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Paul

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Everything posted by Paul

  1. I still believe that the battle was given to the rebel scum only because of the "Good must win" syndrome. The Empire had more resources, better leadership overall, and devoted troops. Obviously this is just my opinion and there are as many opinions as there are Star Wars fans. -Grand Moff Conway
  2. No problem Jahled, it's nice to be quoted on occasion -GM Conway
  3. Sounds like you've had a run of bad luck friend.-Grand Moff Conway
  4. My problem is that I tend to want to control as much of the core as possible. Once diplomacy is used up I tend to send in fleets with diplomats to conquer and pacify until all is Imperial. So your strategy of allowing the rebel scum to have resources goes against my ingrained patterns. It is hard to change overnight I'm afraid. I may never be able to get myself to let the rebels flourish at all.-Grand Moff Conway
  5. Jahled not all TIE pilots need be clones. Humans who were pushed by propaganda or religious beliefs try suicidal things all through history. Given the way the Empire is military minded and with proper conditioning many able pilots could be convinced that dying for the Emperor was the way to go- literally. Soldiers tend to take orders and leave the thinking to their commanders. Also not all stormtroopers are clones, remember that candidates to Carida came from all over the Empire by conscription and volunteers. I tend to believe that clones made up about half of the total of Imperial troops. Just some thoughts anyway.-Grand Moff Conway
  6. Congratulations my friend, you yourself help make this site rock. It's always a pleasure doing posts with you. Now continue onward to the future !!-Grand Moff Conway
  7. Interesting strategy Jahled, especially as it seems to work for you.-Grand Moff Conway
  8. Very interesting Jahled, in what ways are you holding back? It may help me to avoid future natural disasters-although the current game is winding down there's always the next time.-Grand Moff Conway
  9. As I always play the Empire I've never had a chance to see unusual movment of Palpatine. I would expect the A1 to use him for recruitment at first though. - Grand Moff Conway
  10. I'm playing agaidt the A1 and the disasters resulted from bad intell. The report said small rebel fleets had taken my planets but when I attacked with my standard size fleets the enemy was there in overwhelming force. I guess I should have been more cautious.-Grand Moff ConwaY
  11. Well my current game is definately not boring. First off the rebels must have made a deal with the disaster god as there have been many which have taken out my major manufacturing,training, and shipbuilding planets. Every time I have rebuilt my facilities they are wiped out again. To make matters worse I had a couple of major fleet disasters as well which resulted in the complete loss of two good fleets. I'm still managing to win as I own most of the core worlds(all but three) and have Luke and Mon Mothma as prisoners. Once my probe droids find the rebel HQ I'll take it out and end this game.-Grand Moff Conway
  12. Paul

    Prison

    And captured characters can't heal so thus don't escape unless rescued.-GM Conway
  13. The answer is NO they cannot capture it or win. However you have also lost as one of your victory conditions is to have an Imperial held Coruscant. It was a self destructive move my friend.-Grand Moff Conway
  14. Paul

    Prison

    I tend to use my fleets as mobile prison facilities, they also reduce the amount of escapes. If an escape does occur I check the character display to see where they are heading- it sometimes gives the location of hidden rim world rebel worlds to attack later.- Grand Moff Conway
  15. Hopefully you'll love it as much as I do. I play as the glorious Galactic Empire. I highly recommend downloading RebEd from this site as well. It allows you to add cards and customize the game in many ways. Good Luck and enjoy yourself.-Grand Moff Conway
  16. Vader is probably the reason for your troubles, he is very good at detecting enemy missions and destroying them.-Grand Moff Conway
  17. I almost always let the computer do the combat and on occasion pay the price with strange results.-Grand Moff Conway
  18. My favorite troopers are both others- the Darktroopers because of their powers and weapons; the Blackhole Stormtroopers because of their totally black Stormtrooper armor.-Grand Moff Conway
  19. congratulations on purchasing my favorite game. I hope you enjoy it as much as I do.- Grand Moff Conway
  20. I've said this before but I don't mind repeating myself. On core planets I use 6 stormtrooper or clonestormtrooper units plus 12 fighters (TIE Interceptors as soon as available) and add 2 gencores if energy slots are available. In the rim it depends on what is on a given planet.-Grand Moff Conway
  21. Yes you can extract the sounds from rebellion I've done it. You need the resxplorer program which used to be available in the downloads section of this site. Open it up and search through the rebellion files for sound files. It's easy. It has been a few years since I've done it so my explanations are a little general not really specific. Sorry.-Grand Moff Conway
  22. I believe in other dimensions, and need no proof. It's just a hunch or personal feeling- no quantum physics are necessary. - Grand Moff Conway
  23. To be honest I'm not sure. I think that the value is a percentage of the troops, fighters, special ops, and the characters who are on the planet. I usually use stormtroopers or clone stormtroopers as garrisons with fighters as well. -Grand Moff Conway
  24. In my opinion the whole last part of Jedi is bogus. I can never accept that a whole legion of the best Imperial stormtroopers could be defeated by a few rebels and a bunch of furry midget halfwits. It goes to the rebels must win syndrome. The same thing accounts for the unrealistic rebel victory in the battle between the fleets. Just the opinion of a loyal believer of the new order. - Grand Moff Conway
  25. As far as strategy goes mine is to use diplomacy until the core systems are all accounted for, then switch to conquering by force- although if any of the Sesswanna system are held by the rebels I take them as soon as I can assemble the troops and ships. As a dedicated Imperial I believed that there would obviously be many diplomats in Imperial service so in my Rebed universe my characters are mainly diplomats, although I still have warriors of course. As to my governing strategy all core systems have six stormtrooper or clone stormtrooper units as garrisons as well as 12 fighter squadrons preferably TIE Interceptors at least. If there is room on the planet 2 gencores or gencore2's are also added. On rim systems it depends on what is there, only important planets get more than a clonetrooper unit. As to my fleet makeup I have a couple of formulas; Mainly 2 Imp Star destroyers (or Imp II's) with 3 Victory Destroyers and an Interdictar. With a Super Star Destroyer I add 2 Victory Destroyers with an Interdictar. These are my attack fleets for local fleets I tend to rely on small 3 Victory Destroyer with an Interdictar fleets. I add Carracks and other ships as needed. I feel that the Victory Destroyer is a key Imperial ship and build literally hundreds of them, they are useful and inexpensive a good all around base vehicle. Of course for combatting larger rebel scum fleets you must include Star Destroyers and Super Star Destroters. One key point is never leave a system unpacified. Always use diplomats immediately after conquest. My fleets always carry one or preferably two diplomatic characters as command figures- just because they are diplomatic doesn't mean they lack combat strength; although there are some who are basically worthless as commanders of any sort. I relegate these characters to the post of Commander as the Admiral overules them in combat it seems. Well these are a few of my strategies let's hear from others. Grand Moff Conway

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