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Re: Searching for codes
the credit limit is 40,000 per planet owned unless modified in gameconstants.xml.
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Venator, Pod-Walker, and Virago in Campaign...
You could use Chewies icon to add wookies.
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Star Wars: Legacy of War
I'm curious at something, Juggernaut, why did your team refuse (at least some) of EvilleJedi's models? I'm not being critical of the decision but it does puzzle me a bit. PS: If you ever need another coder/mapper feel free to send me a PM.
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Venator, Pod-Walker, and Virago in Campaign...
does the Virago have a model?
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Galactic Coordinates for New Planets
change the galaxy size scale larger. You can literally give yourself a bigger galaxy to arranged planets accurately.
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Hunting for the EAW Game Engine Limits...
That's because of a (suspected) memory leak.
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Wrong map loads!
Not sure why yours isn't working... have you modified the dat entry for the starting stuff? Here's what I've got my custom campaign <Campaign Name="My_Campaign"> <Campaign_Set> Custom_My_Campaign </Campaign_Set> <Text_ID> TEXT_CAMPAIGN_mine </Text_ID> <Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_MINE </Description_Text> I don't know what campaign_set acually does. Text ID sets the menu name Description text has the starting stuff. Not sure if this will help at all :/
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Re: Mod - star wars: civil war screenshots (galaxy and new units)
Are you going to move the planets to their accurate places?
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Dear Mr. Cain, Question
I'll have to take your word for it then. Right now I'd be happy enough just to get my modded units working :/
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Dear Mr. Cain, Question
Worked for me, pirates went on an expansionistic campagin across the galaxy.
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Is kamino in game?
mon calamari DOES have a land map, as well as actual land. Manaan does too.
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Stuff like Factions.xml what can you do with it? check here. rules and more.
There is a wiki! ...except I don't remember the URL, it's around.
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Dear Mr. Cain, Question
You can give any faction AI by modifying ( in campaigns_singleplayer) a little line next to the faction name. i.e. somewhere in the file you will see something like this ...rebel>SandboxHumanPlayer - I don't remember what goes in the ... ...empire>BasicEmpire ...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it.
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xml files not being utilized?
Something I just remembered: Modifying factions.xml worked for upping the unit caps, but still nothing actually custom :-\
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xml files not being utilized?
New campaigns don't work either
Iamme
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