Everything posted by DragonShadow
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Have the AI move their leader?
LUA files aren't modifiable yet.
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Please discuss your best Corellian Corvette killing strategy here.
Select a few SDs and have them all target the corvette, and your woes disappear in a maximum of ten seconds...
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Re: Searching for codes
There's no credit limit, there's only a limit on how much you can earn in each galactic day...I know because I got over 700,000 unused credits sitting in the Imperial Bank on Coruscant in the Imperial Campaign...kind left it sitting there for several hours unattended...whoops.
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[ROR] FOUNDATION IS LAID!
I was wondering why the AT-ST in IMPS was so different when everything else was so accurate...Judging by the picture on wookieepedia, it's definitely an Assault model.
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Star Wars: Legacy of War
Holy crap...*continues to drool on floor*
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Imperial Assault 2: Rise of the Empire
When they can begin sticking models in the game. O wondrous mod tools, where art thou?
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Re: Mod - star wars: civil war screenshots (galaxy and new units)
Screenshots.
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Re: New Vader
True...in answer to the question, probably.
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Does anyone have a mod that...
Literally everything we need for Kyle Katarn and Mara Jade is already in the game files.
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Monster Munch
I think the Dianoga might kill infantry that wander too close (like the Sarlaac), but I'm not sure.
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Re: True Newbie Mod Question
Just change the numbers.
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Re: [ROR] - Mapper's General Discussion
But, with current map sizes, it is difficult to make units correctly scaled (mostly the AT-AT and the artillery units have issues) and have them function on these small ground maps. And, some large maps wouldn't have much on them (Naboo plains, Hoth [literally nothing], etc.).
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Empire At War Modding Nexus
Yeah, more people need to get on Nexus...the forums there are literally dead...so far, all the good info's here.
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Star Wars: Legacy of War
Yeah, need to chop off a good quarter to a third of that neck on the Nova. The Mon Cals are pretty sweet. And the retextured SSD teaser? Beautiful *drools all over floor*
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Re: EAW: Star Wars Realism v2.0 (Space Combat)
Wierd...in the code for Veers' AT-AT it specifically says he's immune to towcable attacks. It has special code and everything. Never been attacked by one (yet) so I can't check.
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Factions question
You have to edit TRADEROUTES and TRADEROUTELINES (both xml files).
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AT AT resizing
Nah. The infantry already look odd walking through fields of flowers twice the size of their head... Oh hey, did the Veers prototype AT-AT mission on the Empire campaign...wow, nearly lost...it was so tall it couldn't get far away enough to attack the rebel tanks...then I remembered I could just step on them ;D
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Death Star by design?
The Death Star can only be built once during a campaign for obvious reasons...if you're insane enough to sell the thing, you don't deserve to use it.
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Re: Got a refund on the game. Has more bugs than Starship Troopers!
Like many others it seems, I have not experienced one bug in this game.
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Re: EAW: Star Wars Realism v2.0 (Space Combat)
Veers is immune to cable attacks in the original game, how would it not be immune in the mod (unless you changed that)?
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Ever heard of a Shadowclaw?
Definitely a Corellian ship.
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2 hour space battle *!*
That is highly important information. I can't believe that wasn't mentioned in the manual...geez!
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Star Wars: Legacy of War
You can just edit the files to keep the Tartan cruiser if you want. That's what I'll do.
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Re: New Vader
You bet!!! ;D :
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Star Wars: Legacy of War
Can't wait for Dreadnaughts and TIE Defenders. I gotta see the TIE Raptor too, I've never heard of it.