That's what I thought you meant, which is why I got confused. I have twelve X-wings and twelve X-wing coordinate sets: 12 X-Wing, X-Wing, X-Wing, X-Wing X-Wing, X-Wing, X-Wing, X-Wing X-Wing, X-Wing, X-Wing, X-Wing 30.0,0.0,0.0 0.0,15.0,0.0 0.0,-15.0,0.0 -30.0,30.0,0.0 -30.0,-30.0,0.0 -60.0,45.0,0.0 -60.0,-45.0,0.0 -90.0,60.0,0.0 -90.0,-60.0,0.0 -105.0,75.0,0.0 -105.0,-75.0,0.0 -120.0,90.0,0.0 That's the current code (unchanged except for the positioning of Max_Squad_Size from the posted version). And it still just crashes the game. I've changed all the starfighter units per squadron numbers to 12 (except bombers).