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DragonShadow

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Everything posted by DragonShadow

  1. It's a mod. Check the Hosted Mods forum and you'll get all the information you need. Mods, lock this plz.
  2. There are four "hidden" models as you call them: Prince Xizor, the Shadowclaw, the Virago, and the Moldy Crow. There are 20+ other units that Petroglyph removed from the game. Other things are left over too, like a jedi padawan skin, and remnants of a diplomacy system as well as Force influence on planets. These resources can't be accessed because no outside Petroglyph has them.
  3. This has already been asked and completed, look for a near identical topic earlier in the forum.
  4. My version: Palpatine-"In time, he will come to you." Vader-"No he won't." Palpatine-"What do you mean!?" Vader-"He's a wuss..."
  5. If you check the laser projectiles, they reference a model like W_LASER_SMALL.alo or one of those. They also have a which has the coordinates 0,0 or 3,0. If you check the W_LASER_SMALL.dds texture file, you can see which color is where. The color on the left is referenced by the 0,0 coordinates, and the color on the right is referenced by the 3,0 coordinates (so if the left beam shown in the texture is red, then 0,0 means the laser is red). I'm currently checking how to change engine glow, I'll put the answer to that here once I figure that out.
  6. Bingo. His name was Bornan Thul.
  7. What merchant was hunted by the Diversity Alliance for information on the location of a secret Imperial testing lab?
  8. Yes, it can be done. Just put the name of the unit Rebel_X-Wing_Squadron, Data\Xwing.txt in the category. Then put a new text file (Xwing.txt) in the Data folder, and put a list of names in their (Gold Squadron, Green Squadron, etc.), and the names should appear in-game when you select your fighters.
  9. Your welcome. I was fiddling around in gameconstants earlier today and found this (again, I kinda forgot about it).
  10. You lag on that? Ouch.
  11. I'm pretty sure there aren't any. You could check the CAMPAIGNS_MULTIPLAYER.xml or maybe GAMECONSTANTS.xml, but I don't know.
  12. In GAMECONSTANTS.xml, there's an entry called . Under that, just add a line for the unit (i.e. Rebel_Star_Destroyer or whatever you named the unit) like this: Rebel_Star_Destroyer, Data\Rebel_Star_Destroyer.txt (or you can reference one of the files already listed). Just make sure you put the entry above
  13. It has a model, it's just in the background of the map.
  14. My bet's on 'E'...
  15. I'd click that, but the remaining wisdom left from my days as a Jedi tells me "No"...
  16. Happy birthday, Ghostly! Enjoy it!
  17. People didn't? Disturbing... Darth Revan (duh), Darth Vader, Darth Maul, Yoda, Mace Windu, Luke Skywalker (as a master, totally bad@$$), Darth Nihilus, Kyp Durron because he's a sarcastic nutjob... ;D Ooh, Aayla Secura, she's cool. And Ki Adi Mundi...
  18. Well, let's try that...
  19. *Force Mind Controllingness* "You will PM me with this information...mwahahahaa!" Please? ;D Nah, just tell us eventually. All I know is gmax models don't work...
  20. What would it modify? Just resource folders (xml, art/models, art/textures, etc.) or would it modify MEGs? I don't mind if it changes movable files, I just want to be able to move the files out of the game and put different ones in to play different mods...or maybe release a file install in addition to an installer version...
  21. I think that's it. I never leave a game at the beginning of a battle, only in between. Maybe that's why mods took effect.
  22. Aggh. Stupid me. Try 1 instead of the lifetime limit one. Unless you want to build it only once (ever). If you just use the Current limit, when it's destroyed you can build another one.
  23. It's true. Mile-and-a-half long ISDs are going to cream anything from any faction in Star Trek. The only possible threat is species 8472, and that's because they have that transdimensional technology and uber-powerful weapons.
  24. I don't...I tried new mods in the middle of an unmodified campaign, and they all took effect.

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