Can we move all the topics that are more than a month old to the slag heap? Its kinda sad when someone goes and resurrects a topic in GD thats from back in August.
I made the ISD really small and lowered its pop count and made it as fast as a fighter....should have seen em. I deleted that though when I played another mod.
I played this mod yesterday, its a good mod, the only thing I see as a problem is that the AT will just swarm the player, even on Medium, if you try and attack a planet where they are pretty well set, they will win by sheer numbers.
No Naja is right. I can take 5-7 Corvettes and Gunships(about 4 Corvettes and 3 Gunships) and about 11 Squadrons of fighters with maybe 2 of those being Bombers...guess who wins....me ....becuase fighters can do alot of damage to the ISD, shields and hull.
Well the ship was in great range of the ISD but it wouldn't even move like I told it to, it sat there trying to kill the transports. And I'm not talking about movement speed per say but the fact the fighters huddle behind the ships instead of going forward to where you pointed them to go.
I may be the only person to think this but when I call in reinforcements and they are near an enemy ship, they can strip the shield all the way down AND take out a hardpoint without even looking like they(the enemy) fired many shots. Certainly not enough to kill the shield that fast. Another thing. When I was playing, I had some mon cals and behind them were some transports.....guess what the Mon Cals shot at even when I told them to shoot at the ISD in front of them.....ya the transports. Shouldn't player orders over-ride that? Fighters I noticed when you move a group of ships the fighters stay in the back going slow, not going forward like they should. And Accuracy.....are the gunners just shooting wildly? In the SW Universe you think you could hit a target..... Thats my piece for now. Anyone else see these things?