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Juggernaut1985

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Everything posted by Juggernaut1985

  1. Well I was right about the EA thing. Now you know.
  2. Prepare the fleets for battle. I won't play becuase i don't play online but the SSD is on our side.
  3. Yes and I meant as a corporation.
  4. You'll get downsized soon. Watch out. Btw, Most everyone on this board hates EA.
  5. PLEASE LETS MOVE THE TOPICS TO THE SLAG HEAP. NOW!!!!
  6. Can we move all the topics that are more than a month old to the slag heap? Its kinda sad when someone goes and resurrects a topic in GD thats from back in August.
  7. Why not have a massive Unofficial QA and stick it in its own forum so we don't have the same topics over...and over.......and over.
  8. Too late. http://www.onlywar2.gamemod.net/
  9. Don't know if you're talking to me specifically but I have a full team.
  10. Go see it on EaW Mod Nexus. Good info for us. http://eawnexus.com/
  11. I made the ISD really small and lowered its pop count and made it as fast as a fighter....should have seen em. I deleted that though when I played another mod.
  12. Purge the witches.
  13. Don't tell me the only thing the Imps do is build AT-ATs again.
  14. I played this mod yesterday, its a good mod, the only thing I see as a problem is that the AT will just swarm the player, even on Medium, if you try and attack a planet where they are pretty well set, they will win by sheer numbers.
  15. You got to be kidding me, the Lambda isn't 5K polys.
  16. http://legacy.gamemod.net/Images/renders/SSD2.jpg
  17. It may be possible to have multiple bases on the battlefield but it may not be possible to have multiple maps. We need the full game and a map editor.
  18. A possible solution would be to have no hardpoints but instead just the whole ship. Hurray for modding.
  19. Its quite possible, just make 2 special abilities like the T4 has. One would be a blaster and the other a rocket.
  20. No Naja is right. I can take 5-7 Corvettes and Gunships(about 4 Corvettes and 3 Gunships) and about 11 Squadrons of fighters with maybe 2 of those being Bombers...guess who wins....me ....becuase fighters can do alot of damage to the ISD, shields and hull.
  21. Well the ship was in great range of the ISD but it wouldn't even move like I told it to, it sat there trying to kill the transports. And I'm not talking about movement speed per say but the fact the fighters huddle behind the ships instead of going forward to where you pointed them to go.
  22. We got a new skinner yesterday. I'm going to see if he can add the lights.
  23. I may be the only person to think this but when I call in reinforcements and they are near an enemy ship, they can strip the shield all the way down AND take out a hardpoint without even looking like they(the enemy) fired many shots. Certainly not enough to kill the shield that fast. Another thing. When I was playing, I had some mon cals and behind them were some transports.....guess what the Mon Cals shot at even when I told them to shoot at the ISD in front of them.....ya the transports. Shouldn't player orders over-ride that? Fighters I noticed when you move a group of ships the fighters stay in the back going slow, not going forward like they should. And Accuracy.....are the gunners just shooting wildly? In the SW Universe you think you could hit a target..... Thats my piece for now. Anyone else see these things?
  24. Completely agree but thats gameplay>realism for you.

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