February 20, 200620 yr Dear Mr. Cain, How did you make a third faction, in your case the good admiral, have a galatic AI and run, like say the Empire and Rebels, Instead of just being like regular pirates? Thanks in advance, Xian hook'em
February 20, 200620 yr You can give any faction AI by modifying ( in campaigns_singleplayer) a little line next to the faction name.i.e. somewhere in the file you will see something like this ...rebel>SandboxHumanPlayer - I don't remember what goes in the ......empire>BasicEmpire...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it.
February 20, 200620 yr Author thank you so much friend... I'm making a lil mod with the coporate sector authority, Hapan, Hutts, Pirates, as well as local planet militias... can anyone think of other mini factions to add during this time frame? hook'em
February 20, 200620 yr ...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it. Loll - k - lemme know how it works - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
February 20, 200620 yr Loll - k - lemme know how it works Worked for me, pirates went on an expansionistic campagin across the galaxy.
February 20, 200620 yr Worked for me, pirates went on an expansionistic campagin across the galaxy. Yep - but they never fight Rebels Its actually the Rebel AI controling both of the oposing factions and they can fly true each other's space. (I think) Anyway its one thing to add a faction nd a hole other thing to makeit playable. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
February 20, 200620 yr I'll have to take your word for it then. Right now I'd be happy enough just to get my modded units working :/
February 20, 200620 yr It will be fine - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
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