done, if you're willing to take the time to do all that work.
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Re: Petroglyph and their test maps
The devs probably wanted to test out ground combat by conquering Russia with AT-ATs. I mean, who wouldn't!
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Enable V-Wings (ep. III)
By the way, use this with the EaW mod, because this only works for empire. In SPACEUNITSFRIGATES.xml, go to the Acclamator, and just replace the etc. lines with this: VWing_Squadron_E, 1 5 VWing_Squadron_E, 4 VWing_Squadron_E, 2 and your Acclamator Assault Ship will launch squadrons of V-Wings instead of TIE fighters and TIE bombers (I used the Acclamator because it's a Clone Wars era ship like the V-Wings). This works with Victory and Imperial SDs as well. Sorry rebels, haven't been able to make them buildable independently yet.
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Infinite Ships in battle
And, a side view showing the battle line as I completely vaporize a rebel space station...
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Infinite Ships in battle
Front view of a nice laser barrage...
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Infinite Ships in battle
Showing the Venator because it's cool...
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Infinite Ships in battle
And the fighting starts...
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Infinite Ships in battle
And another...
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Infinite Ships in battle
Okay, that didn't work (stupid school filters), so i'll just attach the files. Oh not cool, 800 kb limit. I'll post one at a time then.
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Infinite Ships in battle
Here they are...finally!
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Re: Squadron edits
If I get it to work, I'll probably lower their damage. But, I'm not sure X-wings can damage an SD very much even with shields down. And I'm keeping bomber squadrons at three fighters because it makes more sense.
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Star Wars: Legacy of War
Legacy of War is one of the mods I look forward to the most. The detail on the models is excellent! Can't wait to see the full SSD. I bet it will be great.
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Re: Squadron edits
xml editor sounds cool. Wish I had that. Anyway, tried changing the max squadron siz to 12, and it didn't work. Just got the same error message as before and had to remove the modified squadrons.xml file. I don't think changing the starfighters xml makes any difference. But, I'm pretty sure none of the fighter groups Squadron_Units lines with more than three fighters, so mayber I'll try four lines of three units instead of three lines with four units. If anyone has some other suggestions, I'll be glad to hear them. If I figure out a way that works for my game, I'll be sure to post it.
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[ROR] Topics-A Question of Scale
Re-scaling space units is easy. The starfighters need to be a little less than half their original size to be accurate. I'm still working on units like the Millennium Falcon, Slave I, and Lambda Shuttle. I also plan on resizing the Blockade Runners to fit in a SD's hangar. Once I do that, that'll probably be the base for re-scaling anything else. I might scale up the Imp SD if units simply become too small. Yes, I'm that crazy.
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Infinite Ships in battle
I need to get home first. I don't have them with me. Wait for like, an hour or two.