As far as strategy goes mine is to use diplomacy until the core systems are all accounted for, then switch to conquering by force- although if any of the Sesswanna system are held by the rebels I take them as soon as I can assemble the troops and ships. As a dedicated Imperial I believed that there would obviously be many diplomats in Imperial service so in my Rebed universe my characters are mainly diplomats, although I still have warriors of course. As to my governing strategy all core systems have six stormtrooper or clone stormtrooper units as garrisons as well as 12 fighter squadrons preferably TIE Interceptors at least. If there is room on the planet 2 gencores or gencore2's are also added. On rim systems it depends on what is there, only important planets get more than a clonetrooper unit. As to my fleet makeup I have a couple of formulas; Mainly 2 Imp Star destroyers (or Imp II's) with 3 Victory Destroyers and an Interdictar. With a Super Star Destroyer I add 2 Victory Destroyers with an Interdictar. These are my attack fleets for local fleets I tend to rely on small 3 Victory Destroyer with an Interdictar fleets. I add Carracks and other ships as needed. I feel that the Victory Destroyer is a key Imperial ship and build literally hundreds of them, they are useful and inexpensive a good all around base vehicle. Of course for combatting larger rebel scum fleets you must include Star Destroyers and Super Star Destroters. One key point is never leave a system unpacified. Always use diplomats immediately after conquest. My fleets always carry one or preferably two diplomatic characters as command figures- just because they are diplomatic doesn't mean they lack combat strength; although there are some who are basically worthless as commanders of any sort. I relegate these characters to the post of Commander as the Admiral overules them in combat it seems. Well these are a few of my strategies let's hear from others. Grand Moff Conway